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[...]
Apple today released the first golden master version of macOS Catalina to developers, which represents the final version of the software that will be provided to the public.

Fixed that for you. Current 19A582a build is a Release Candidate at best, more GM RCs are quite likely.
 
You'd be surprised how many games are still 32 bit.
Even fairly new ones.
And smaller utilities that simply don't need the memory address space also don't really "need" to be 64-bit (well now they do, and use more RAM thanks, Apple).

When Catalina was first announced, Aspyr said they were removing all games that wouldn't be updated from the Mac App Store, and the ones that remained would be updated by September to be 64bit. [EDIT] It is now October and the games I play haven't been updated yet, but many have so that's good.

I do enjoy playing the occasional C&C Generals. Hope that is updated asap.
 
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Go to Microsoft then. The cheapest developer support package, MSDN, is $540/year, going up to $6,000/year. You want to code sign like Apple lets you? That's a $70/year. You want to write a driver? $400/year for an EV cert, which is non-bypassable, like Apple.


Really? Microsoft says otherwise:

Screen Shot 2019-10-04 at 5.36.52 PM.png


You do not need MSDN package to be registered developer. And writing drivers is another story.
 
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When Catalina was first announced, Aspyr said they were removing all games that wouldn't be updated from the Mac App Store, and the ones that remained would be updated by September to be 64bit. It is now October and none of those games have received an update...

I do enjoy playing the occasional C&C Generals. Hope that is updated asap.

That's not true. Civilization V, Star Wars: KOTOR, RollerCoaster Tycoon 3, and Borderlands 2 have been update to 64bit.
 
Really? Microsoft says otherwise:

View attachment 866457

You do not need MSDN package to be registered developer. And writing drivers is another story.

The store account you are citing doesn't let you sign apps in itself, which is what we're discussing here. Microsoft does not charge for that, rather the certificates must be purchased from a third-party SSL certificate vendor and renewed yearly.

Also, because driver certs are EV, there have been issues and continuous complaints about individuals getting a certificate. This prevents hobbyists from making Windows hardware.

The store account doesn't include support like Apple does. You have to purchase MSDN to be comparable. Also Apple includes mobile, Microsoft doesn't.

The point is the bundle Apple provides for $99 is far better than Microsoft.
 
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I even said in my message it will catch on eventually. Stop being so defensive. I use some apps that happen to be 32 bit and it's not worth updating to lose that support yet.
First of all i'm not defensive i'm just pointing the obvious and second it's not going to catch on, it will just happen and a few lazy dev will drag it as long as possible. That is all.
 
sure they would, there are legitimate uses for both emulators and torrent apps.
Do you really want Apple deciding what is a legitimate use for your software on your hardware?
[automerge]1570350769[/automerge]
It’s ppc to intel nonsense all over gain. Any reputable developer is already 64 bit and there is no reason to not sign the app.
There is no reason to sign the app. It doesn’t add any functionality, it doesn’t offer any guarantees.
 
Do you really want Apple deciding what is a legitimate use for your software on your hardware?
[automerge]1570350769[/automerge]

There is no reason to sign the app. It doesn’t add any functionality, it doesn’t offer any guarantees.
No one is giving you any guarantees. Please educate yourself on the matter.
 
Code:
sudo spctl --master-disable


Sorry, Apple. I am not gonna accept you turning Mac OS into walled garden like iOS. The day that happens, I am moving to some Linux distro, regardless of how much I love the Mac. Enough is enough.


And, another thing. Many developers are not happy with you taking 30 percent of their earnings, plus paying 99 per year to be "registered". Stop milking us like cows! When is it enough for you, if ever???

A. Mac OS isn't going to be a walled garden, you're misunderstanding what is going on here. Your non-notarized apps will still work just fine.

B. 30% is only if you sell in the App Store and that's actually a pretty good deal. The overhead of having a secure payment system is gone, your app gets more visibility, you get all kinds of metrics about your app for free, reviews, etc. 30% isn't bad and guess what, Google does it too, same 30% cut.
 
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