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Apple today announced that it is extending several deadlines that will eventually require apps to be built on SDKs designed for the most recent iOS and watchOS updates and incorporate iOS 13 features.

Apple will not require developers to meet the below requirements until June 30, 2020.

app-store-iphones.jpg
- Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app's launch screen.
- iPhone apps must support all iPhone screens and all iPad apps must support all iPad screens.
- Apps for Apple Watch must be built with the watchOS 6 SDK or later.
- Apps that authenticate or set up user accounts must support Sign in with Apple if required by guideline 4.8 of the App Store Review Guidelines.
- Apps in the Kids category must be in full compliance with guideline 1.3 and guideline 5.1.4. of the App Store Review Guidelines.
- Apps using HTML 5 must be in full compliance with guideline 4.7 sections 4, 5, and 6 of the App Store Review Guidelines.
Notably, apps will not be required to adopt Sign in with Apple or comply with new guidelines for apps designed for children until the end of June.

Apple says the deadlines are being extended to accommodate developers who may need additional time to update their apps on the App Store. Apple was previously requiring developers to meet these deadlines in April 2020.

Article Link: Apple Extends Deadline for Several Upcoming App Requirements for Developers
 
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trusso

macrumors 6502a
Oct 4, 2003
757
2,239
Amazing how Apple continues to get away with fleecing its developers.

Not only do you have to pay an annual premium in addition to 30% of your profits, but you'd better keep investing in Apple's new hardware and software (no matter how crummy it is), otherwise you're cut off. How is this much different from sharecropping (which is only marginally better than slavery)?

And don't pigeonhole me as an Apple-hater. Apple's done a lot of good in their history, but their present track record of corporate greed (PR stunts notwithstanding) has got to stop.
 

apparatchik

macrumors 6502a
Mar 6, 2008
845
2,615
Income/revenue, not profits, your app might not even be profitable, you still pay 30% for every sale. At least governments take a share on your profits, whats left after all your expenses, not your income, as you might very well be operating at a loss or at razor thing profits. In economics, there’s even a consideration of what the expected profit should be on any given industry, profits below that level are not considered actual profits. You dont invest 2 million to attain 2k in profits. Digital store fronts cuts are crazy high, including Apple’s.

Amazing how Apple continues to get away with fleecing its developers.

Not only do you have to pay an annual premium in addition to 30% of your profits, but you'd better keep investing in Apple's new hardware and software (no matter how crummy it is), otherwise you're cut off. How is this much different from sharecropping (which is only marginally better than slavery)?

And don't pigeonhole me as an Apple-hater. Apple's done a lot of good in their history, but their present track record of corporate greed (PR stunts notwithstanding) has got to stop.
 

Eorlas

macrumors 65816
Feb 10, 2010
1,249
1,917
Yet...there were months to get this done by now. Many months before this was a global problem.

And there's still apps that have failed to optimize for larger screen sizes & resolutions despite being given the tools to make it happen.

It's kind of them, but there should be no excuses at this point.
 

ipedro

macrumors 603
Nov 30, 2004
6,232
8,493
Toronto, ON
Will apps that ignore this deadline no longer be for sale on the App Store or just no longer approved for new updates?

Existing apps stay as they are. There are millions of legacy apps that don't follow current guidelines but haven't been updated in years. If a developer with an active app wants to update or if the app is new, they have to follow current guidelines.
 

DeepIn2U

macrumors G5
May 30, 2002
12,826
6,880
Toronto, Ontario, Canada
You dont invest 2 million to attain 2k in profits

Who in the world is actually investing in an iOS/WatchOS/iPadOS/TVOS/macOS app to the tune of $2million dollars?
I would guess EAMobile, Niantic, Nintendo, Square Enix, yet I'm not certain they spend $2Mil for any 1 app to be develop nor would continue to with $2K of profits.

Lots of hate with exaggerated numbers here.

I'm sure there is some reason and good reason many developers would agree on your statements/views above. Yet would any developer not have to update their applications, and be thankful for more time to get them updated in current crisis, for relatively current and new hardware (last 4-5yrs out) in order to increase or maintain steady stream of income?

Nobody is 'forcing' anyone to develop iOS/etc apps and most developers have a wide range of skills to code for many platforms ... many port iOS/etc apps to Android to supplement their incomes.

