Apple Considered Launching Cloud Gaming Service

With the fine tuned emphasis Apple has placed on power management, I’m sure battery performance is another key factor in the likely complex matrix that is deciding how - or if - to implement a streaming service.
 
This would have been a good idea- In 2005 to 2009. You will need more than just a handful of really good games to generate any significant interest and I can’t see Apple permitting games with really dark themes as the central plot and that’s what their competition already has. Apple Arcade already aims at “wholesome” and it’s not setting any subscription records.
 
This would have been a good idea- In 2005 to 2009. You will need more than just a handful of really good games to generate any significant interest and I can’t see Apple permitting games with really dark themes as the central plot and that’s what their competition already has. Apple Arcade already aims at “wholesome” and it’s not setting any subscription records.
Yeah, the top selling game of all time is PLENTY gritty and dark and absolutely not something that Microsoft would pay billions for and build an education edition off of. NO way. :)
 
Apple likes to do things if they think they can do it better than what others are doing. Apple getting in to AAA gaming will happen if they have very, very good hardware. Fingers crossed for what's coming with the M-series.

Apple Arcade IS better than the competition: pay-to-play mobile gaming. Stop comparing it to AAA games.
 
Game streaming just doesn't make sense to Apple.
a) They're good at making hardware and silicon, not at running web services.
b) Almost all the devices they sell are highly mobile. Streaming only works reliably at home. Imagine trying to play a streaming service with spotty connection on the train or the backseat of a car. It would be infuriating.
 
Yeah, the top selling game of all time is PLENTY gritty and dark and absolutely not something that Microsoft would pay billions for and build an education edition off of. NO way. :)
I am not a gamer, but the games my nieces and nephews play are “Call of Duty” or “Red Dead Redemption” or “Fortnight” or “GTA V”. I don’t think that you were referring to any of these, and they are what’s popular now. Yes there are still games that aren’t very violent but most games now want to be known as “edgy”. And if you don’t allow a lot of games access to your streaming service because of content then you won’t be a threat to other services. And as I said, they already have a “wholesome “ gaming service that’s been around for 4 or 5 years and sales haven’t been setting any records.
 
They keep trying to make iPhone and iPad gaming happen, but I don’t know anybody outside of children who games on either device, and unless it’s Among Us, it’s only due to the absence of another device.


Seems to be a very niche market.

And yet apple is nearly the top gaming revenue company in the world. Ignorance is bliss? https://appleinsider.com/articles/2...y-nintendo-microsoft-activision-combined/amp/

Apple raked in more profits from games than Xbox maker Microsoft Corp., gaming giants Nintendo Co. and Activision Blizzard Inc. and PlayStation maker Sony Corp.—combined—in its fiscal year 2019, according to a Wall Street Journal analysis
 
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"Getting into AAA gaming" has nothing to do with hardware.
Software and developer tools and relationships are the key there.

Apple is dreadful on that front
It has to do with both, clearly. But hardware is a pre-requisite. The Apple I know that thinks fan noise is the devil, and that that only puts high end graphics in machines for those with a "professional" budget needs a big hardware change. Like the M-series.

Get high end hardware into the hands of the masses at a reasonable price, and developers will start caring. Even if Apple is terrible at those relationships. IMO.
 
It has to do with both, clearly. But hardware is a pre-requisite. The Apple I know that thinks fan noise is the devil, and that that only puts high end graphics in machines for those with a "professional" budget needs a big hardware change. Like the M-series.

Get high end hardware into the hands of the masses at a reasonable price, and developers will start caring. Even if Apple is terrible at those relationships. IMO.

Just never going to happen
 
They keep trying to make iPhone and iPad gaming happen, but I don’t know anybody outside of children who games on either device, and unless it’s Among Us, it’s only due to the absence of another device.


Seems to be a very niche market.
You're serious?

Apple is literally the most profitable gaming company in the world.

 
In my opinion, one of their blockers was the optics. The average person doesn't have enough of an understanding of networking to figure out why their cloud gaming session is operating poorly. They try Apple's cloud gaming, it is laggy, and they complain to their friends that it sucks. There is no way to make cloud gaming "just work" because it's far too dependent on a multitude of factors outside Apple's control.
 
This all seems to be based on pretty limited speculation. Is there anything more to it than "Well, at some point a mega-corporation discussed a way to make money" ?

Personally, I am hoping this doesn't happen. Cloud gaming is like a joke invented by dudes in suits to see what absurd nonsense people will put up with on their computers.
 
Cloud gaming has so many failures it isnt even funny. Stadia says hi!

If apple actually focused on making it easy to port games to mac (something like Rossetta does for Intel -> M1 instruction sets) and allowed for a framework that could support direct X then you might see a somewhat decent uptick of gaming on the Mac.
 
They keep trying to make iPhone and iPad gaming happen, but I don’t know anybody outside of children who games on either device, and unless it’s Among Us, it’s only due to the absence of another device.


Seems to be a very niche market.
I am an adult who has played some games on those devices such as Simpsons Tapped Out. Good time killer.
 
I think Apple could of easily pulled this off. It would of been a great service considering the amount of devices they have. I think they saw Apple TV+ as more important for their services revenue. Obviously Microsoft is now in the drivers seat. People too are still buying games the traditional way with Sony‘s PlayStation.
 
Just never going to happen
To be fair, I wouldn't bet on it either. I mean, I started gaming on a IIgs, and I've witnessed Apple gaming deteriorate ever since. I'm not exactly holding my breath here. My macs are for music production.

But, things are looking better now for Mac gaming than they have in a very long time. It'll be interesting to look back in 5 years.
 
I'm enjoying some of the titles on Apple Arcade, but I don't think Apple can pull off an actual game streaming service as gaming just isn't their brand. Sony and Microsoft can do it because when people think "video games", they think of them. Stadia seems to be struggling, mainly because people don't think "Google" when they think of games.

I think Apple may be a little tainted from all of that in-app purchase money they received from games with micro transactions. It made them a lot of money from "gaming", and now they want to keep making money from gaming. But the problem is, those aren't real games. They're just cash grabs, and Apple was able to take a cut from it.

For Apple to pull off a gaming service, they'd have to buy Nintendo so they could have some serious gaming recognition, but I can't see Nintendo selling themselves to anyone. Or, they'd have to partner with Sony or Microsoft and integrate their game streaming services which we all know is just not going to happen.
 
With the fine tuned emphasis Apple has placed on power management, I’m sure battery performance is another key factor in the likely complex matrix that is deciding how - or if - to implement a streaming service.
That’s right. But, not just that: cloud gaming consume LOTS of energy elsewhere than on the device it’s being used. Apple wants to leave the world a better place than they’ve found it. Cloud gaming does the opposite of that.
 
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