Windows/apps don't need to be constrained to a boxed display/window at all, especially with spatial computing. Let Mac apps and windows roam free like all other VisionPro apps. Either that or just allow resizable aspect ratios.
Isn’t this what everyone wants? Separate Mac windows
That is the ideal, but I think Apple is still working out the UX. For instance, Mac apps and their tap targets—I mean—sight targets? Not sure what the new HIG calls them. Their sight targets are probably too small, so when you pull them out into the world of things that are interacted with through sight, they feel as though they should also be controlled through sight and not a mouse. I could, perhaps, see them have a special kind of mode you can put it into for working with Mac windows, kinda like stage manager on the iPad in the sense that it's a different mode of using apps. It could be a more mouse-driven spatial mode for using a bunch of different Mac windows.
So I think the UX is one big component, and then figuring out the best way to optimize the hardware and software to deliver a consistent experience is the other part. There are a lot of things that haven't been figured out, like basically infinitely resizing windows. Like, at a certain point, do you keep making the window hold more contents, or start scaling it larger? Because if you keep scaling it to have more workspace, the relative size of the icons will get so small you can barely see them because of the resolution of the Vision Pro and also the limits of human vision. Like even if you had a 16K display on a wall, if you're using desktop Safari and you're sitting 8ft away on your couch, can you see all the icons and read the address bar?. But if you take an app optimized for, say, 4K max size and then start blowing that up to appear larger, that would have a different affect on UX. So there is probably a lot of that stuff to figure out first, and with the project being opened up more across Apple, more people can get their eyes on it with lower "clearances" to make improvements.
That's honestly probably why first gen products at Apple are improved upon so rapidly and then level off. Once the secrecy is reduced, you get all kinds of cool collaborations across the company and new ideas injected into it. What they've shipped is their MVP, or minimum viable product. And that's why I didn't buy a first gen. $3500-4000 is way too much to be a tester for something that I don't personally need at this level of development. The iPhone was instantly better than other phones. The iPad was instantly better than other tablets. Both had reasonable entry prices. The Apple Watch is the most beta Apple product I've ever used at launch, but at least the entry price was low. But this? No. You can get a really nice M3 Max 14" MBP for around that price, and that's what I did.
Once some of the initial kinks are worked out, things are improved like latency, glare, comfort, and I can use a Mac in a more fully spatial way, then I will be much more interested in purchasing one.