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My theory is they’re trying to get developers and content for the device so when the technology gets to the place where it’s at “iPad Pro” price points there’s already an ecosystem there.

Some on here disagree with me about that, and of course it’s possible it never takes off with developers/content creators, but that’s my story and I’m sticking to it.
I also don't think they know where the technology will end up or what they really need to do to make it a truly useful, indispensable mass market product. But they expect to learn and find out over the coming years. Like they did previously with Watch.
 
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Waiting for this device. Think it will be at least another 3 to 4 years away. As for the price, Apple might price it at $1999. Expecting this to have many more takers than the headset.
 
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Why does Mark change his idea of what the Vision Pro is depending on what narrative he’s trying to push?
Makes it really hard to take someone seriously when one second they’re calling a product a “flop” then the next second they are saying that Apple “ doesn’t even have the capacity to ship these in large quantities”.
Maybe we're getting reports on the Vision Pro from two different parts of the multiverse or two different timelines
 
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I bought a Vision Pro on day 1, but returned it after two weeks.

I really wanted to like it and mostly did, but it had one fatal flaw. Wearing it gave me terrible headaches due to the fit. The sad thing is that was unnecessary as it was due solely to lacking an over the forehead strap.

Add a proper head strap and I’ll definitely give it another shot.
There are multiple third-party head straps for the Vision Pro that make it more comfortable to wear, including those from Belkin, Spigen, and ANNAPRO. Sure, they don't ship with the Vision Pro, but still.
 
That's what I wish they would try

I'd honestly be more interested in an AVP type of product that was as minimal and comfortable as possible by basically requiring a Mac or iOS device to use it.

I just wish they'd approach this more from a "let's make a minimum viable product" and get to a price point that might actually get some traction so an ecosystem could build here

I like that AVP is a stand-alone product. But I do wonder... if the battery doesn't have to sit in the headset, does any of it but the screens? Wouldn't that solve the heaviness problem?
 
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I hope you're right about spatial computing. There are a lot of possibilities when Apple understands your space. You could ask "Siri where are my car keys?", and if you're wearing a vision device, it could show you and x-ray view of your home with the location of the keys highlighted. If you're not wearing a Vision device, Siri could tell you "You put your keys on the bedside table, but they later fell on the floor."
And, that doesn’t require it imaging your house, just inferring from the LIDAR capture. Just need higher resolution AirTags :)
 
I wonder what the use case of smart glasses will be, especially considering the iron grip Apple will want on software development for them.
 
“Developing”.

You’ve got that backwards, visionOS was designed from day one to be the OS that will run when the *hardware* exists (at manufacturing scale) to make glasses viable.

VisionOS is and always has been a 10+ year outlook initiative.
 
If that's the case I'm concerned for the future of these products!
FWIW while I have not played with them, I know people who have the Meta glasses that say they are surprisingly compelling. I’m not going to get them because Meta, but these friends highly recommend them, and are not people I’d expect that from.

If Apple did a pair I’d buy them if I liked the design, especially if they displayed phone notifications. I have no desire for an Apple Watch but would definitely wear attractive sunglasses.
 
I like that AVP is a stand-alone product. But I do wonder... if the battery doesn't have to sit in the headset, does any of it but the screens? Wouldn't that solve the heaviness problem?
Well, also the cameras and other sensors, speakers, and various fiddly bits. But those don't weigh nearly as much as the battery, and all the circuitry that makes the AVP a standalone computer, etc.
 
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I wonder what the use case of smart glasses will be, especially considering the iron grip Apple will want on software development for them.
My understanding is that in addition to the original augmented reality goal, some developers are now aiming to perfect the glasses form factor's ability to display virtual movable windows too, on a par with bigger headsets, both for work purposes and for bigscreen virtual cinema/TV.
 
Well, also the cameras and other sensors, speakers, and various fiddly bits. But those don't weigh nearly as much as the battery, and all the circuitry that makes the AVP a standalone computer, etc.
I have to think Apple considered that and had a good reason for not putting the processor etc. outside the headset. I have zero technical knowledge but maybe it had to do with latency? I vaguely remember reading something when the product launched that getting latency down required the chip close to the screens, but I may be totally making that up or confusing something else.
 
I have to think Apple considered that and had a good reason for not putting the processor etc. outside the headset. I have zero technical knowledge but maybe it had to do with latency? I vaguely remember reading something when the product launched that getting latency down required the chip close to the screens, but I may be totally making that up or confusing something else.
I think you're accurately recalling reading about issues with latency when some tasks are offloaded at a distance from a headset's displays, since I too recall reading a couple mentions about that. I just did some searches about this and confirmed it.

Significant amounts of latency for VR headsets (20ms and above, or lower maybe for some people) is an issue with both wired and wireless offloading (wireless is worse), and these headsets need as little latency as possible to minimize delays in user actions being translated to changes in what the user is seeing in the headset, to avoid disorientation, etc. One term for this is "motion-to-photon latency". Encoding, transmission, and then decoding in both directions introduces delays that are only milliseconds long, but add up enough milliseconds and it's perceptible even when just subliminally, enough to make for less realistic performance. Among other things for minimizing latency, the Vision Pro contains the R1 chip for dedicated sensor processing and passthrough video, and it's on the main board, next to the M2 CPU.

So it makes sense to place as much circuitry in the headset as possible, and so reducing the weight for headsets that are full-blown computers will require more advances in miniaturization, and the same goes for the AR/MR glasses form factor. Apple got around part of the weight issue by offloading the battery, but the Meta Quest 3 is lighter than the AVP even though its battery is in the headset, but apparently the Quest 3 isn't doing as much as the AVP, so it contains less hardware, and thus room for the battery.
 
I think you're accurately recalling reading about issues with latency when some tasks are offloaded at a distance from a headset's displays, since I too recall reading a couple mentions about that. I just did some searches about this and confirmed it.
Other companies offload only because they HAD to. If they could have provided the same fidelity with performant/efficient processors right next to the imaging hardware, they would have. That’s absolutely the holy grail until someone comes up with a cable with zero latency. :)
 
Other companies offload only because they HAD to. If they could have provided the same fidelity with performant/efficient processors right next to the imaging hardware, they would have. That’s absolutely the holy grail until someone comes up with a cable with zero latency. :)
Yup, especially for things like many PCVR games that need high-speed, power-hungry, hot-running hardware that's not yet practical to pack into a headset and especially not into a glasses form factor. Maybe (probably?) that will change at some point. A few headsets and glasses currently offload processing to a wired device, including smartphones, even for less intensive tasks, and I suspect those too will eventually evolve so that future models don't need to be tethered.
 
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