lazyrighteye
macrumors 601
With the fine tuned emphasis Apple has placed on power management, I’m sure battery performance is another key factor in the likely complex matrix that is deciding how - or if - to implement a streaming service.
Why not?Sure, lets just call it Apple Crapcade™
Yeah, the top selling game of all time is PLENTY gritty and dark and absolutely not something that Microsoft would pay billions for and build an education edition off of. NO way.This would have been a good idea- In 2005 to 2009. You will need more than just a handful of really good games to generate any significant interest and I can’t see Apple permitting games with really dark themes as the central plot and that’s what their competition already has. Apple Arcade already aims at “wholesome” and it’s not setting any subscription records.
Apple getting in to AAA gaming will happen if they have very, very good hardware.
I am not a gamer, but the games my nieces and nephews play are “Call of Duty” or “Red Dead Redemption” or “Fortnight” or “GTA V”. I don’t think that you were referring to any of these, and they are what’s popular now. Yes there are still games that aren’t very violent but most games now want to be known as “edgy”. And if you don’t allow a lot of games access to your streaming service because of content then you won’t be a threat to other services. And as I said, they already have a “wholesome “ gaming service that’s been around for 4 or 5 years and sales haven’t been setting any records.Yeah, the top selling game of all time is PLENTY gritty and dark and absolutely not something that Microsoft would pay billions for and build an education edition off of. NO way.![]()
They keep trying to make iPhone and iPad gaming happen, but I don’t know anybody outside of children who games on either device, and unless it’s Among Us, it’s only due to the absence of another device.
Seems to be a very niche market.
It has to do with both, clearly. But hardware is a pre-requisite. The Apple I know that thinks fan noise is the devil, and that that only puts high end graphics in machines for those with a "professional" budget needs a big hardware change. Like the M-series."Getting into AAA gaming" has nothing to do with hardware.
Software and developer tools and relationships are the key there.
Apple is dreadful on that front
It has to do with both, clearly. But hardware is a pre-requisite. The Apple I know that thinks fan noise is the devil, and that that only puts high end graphics in machines for those with a "professional" budget needs a big hardware change. Like the M-series.
Get high end hardware into the hands of the masses at a reasonable price, and developers will start caring. Even if Apple is terrible at those relationships. IMO.
You're serious?They keep trying to make iPhone and iPad gaming happen, but I don’t know anybody outside of children who games on either device, and unless it’s Among Us, it’s only due to the absence of another device.
Seems to be a very niche market.
I am an adult who has played some games on those devices such as Simpsons Tapped Out. Good time killer.They keep trying to make iPhone and iPad gaming happen, but I don’t know anybody outside of children who games on either device, and unless it’s Among Us, it’s only due to the absence of another device.
Seems to be a very niche market.
To be fair, I wouldn't bet on it either. I mean, I started gaming on a IIgs, and I've witnessed Apple gaming deteriorate ever since. I'm not exactly holding my breath here. My macs are for music production.Just never going to happen
That’s right. But, not just that: cloud gaming consume LOTS of energy elsewhere than on the device it’s being used. Apple wants to leave the world a better place than they’ve found it. Cloud gaming does the opposite of that.With the fine tuned emphasis Apple has placed on power management, I’m sure battery performance is another key factor in the likely complex matrix that is deciding how - or if - to implement a streaming service.