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I own a Vive and I'm not even sold on AR or VR. Every art application I've used has been pretty rudimentary and I never really feel like there is any advantage. I can see AR and VR in an engineering environment. It's already being used by engineers, although I don't think they do much other than see the model in real time. I'm sure with more use it will become more handy.
 
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If anyone thinks Apple is foolproof when it come to acquiring talent/technology....one word...BEATS.
For the amount they spent ... ouch.
 
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Apple is said to have a secret research unit composed of hundreds of employees who are working on AR and VR and exploring the ways the two emerging technologies can be used in future Apple products.

We want to also emphasize in the strongest possible terms that all work on the iVape project has ceased.

- Kush Skywalker, Lead Developer
 
Apple hired a guy for making THAT? I've used Tilt Brush (VR painting), Kodon (digital clay sculpting), Tvori (VR 3D animation), Gravity Sketch (industrial design), MakeVR (CAD), even a plugin for SketchUP that allows architectural modelling in VR, and that youtube clip looks like just about the single worst VR UI, indeed single worst anything, I've seen in a VR creative app.

To start with - 2d painting on a flat surface in VR? What's the point? It's not like Kingspray, which is an astounding simulator and gives you a fully realised 3D world to work in, it's just a garbage painting app that happens on a screen an inch from your eyes... meh. Tilt Brush is a place you walk about in, painting freestanding three dimensional objects.

Ahh, it's for standalone VR headsets, that makes sense. Look, standalone VR isn't going to happen to any great degree, any time soon. Accurate six degrees-of-freedom tracking without a dedicated environmental cue (lighthouses) is always going to chew up huge processing power on environmental recognition, and provide a less stable "thereness" to the experience. What makes VR a great place to work, is that it's actually a place you go to, that you can walk around in.

Also, mobile graphics hardware simply isn't up to the task. We're still at the point where the highest end GPUs (1080ti) are the entry level for doing this stuff well. You're not going to see that in mobile for a while yet, and in the meantime desktop GPUs are going to keep gaining capability, and empowering greater detail, and scale to simulated environments.
 
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Can't wait to see how Apple butcher and tarnish the Steve Jobs legacy just like they did with Apple watch, iPhone X and MacBooks. Apple watch is the worst UI and UX I've ever seen.

This project looks much harder to use, even less control over your own devices and even more expensive.
 
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Is there a Graffiti Add-In?
But seriously: AI glasses with audio temples enable an enormous number of future-oriented scenarios.
Manufacturing support in the production process, real-time translation audio/video etc....

Why is only the nonsense published instead?
 
I think the future in real work for the ultra mass market is Augmented Reality Glasses.

Like today, just cycling to work.
I'd love to set my AR Glasses on record mode the 1st day.
Then on future days, cycle to work again, and see a faint outline/ghost of myself cycling along the road, so I know I need to ideally pass myself to improve my speed.

Likewise, just information overlaying the real work, directions to shops etc etc.

I could literally see AR Glasses as THE next major thing after Smartphones, but they have to be small, light and look good, and come in all manner of styles just like normal eye-wear worn today.
 
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Lovely. Another distraction from Timmy and the Boys. Does anyone at this company have any ****ing clue what they're doing?

Tim Cook definitely isn't a visionary and doesn't even qualify as a technical person so it's not hard to imagine he gets excited over gimmicks to the point where he waste resources bringing it in-house.
 
MacVRPaint here we come!

And 5 years later it will be dropped.
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. . . . .
Who says they don't? They're very secretive about their plans.

Those plans that deliver a sub par product, announced too early, full of bugs, then has most support dropped as soon as the pizzazz wears out. Not sure those secretive plans have mush luster these days.
 
Chance that it will be legal anywhere in the developed world to have any form of AR overlay in your vision while operating any sort of vehicle... ~0%

Don't see why.

Limited to certain information yes of course, but banned no.
We allow pilots to fly jet fighters with such a display and they have to react and stay focused far more than driving a vehicle.
If you had your cars main details around the edges, speed, and warning etc.
You could then have directions placed onto the road surface as if painted there.

Perhaps with AI, it would even link into your future cars scanning, and highlight any dangers, another car, a child in the distance.
 
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If anyone thinks Apple is foolproof when it come to acquiring talent/technology....one word...BEATS.
For the amount they spent ... ouch.

But...You conveniently "forgot" to consider and mention the billions Apple earns every year on their investment as a result. Smart move on Apple's part.
 
It's clearly the most basic of technologies that we see in the movies. Maybe it could someday get there.

But philosophically, I've now seen enough digital stuff in my life and I think I'd rather stick to the tangible and touchable. We live in this world, we should experience it directly more. Making real paintings in my college years was immensely pleasureable. We should strive to be "in the moment" and "in the world" more. Us first-worlders need to stay connected, and I don't mean via iPhone.
 
Ok, wonderful. Now make some faster hardware with current chips so we can do VR on the Mac properly at high resolution. The chips have been available for a while, you just don't use them.

EDIT: I just have to comment on the video - I felt like I was having an 80's flashback!
 
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If anyone thinks Apple is foolproof when it come to acquiring talent/technology....one word...BEATS.
For the amount they spent ... ouch.
Nope. Apple is pummeling the competition with streaming, part of their record-breaking services revenue. This is why they bought Beats in the first place. They couldnt’ve cared less about headphones, although selling them does help offset the cost of acquisition I suppose.

The future is streaming media, wireless payments, autonomous cars, cloud services, and maybe AR/VR. iDevices are smartphones, sure, but they’re also platforms for these technologies. Apple, as usual, is making very shrewd strategic choices to position itself competitively in every one of these areas.
 
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Don't see why.

For the same reason you can't have a GPS in the centre of your view, look at an apple watch, use any function of an iPhone - for AR glasses to be useful, requires them to project into your centre-vision - to augment your centre of attention, which is precisely what regulations for vehicles often prohibit.
 
For the same reason you can't have a GPS in the centre of your view, look at an apple watch, use any function of an iPhone - for AR glasses to be useful, requires them to project into your centre-vision - to augment your centre of attention, which is precisely what regulations for vehicles often prohibit.

Laws also prohibit a car with no driver in the real world.
You think laws can't change as technology changes ?
 
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