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The list is a start but is far less than a compelling reason to buy an M1 Mac. That already existed with legacy performance on Rosetta.
While what you say is intuitively obvious, no one exclaimed that is the sole reason either. The fact that it is extremely easy to optimize for M1 when using Xcode and that there are quit a few apps out there already is significant. Kind of says to the naysayers who said it wouldn't happen - Shut up! Anyway, if your applications are there, then it is great, there are many developers who never supported MACOS (although seriously, what year is it?), and probably won't. If that is your footprint, then why would you, but then, you never would be better served by a Mac before either
 
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Where is the setting in the app store version? I have app store versions of Word, Excel, and Powerpoint and have not been able to find a setting for insiders.
I misspoke. I do not know about the App Store version. I meant to say the Microsoft365 version from Microsoft.

Sorry for the confusion.
 
Not a programmer, but is there a difference between an app that was Intel and "just recompiled" and one that was written for M1 explicitly? Would the latter perform even better?

Not really. You do not program against the hardware, but against the operating system. One of the important tasks of an operating system is to present an abstraction of the hardware, so that the programmer don't need to know all the details about he hardware.

So you are not making Intel or M1 applications. You are making macOS applications.

Optimised in this contexts means that the compiler optimises for the hardware.

Source code -> compiler -> optimised binary representation for Intel

(Almost the same) source code -> compiler -> optimised binary representation for M1

"Almost the same" can mean exactly the same, just a few tweaks and corrections taking a day, major changes taking a week or two, or a month; or we have to re-architecture the entire application.
 
Does moving to M1 means you have buy the app all over if you previously owned it? Does Office have to be updated to a version that runs on M1?
I don't know, but my expectation is that developers may make M1 support a "subscription only" thing. I'll be glad to be proven wrong.
 
There's not a single game on this list. With everything they said around the launch I'm kinda surprised they haven't paid for one or two big names like Minecraft or Among Us to at least do a proper port of their iPad versions. Or even exert some of their publisher power with Apple Arcade to bring a few flagship titles from that library.
 
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Shapr3D beta looks great btw. I think I will buy that for design concepts, and is totally M native.
This is quite the interesting move. Wonder how it will feel from pencil touch based to mouse/keyboard/trackpad based... can you mix/match and jump between devices?
I dream of this for the likes of photoshop... with side car is great but it’s annoying having to drag the screen from the Mac desktop to the iPad’s portion and back.
 
and likely no one will care, If the developers do not want to support MacOS, that is their choice

Some apps rely on 3rd party libraries which do not even work on 64-bit, let alone ARM. Those products will only work on Windows now and I don’t see them ever working on Mac again.
 
For most apps it’s ridiculously easy. Just recompile and that’s it. Apple has done a phenomenal job with this CPU transition. 👍

True. But you still need to thoroughly test on real hardware. I had a crash that only happens on new Macs.
 
and likely no one will care, If the developers do not want to support MacOS, that is their choice
Of course it is, who else’s choice would it be? But otherwise, yeah, that was the point. Dassault and Autodesk aren’t going to rewrite a second version of their flagship industry standard software without Apple deciding it wants their computers to have a presence in design & engineering offices, and maker spaces, which would require committing resources to making it happen, as they’ve done with others over the years.

But I don’t see Apple making an effort to encourage those sort of creatives. Digital painting and music and movie creation sure, because those processes and products can be 100% digital. Designing the objects that make up the physical world around us takes people’s focus off the computer and into the workshop and beyond. A bunch of kids getting their hands dirty in the process of making things doesn’t exactly fit with Apple’s sleek, sterile, and effortless corporate image.
 
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