Max I would pay for one even in its current state is $99.99. I'd play with it for a week then get bored and it would sit there unused.
Why aren’t you interested in the opinions of people who considered the Vision Pro, but chose to buy something else?
If we don't have exact numbers then how can you claim the Quest3 has "Easily outsold the AVP"?Umm, we don't have exact numbers but it safe to say the Quest 3 has easily outsold the AVP, as has the Quest 2.
Because I'm looking for assessments from people who have actually owned and use an AVP, or have spent considerable time reviewing AVP for a respected journal.
I can much better form my own initial opinions from specs/stories/trying it out at the Apple Store, etc for the manner in which I would use AVP vs another device.
Actual in-depth use as reported from a trusted source is what would seal the deal for making a purchase. And of course using it during the 14 day Apple return period to see if it meets (or not meets) *my* expectations.
Why do you care so much about my selection process? Feel free to use a process that makes sense for you. As you should.
I don't care about your selection process. I'm only poking holes in it because you came in here and called comments by everyone who doesn't own an AVP "not credible" and "speculation." This was carried across several posts, and is an untruth in addition to needlessly antagonizing anyone who posted. As an example, I'm not speculating if I say that the AVP can't do room scale VR and doesn't support VR motion controllers. Nor can the Vision Pro run MacOS apps, despite having a processor capable of doing so. Those would be facts that I've researched and confirmed through multiple sources. People can have perfectly valid and credible opinions about products they don't own. They may not be the information you're looking for, but that doesn't invalidate them.
If you're actually serious about evaluating the AVP vs other options, and have a real use case in mind, I apologize, but please take a different angle at getting information from AVP users next time.
Have you read what I wrote? It doesn't seem so.You're confusing anti aliasing and sampling techniques with increasing physical screen resolution.
RIP GunpeiHere a preview of the cheaper Apple Vision Pro:
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Look up what the iPhone and watch shipped with vs. what they have today. It will get there eventually, it's a dev toy at the moment.Apple purposely went out of their way to avoid the established use cases for VR/AR headsets (fitness and gaming), in favor of highlighting a "spatial operating system" that they couldn't even be bothered to port their own apps to. I'd argue this is specifically the source of Apple's problems. They saw dollar signs at the prospect of launching the locked down iPhone App Store 2.0 and forgot that users and developers need a reason be on the platform.
Look up what the iPhone and watch shipped with vs. what they have today. It will get there eventually, it's a dev toy at the moment.
The iPhone was not a "dev toy" when launched -- The only thing that held back even more excitement and mass adoption was carrier restrictions/exclusivity for the first couple years .. Cingular only, no VZW, initial lack of 3G, etc
I remember those. Oh, what were they called….?My supply chain insider has leaked a different rendering
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Correcti don't think apple is particularly worried about a prototype that a competitor is not selling any time soon.