I'd like to see how many successful developers that make great lifestyle sustaining profits/revenues feel of your statment/views. really I'm curious.
 

CarlJ

macrumors 604
Feb 23, 2004
6,971
12,135
San Diego, CA, USA
Not only do you have to pay an annual premium in addition to 30% of your profits, but you'd better keep investing in Apple's new hardware and software ...
Keep investing in new hardware and software? Where is Apple charging for (development) software? A Mac is necessary in order to develop for iOS in the first place. No additional cost for the OS, if you own a Mac, no additional cost for Xcode, if you own a Mac. And you don't have to buy a constant stream of new iOS devices in order to compile software for them, you can run them in the simulator on your Mac. So that entire "keep investing..." part of your argument makes no sense.
 

Kaelan the Tired

macrumors newbie
Jan 30, 2019
5
40
Orlando, Florida, USA
Existing apps stay as they are. There are millions of legacy apps that don't follow current guidelines but haven't been updated in years. If a developer with an active app wants to update or if the app is new, they have to follow current guidelines.

Ah, thank you. I'm playing through the Final Fantasy games one at a time, buying the next one only when I am ready to play it. The first one clearly has not been updated and I was concerned I would have to buy them all now to avoid being unable to play them. Glad to know I can still wait.
 

peterh988

macrumors 6502a
Jun 5, 2011
625
1,028
I'd forgotten about that "Sign in with Apple" thing. I don't think I've seen it anywhere, yet
 

Evaldas

macrumors newbie
Aug 1, 2019
26
7
The final nail in the coffin of iPhone 4.

With iOS 13 SDK you can only support iOS 8 devices.
 

jhollington

macrumors 6502a
Sep 23, 2008
530
589
Toronto
Keep investing in new hardware and software? Where is Apple charging for (development) software? A Mac is necessary in order to develop for iOS in the first place. No additional cost for the OS, if you own a Mac, no additional cost for Xcode, if you own a Mac. And you don't have to buy a constant stream of new iOS devices in order to compile software for them, you can run them in the simulator on your Mac. So that entire "keep investing..." part of your argument makes no sense.
Not to mention that even if you want to make sure you're testing on physical hardware, that doesn't need to be a shiny new iPhone 11 Pro Max unless you're developing one of the rare apps that truly does require the latest hardware features like the camera system. iOS 13 still runs on the 2015 iPhone 6s and iPadOS 13 goes as far back as the 2014 iPad Air 2. Any developer who doesn't already have an iPhone or iPad made in the last five years probably shouldn't be writing iOS apps anyway, as they're clearly not eating their own dog food ?
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The final nail in the coffin of iPhone 4.

With iOS 13 SDK you can only support iOS 8 devices.
I think for most developers that ship already sailed a long time ago. Other than those that simply haven't been updated in years, I can't think of too many apps that still support even iOS 8, and even iOS 9 compatibility has gotten pretty rare. My mom had an iPhone 4S until recently, and she was always stuck with apps that were about three or four versions behind, although I'm sure those older versions will still continue to be available.
 
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peterh988

macrumors 6502a
Jun 5, 2011
625
1,028
It is not mandatory for all apps, but if you offer sign in with Facebook etc. you have to add Apple to the list
Yep, I have a few apps that have the usual Log in with Facebook/Twitter options, which have been updated numerous times since the Apple log in was mandated, and it isn't an option on any of them. is there a date at which it becomes mandatory?
 

recoil80

macrumors 68040
Jul 16, 2014
3,117
2,755
Yep, I have a few apps that have the usual Log in with Facebook/Twitter options, which have been updated numerous times since the Apple log in was mandated, and it isn't an option on any of them. is there a date at which it becomes mandatory?

June 30. It isn't clear to me if it apply only to new apps or even to update to existing ones. I guess the latter.
 

recoil80

macrumors 68040
Jul 16, 2014
3,117
2,755
I think for most developers that ship already sailed a long time ago. Other than those that simply haven't been updated in years, I can't think of too many apps that still support even iOS 8, and even iOS 9 compatibility has gotten pretty rare. My mom had an iPhone 4S until recently, and she was always stuck with apps that were about three or four versions behind, although I'm sure those older versions will still continue to be available.

