Are you serious? I have shipped over 70 products the past 15 years with the majority being games.
Apple does NOT market the game for you. It disappears in the hundreds of apps released every day. You have to pay Apple for marketing and advertising and you have to pay for user acquisition which is no longer a feasible model. The best you get is a “featured” opportunity by Apple, which is a very temporary highlight. I only got this for the release of two mobile games, and only because I had major IP attached to it, a $300K+ each minimal guarantee I had to pay out of my own pockets (independent studio), next to the hundreds of thousands for the actual development.
In all my years in the mobile space, Apple was a poor partner who actually screwed up major releases tied to box office opening weekends because they didn’t review it on time, or failed to review properly.
A global finance operation you say? If Apple didn’t enforce their own, there are dozens of world-wide payment options that are basically turn-key solutions. Slightly more friction because Apple blocks a tight integration.
30% is nuts. It kills any outlook on profits. Don’t forget that 99% of the games out there are not profitable, and only the top 20 or so are break-out hits, spending a majority of their daily income into user acquisition and retention.
I’m sorry but you come across as someone who doesn’t have the relevant experience. 30% flat fee is extortion when you have to pay several other stakeholders afterwards.
Ironically it is also Apple who actively tanked the mobile gaming industry by killing the perceived value of content. Before the App Store, games were purchased. Now you have to give them away for free or you kill your game at launch. You then have to apply all kinds of tactics to make people decide to go for an IAP.
They rectified this with e-books on time which are still bought like games used to be sold.
Same issues are now prevalent with apps - it’s not just games. Developers are forced to move to a subscription model to survive, because the AppStore has become an endless pit of SKU’s.
Developers no longer extract value from Apple here. It’s just a release channel. The problem is that Apple forces the devs to use this only channel. This must end, world-wide.
It’s like being forced to rent or buy from only one ****** landlord that owns the world.