Still a full payment system and store front doesn’t come free anywhere else - I for one like the IAP because it uses the trusted Apple payment system etc. With a market share of 10-15% it’s hardly a monopoly?
The market isn’t phones, it’s iOS customers. As they can only be accessed by the AppStore
You mean after, and not before, lawyers' fees have been paid.
This is what's known in the business as an important detail.
I think UK have the same way as in EU, and the lawyer firms don’t have a right to the fees granted as compensation. The fee is already settled before.
They do have a choice. They can develop for Windows, Android, Linux, web, Playstation, Xbox, Samsung App Store, Nintendo Switch, etc. The terms were clear when they first signed up to develop for iOS - pay 30% for digital goods. They signed up knowing this term.
Nope, come back when I can write a game in Xcode and use it on Xbox, tell me when a game made in Unreal or unity can just be sold in the PlayStation store, Xbox store, Linux, windows or Mac.
Because this is currently an impossible choice. The day it’s the equivalent is when developers can sell the same game on steam, Walmart, GOG and their own website.
That’s when it’s a choice, now they make a different version for each platform.
It's like suing Walmart, America's largest retailer, because you don't want to continue to pay the fee to have your products in Walmart stores. If you don't like Walmart's fees, then put your products into Kroger, Albertson, Target, Amazon, etc.
Se above comment. You can take your bread completely unchanged and sell it in any store. Every store doesn’t need a unique compatible bread to be sold.
So, the developers want AppStore and all the nice stuff (payment processing, family sharing, parental controls, gift cards, visibility, whatnot), but they want 100% of the sales? Or would they rather have side loading and handle everything on their own?
They want the choice to chose competing solutions.
On Android one can distribute apps outside Play. Do we have success stories of developers actually doing that?
What about Sony, Microsoft and Nintendo who take a cut of not just digital sales, but physical sales too?
I do agree that 30% is too much and it shouldn’t be anything like that for stuff like streaming where Apple itself competes. Although very few people have ever paid via AppStore for something like Spotify. The book service app I use just throws me to an in app web browser where I can manage the subscription.
The majority of Spotify customers bought the the AppStore untill they removed it many years ago. And the book app is like under apples new other services
Not an argument, especially when it’s outdated. Epic store have 0% and windows store also have 0% for all apps excluding games.
Would the ability to side load apps make this kind of thing go away? Would side loading apps, for those who chose to do so be 30% cheaper than Apple's App Store? Also if the majority of smart phone users aren't using an iPhone where is the monopoly.
The monopoly is the iOS market, iOS developers don’t compete with android developers. Just how mac developers don’t compete with windows or Linux developers as they don’t share the same customers