Apple CAD software?

Discussion in 'Mac Apps and Mac App Store' started by Snowy_River, May 13, 2008.

  1. Snowy_River macrumors 68030

    Snowy_River

    Joined:
    Jul 17, 2002
    Location:
    Corvallis, OR
    #1
    Okay, so here's a question. Clearly Apple has some amazing industrial design going on for all of their products. Beautiful curves, highly compact design, etc. But my question is, what CAD software does Apple use? Do they use Ashlar's offerings? Those are the only really high power CAD package that I'm aware of that run on the Mac. Or do they actually run (GASP!) Windows to do the design work for their products? Or... do they, as they did with Keynote, have an in-house CAD package that they have designed themselves?

    Does anyone have any insights into this matter?
     
  2. arkitect macrumors 601

    arkitect

    Joined:
    Sep 5, 2005
    Location:
    Bath, United Kingdom
    #2
    It'll be interesting to see what people come up with.

    I asked the same question about a year (maybe more) ago and nothing definitive.

    It would be ironic if they had to use a Windows based app. But it wouldn't surprise me. :D

    I highly doubt they are using something they developed… otherwise they would be missing a golden opportunity.
     
  3. weazle1098 macrumors regular

    weazle1098

    Joined:
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    Location:
    Gods proving grounds, Massachusetts
    #3
    Vectorworks? But it's not awesome to draft things in, more of a pain in the arse… But good if your a lighting designer

    If the did have developed their own CAD program, I would probably be mad at them for not letting me use it.
     
  4. Snowy_River thread starter macrumors 68030

    Snowy_River

    Joined:
    Jul 17, 2002
    Location:
    Corvallis, OR
    #4
    Ah, but, again, Keynote was developed in-house and wasn't released for quite a while. It may be that they aren't ready to release it. Having a "captive" user base and dealing with the support issues with a "wild" user base are two very different things. This same issue faced HP for a long time. They developed their own CAD package called, most recently, OneSpace, that they didn't sell to anyone outside HP for a long time. I believe that it was actually recently bought by PTC (ProE).

    In any event, I don't think that it's inconceivable that they're working on an in-house design package. In a way, I'd love to hope that they are, because that opens up the possibility that it will follow in the footsteps of Keynote and be released to the public.
     
  5. Snowy_River thread starter macrumors 68030

    Snowy_River

    Joined:
    Jul 17, 2002
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    Corvallis, OR
    #5
    Have it. Use it. But it's not the kind of high-end 3D solid modeling program that you need to be able to do the kinds of designs that they're doing. At least not very efficiently. It would be better for them to run Windows and SolidEdge or SolidWorks than try to do these kinds of things in VectorWorks.
     
  6. tersono macrumors 68000

    tersono

    Joined:
    Jan 18, 2005
    Location:
    UK
    #6
    I'd hazard a guess that they'd be using an in-house software package - certainly Apple do tend to 'roll their own' for quite a bit of their essential corporate software.

    Just a wild-ass guess, but given that Pixar grew their own design software....
     
  7. CarlosG macrumors member

    Joined:
    Mar 21, 2006
    #7
    Apple use Unigraphics don't they? And NX is being ported to OS X.

    Solidworks and solidedge are not top end packages. Catia and pro/e are much higher powered.

    Why is vectorworks good for lighting design? I design lighting for a living and it doesn't look very suitable.
     
  8. Snowy_River thread starter macrumors 68030

    Snowy_River

    Joined:
    Jul 17, 2002
    Location:
    Corvallis, OR
    #8
    SolidWorks and SolidEdge are both major players in the realm of MCAD. While Pro/E may be more powerful in some ways, working somewhere where both Pro/E and SolidWorks are used, I can honestly say that SolidWorks is the preferred platform, and both are openly acknowledged as having strengths and weaknesses. I've worked with SolidEdge before, and have generally been impressed. I haven't had much experience at all with Catia, though.

    VectorWorks has a module called Spotlight that is designed for lighting design.

    Oh, and thanks for the tidbit about NX! :)
     
  9. tonitrum macrumors newbie

    Joined:
    Jan 5, 2014
    #9
    Apple Industrial Design Group uses Autodesk Alias 3D for surfaces, Rhinoceros 3D for conceptual design and Nx (unigraphics) for manufacturing design.
     
  10. LongSticks macrumors 6502

    Joined:
    Jul 22, 2012
    Location:
    Kent, UK
    #10
    This is worth a look - http://www.3ds.com/products-services/draftsight/overview/ - for CAD design and is free and Part of the Catia/Solidworks family. This is the system I use outside of windows for quick drawing/DWG file viewing/markup.

    You also have AutoCad for Mac - though to be honest I have found it a bit of a dog. I think it's the menu changes compared to Win slows me down.

    For rendered production Maya would be my choice on Mac, though not done any for a long while. Also Google Sketchup is used a lot more widely than people think.

    It's unfortunate, but Win does still rule the CAD market. I use AutoCad 2013 through VM and Bootcamp with no issues though!!!!!
     
  11. flat five, Jan 6, 2014
    Last edited: Jan 6, 2014

    flat five macrumors 601

    flat five

    Joined:
    Feb 6, 2007
    Location:
    newyorkcity
    #11
    i think he's talking about lighting as in set design, events etc.. in which case, yes, most of the producers around here gravitate towards vectorworks and many are using sketchup as well..

    but if you're designing lighting as in actual fixtures/bulbs/ etc then i think there are some better options besides vectorworks.

    [edit] hmm. but now i'm thinking you're doing the type of 'lighting' which is in the stage production realm.. i dont know.. confused now. :)

    ----------

    i use rhino for all three of those.. concept, surfacing, and final construction drafts.. but then again, my needs are much less complex than i imagine apple designers/engineers to be :)
     

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