I don't know what the decision-makers at Apple could possibly be thinking.
Say I'm a content provider. I know that bringing my service to iOS is going to mean 30% less revenue for a large chunk of customers. (Honestly, everyone is going to use the Apple billing service, it's much easier than going to a web page and entering your CC info)
I have three options:
A. Raise the subscription fee for *all* users. (Really bad idea)
B. Take the 30% hit on most iOS users. Keep in mind, doing this does *not* mean my expenses will be lower. All Apple provides is billing, content delivery is still my job.
C. Abandon iOS because it reduces my profit margins far too much.
Option C sounds best. Especially for content providers who distribute licensed intellectual property. For instance, if Amazon makes 30% off a book sale, and the publisher gets 70%, this means Amazon will be making absolutely nothing off any book sales on iOS. Why would they continue supporting iOS if it means giving books away for free, from their point of view?
Let's hope their aren't any content providers where the publisher gets *more* than 70%, otherwise selling on iOS will actually lose them money.
The idea of Apple's "bringing in customers" entitling them to 30% is totally ridiculous. If I buy a game with a subscription fee at Best Buy, Best Buy doesn't get 30% of my monthly fee. If I buy a cell phone at RadioShack, RadioShack doesn't get 30% of my cell phone bill. Apple getting 30% of the price of the app itself makes sense, they are a storefront after all, but the subscription is after the fact. Forcing developers into this is unjustifiable.
I like the iPad and iPhone, but this decision may end the era of having existing pay services available on iOS.
Say I'm a content provider. I know that bringing my service to iOS is going to mean 30% less revenue for a large chunk of customers. (Honestly, everyone is going to use the Apple billing service, it's much easier than going to a web page and entering your CC info)
I have three options:
A. Raise the subscription fee for *all* users. (Really bad idea)
B. Take the 30% hit on most iOS users. Keep in mind, doing this does *not* mean my expenses will be lower. All Apple provides is billing, content delivery is still my job.
C. Abandon iOS because it reduces my profit margins far too much.
Option C sounds best. Especially for content providers who distribute licensed intellectual property. For instance, if Amazon makes 30% off a book sale, and the publisher gets 70%, this means Amazon will be making absolutely nothing off any book sales on iOS. Why would they continue supporting iOS if it means giving books away for free, from their point of view?
Let's hope their aren't any content providers where the publisher gets *more* than 70%, otherwise selling on iOS will actually lose them money.
The idea of Apple's "bringing in customers" entitling them to 30% is totally ridiculous. If I buy a game with a subscription fee at Best Buy, Best Buy doesn't get 30% of my monthly fee. If I buy a cell phone at RadioShack, RadioShack doesn't get 30% of my cell phone bill. Apple getting 30% of the price of the app itself makes sense, they are a storefront after all, but the subscription is after the fact. Forcing developers into this is unjustifiable.
I like the iPad and iPhone, but this decision may end the era of having existing pay services available on iOS.