Is this porting possible without being forced to use the Mac app store?Thing is porting between iOS which is one of the largest markets on the planet and macOS is trivial now.
Graphics can be scaled up and down rather trivially between macOS and phone or iPad. And what runs on max today will run on phone in a year or two.
Not really.Seems like conflicting statements.
Even if said titles are already available for iOS?Not really.
If devs released titles specific for Apple Silicon in the last 52 weeks they wouldnt make much money.
By 2023 & later... it would be economical
the iOS gaming argument is a good one because Apple have a platform where not only do they charge devs a yearly fee to put their apps on the platform but they also take a percentage of the app's microtransactions. Apple do not need to spend their own money to have games developed for Mac OS when they can spend NOTHING, get others to develope games for them and charge them a fee for doing so. All Apple had to do was provide a platform to host the games and watch the money rolling in, which they do, a few billion every year. So why on earth would they spend their own money to develop games for Mac OS which has such a small target audience when they already have a platform ideally suited for gaming where they do not have to spend any money.Triple A will come out 2023 or later
Why gaming devs would lose money making Mac games
If you intend to insult me you can burn in hell.Such an idiotic repsonse.
Finally... someone gets it. 😉 Guess MacRumors & Reddit arent business types but actual gamers.the iOS gaming argument is a good one because Apple have a platform where not only do they charge devs a yearly fee to put their apps on the platform but they also take a percentage of the app's microtransactions. Apple do not need to spend their own money to have games developed for Mac OS when they can spend NOTHING, get others to develope games for them and charge them a fee for doing so. All Apple had to do was provide a platform to host the games and watch the money rolling in, which they do, a few billion every year. So why on earth would they spend their own money to develop games for Mac OS which has such a small target audience when they already have a platform ideally suited for gaming where they do not have to spend any money.
Would there be a sizeable Apple Silicon install base by now?Even if said titles are already available for iOS?
Are there less Apple Silicon Macs than PS5 users? I mean this is a Unity game so it should just be a flip of the switch to enable all Mac owners the opportunity to play the game (that is already free to play).Would there be a sizeable Apple Silicon install base by now?
Optimistically <4.5 million Macs may have users who'd game on a M1.
So from your perspective free to play loot box games is the way to go on Apple's platforms because those are the only games that make any money.the iOS gaming argument is a good one because Apple have a platform where not only do they charge devs a yearly fee to put their apps on the platform but they also take a percentage of the app's microtransactions. Apple do not need to spend their own money to have games developed for Mac OS when they can spend NOTHING, get others to develope games for them and charge them a fee for doing so. All Apple had to do was provide a platform to host the games and watch the money rolling in, which they do, a few billion every year. So why on earth would they spend their own money to develop games for Mac OS which has such a small target audience when they already have a platform ideally suited for gaming where they do not have to spend any money.
Finally... someone gets it. 😉 Guess MacRumors & Reddit arent business types but actual gamers.
ANY game on iOS be it free or paid that uses microtransactions is a win for Apple. Apple provide the hosting platform, the app store, app developers have to pay a yearly fee to put their apps in the app store. The game developers are the ones who put all the effort into designing and developing their game, Apple does nothing because they all ready provide everything in the yearly fee. Apple wins again by telling any app developer that wants to use microtransactions that they can do so but they have to use Apple's pay system which incurs charges 15% or 30%, depending on financial size/strength of the developer. So it's a win win for Apple, they get everyone else to write games for their platform and charge them for doing so.So from your perspective free to play loot box games is the way to go on Apple's platforms because those are the only games that make any money.
The money in iOS games for Apple is coming from quantity, not quality. It's the amount of cheap games that generate so much money (+ in-game purchases). Those games are usually put together by devs in a week or so. It's not the AAA games that are profitable. So in that sense, Apple already has gaming on their platform, all it needs now is running iOS games on macOS, which devs don't want as it seems (not just for games).the iOS gaming argument is a good one because Apple have a platform where not only do they charge devs a yearly fee to put their apps on the platform but they also take a percentage of the app's microtransactions. Apple do not need to spend their own money to have games developed for Mac OS when they can spend NOTHING, get others to develope games for them and charge them a fee for doing so.
Apparently quality doesn't matter when you are raking in all the cash. 🤷🏽♂️I didn't realize this was about Apple winning? I thought it was about getting access to the highest quality games.
It's about game devs making money... if you're a developer, what do you do?I didn't realize this was about Apple winning? I thought it was about getting access to the highest quality games.
Then why do developers like Larian Studios bother with Mac versions of games at all if the landscape is so dire (they are for sure not doing B and C)?It's about game devs making money... if you're a developer, what do you do?
A) Develop a game for 5 years, blow $100M on it, then sell 100k high priced copies for the Mac (if you're lucky).
B) Make a game in a week that costs you virtually nothing in a few days, price it at $1 or $2 and also sell 100k copies (if you're lucky)
C) for B) rinse and repeat. Push a new game (or DL content) out every week.
So general consensus on Dave2D’s take?
Because it's free lunch. They're using their own engines, which are very dated but multi-platform (how exactly would require some research) which allows them to push out a macOS version at very, very low cost. In return, their games look very dated visually when compared to other modern AAA games. And graphics are a major seller not only for games, but also movies. The more realistic they look, the more attention will be drawn.Then why do developers like Larian Studios bother with Mac versions of games at all if the landscape is so dire (they are for sure not doing B and C)?
Good thing you're not a game developer then. 😉If those were my options (they aren't, there's PC/console), I wouldn't even become a game developer then. I don't care that much about money. Why would I want to be scummy and exploitative if I can, you know, not?
Where are all those AAA games that were made for fun and not money? Can you name a few?And people aren't making games for fun anymore? Have you actually explored Steam or the App Store recently?
Isn't Halo Infinite free to play?Where are all those AAA games that were made for fun and not money? Can you name a few?
Battlefield 2042, nope. Halo Infinite, nope. Resident Evil Village, nope. Call of Duty Vanguard, nope. Far Cry 6, nope. Forza 5, nope. Hitman, nope. FIFA, nope. They're all in for the money.
Of course people are still making games for fun, but they're not AAA titles! They're the above mentioned titles which people put together in a short time. We are talking about AAA titles after all, are we not? Because the other stuff is already on iOS and macOS.
The current multiplayer beta is, yes. Campaign (coming next month) will be $60 and once beta is over a Battle Pass for every season is required for $8.Isn't Halo Infinite free to play?