I still support iOS 9 for one of my customers, it means iPhone 4s and iPad 2! For others, minimum target is 10.
If I were a indie I think I'd be supporting only back to 12 right now, iPhone 6 has been quite popular so you want to have those customers.
Keeping compatibility can be a burden sometimes, so I don't blame devs who want to drop support as soon as possibile.
 
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trusso

macrumors 6502a
Oct 4, 2003
757
2,239
Keep investing in new hardware and software? Where is Apple charging for (development) software? A Mac is necessary in order to develop for iOS in the first place. No additional cost for the OS, if you own a Mac, no additional cost for Xcode, if you own a Mac. And you don't have to buy a constant stream of new iOS devices in order to compile software for them, you can run them in the simulator on your Mac. So that entire "keep investing..." part of your argument makes no sense.
An investment can be of time, money, compassion or many other things. I use the term in both the narrow and the broad sense here. ;)
 

Abid Mahmud Adnan

macrumors newbie
Mar 27, 2020
1
0
Existing apps stay as they are. There are millions of legacy apps that don't follow current guidelines but haven't been updated in years. If a developer with an active app wants to update or if the app is new, they have to follow current guidelines.
hi, Are you sure of this?
 

Trashbean

macrumors newbie
Mar 28, 2020
3
0
So, what will happen to existing apps which are not updated? Will they be removed from the app store I wonder? I saw so many apps from 2016 to 17 that didn't get an update, I still use a couple of them.
 

jhollington

macrumors 6502a
Sep 23, 2008
530
589
Toronto
So, what will happen to existing apps which are not updated? Will they be removed from the app store I wonder? I saw so many apps from 2016 to 17 that didn't get an update, I still use a couple of them.
They're not going anywhere. Apple does this almost every year to make sure that new and updated apps are using the latest iOS SDKs, but with the exception of one big culling back in 2016 they don't remove old apps just because they're not being updated. The 2016-2017 cleanup was more about taking out ancient apps that had become virtually non-functional, or were outdated in other ways. It's fair to say that if a developer hadn't updated an app since 2010 it probably doesn't even run properly on modern iPhones and iPads, but it's unclear exactly what criteria Apple used to sort this out.

Further, even those apps that have been taken down from sale are still available in your purchase history. I have apps I bought when the App Store opened in 2008 that are still there, some of which never got updated, and while many of them can't be downloaded to my iOS 13 device due to simple compatibility issues, they actually still download and work fine on my original iPhone that's of course still running "iOS" 3. For example, a couple of weeks ago I came across the original Missile Command for iPhone, which was so short-lived that most people have forgotten that Atari ever released an earlier one.

In short, Apple almost never removes an app from the App Store permanently unless it's actually violating App Store Review Guidelines or there's some kind of official take-down request (e.g. DMCA, Chinese government, etc). There are a handful that have disappeared from my purchase history for reasons like those, but they're few and far between (and even then, Apple doesn't throw its "kill switch" to take them off your device).
 
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Trashbean

macrumors newbie
Mar 28, 2020
3
0
They're not going anywhere. Apple does this almost every year to make sure that new and updated apps are using the latest iOS SDKs, but with the exception of one big culling back in 2016 they don't remove old apps just because they're not being updated. The 2016-2017 cleanup was more about taking out ancient apps that had become virtually non-functional, or were outdated in other ways. It's fair to say that if a developer hadn't updated an app since 2010 it probably doesn't even run properly on modern iPhones and iPads, but it's unclear exactly what criteria Apple used to sort this out.

Further, even those apps that have been taken down from sale are still available in your purchase history. I have apps I bought when the App Store opened in 2008 that are still there, some of which never got updated, and while many of them can't be downloaded to my iOS 13 device due to simple compatibility issues, they actually still download and work fine on my original iPhone that's of course still running "iOS" 3. For example, a couple of weeks ago I came across the original Missile Command for iPhone, which was so short-lived that most people have forgotten that Atari ever released an earlier one.

In short, Apple almost never removes an app from the App Store permanently unless it's actually violating App Store Review Guidelines or there's some kind of official take-down request (e.g. DMCA, Chinese government, etc). There are a handful that have disappeared from my purchase history for reasons like those, but they're few and far between (and even then, Apple doesn't throw its "kill switch" to take them off your device).

Cool to know, thanks.
 
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