While this is great and should help with building apps, it’s the price of the device that is a larger deterrent for the general population.
…It’s not for the general population though.
No different than the Mac Pro, iPad Pro, Pro Display XDR, and the Macbook Pro not being for the general population as well…
For devs chasing mass consumers more immediately there are several platforms with mainstream headsets or such headsets on the horizon to pursue instead.
Starting off a headset with ideal spec affordances first over a wild goose chase what compromises can be made to appease non-gaming mainstream users is what Apple elected to do that mirrors how personal computers and smart phones first pursued being viable with enterprise, military, and business, and prosumers first before mainstream consumers.
Not necessarily the only approach or the best application of the approach towards why it’s awesome there’s at least one other modern prosumer headset—the Galaxy XR—that tries to be more balanced than such audiences only having Apple as their only serious option.
Note what likely will make more sense for mainstream consumers that they’ll also be okay with being severely compromised iteration of spatial computing is glasses.
I would not be surprised Apple elected to only offer a prosumer option for headsets that gets updated every 2-3 years or sporadically like the Mac Pro and Pro Display XDR by design just like GPUs (aligning with prosumer/enterprise upgrade cycle conventions)
VisionOS has APIs expected to directly translate to at least a prosumer tier of glasses and a compromised or simplified version of such APIs with the mainstream offering.