I mean, who cares about customers anyways? All that dev add is āno lock inā and they are good.The problem with subs is that they all add up, i currently pay for Apple music Ā£9.99 a month, Netflix Ā£8.99 a month & Amazon Prime Ā£7.99 a month that me paying for these 3 services total cost of Ā£26.97 a month on top of what i pay for cable TV inc broadband & the TV licence :/.
Now if apps start to go on a sub based system as Apple is trying to push dev's to, rather than a one off payment system, more so for the apps I've already paid for in the past I will be very pissed.
Even if the subs are cheap they eventually all mount up and not everybody can afford paying subs for everything & will alienate those that are on a limited budget.
Not only āstayā, but they will replace every single āpay once and use foreverā model as time goes on, eliminating āownershipā idea entirely. Wonder when we are unable to buy grocery at local supermarket and need to āsubscribe for foodā.Too bad the subscription model for software is here to stay š
Too bad the subscription model for software is here to stay š
Not only āstayā, but they will replace every single āpay once and use foreverā model as time goes on, eliminating āownershipā idea entirely. Wonder when we are unable to buy grocery at local supermarket and need to āsubscribe for foodā.
It would be nice if there's a way to offer a permanent discount for certain users but this doesn't seem that useful for some developers who may want to offer loyalty discounts for long-term users. Let's say if my users have sub'ed to my app for two years, I'd love them to get the 15% discount that Apple already discounted their cut to.
Also, this sub code has limits too. Not bad but the seller should be able to control these limitations.
> 10 active offers per subscription. You can create a maximum of 150,000 codes per app per quarter.
Well more ways to rent a non transferable license to usesoftware, youbeverrealy ownd the software beforeither, jue just ownd a license to us ittgat had no time limit on it it.Just what Apple customers are asking for -- more ways rent software.
The problem with subs is that they all add up, i currently pay for Apple music £9.99 a month, Netflix £8.99 a month & Amazon Prime £7.99 a month that me paying for these 3 services total cost of £26.97 a month on top of what i pay for cable TV inc broadband & the TV licence :/.
Now if apps start to go on a sub based system as Apple is trying to push dev's to, rather than a one off payment system, more so for the apps I've already paid for in the past I will be very pissed.
Even if the subs are cheap they eventually all mount up and not everybody can afford paying subs for everything & will alienate those that are on a limited budget.
You know what ekseis handely ( fir the seller) skkiped with subscriptions, the sticker shock,a cusummer seas $499 for perpetual license to use office and thinks hell no,I cant afford that Iāll uselibre/open office insteadā the same person sees office for $29.99/mount and thinks ā30/mounth, jea I can afford thatā and clicks subscribe withoutcalculatimg the cost over time, I dusoect most people think more about cash imidiate cash flow and instant gratification-than tcoI agree. And once youāve eliminated the concept of ownership and a generation has grown up with ārentingā everything as the new normal, people will be even easier to control.
Apple is not the one forcing devs to go with subscription model. Itās the developersā own decisions to go with that model as a way to continue maintaining the software.
Revenue from apps being in the neighborhood of $500m/yr for Apple, you'd think they would do a better job of building out a subscription platform.
Except Apple kinda do force devs when offering a subscription is basically a prerequisite to have their app featured on the App Store front page..
- Apple continues to invest into Research and Development to make the App Store *better* for developers. This costs money.
- Developers complain about having to pay for new features and services.
Hey, I'm all for discussing adjustments to the 30%, but to expect Apple to operate without any revenues is unreasonable.
- Paid apps make revenue via store purchases.
- Free apps make revenue via ad impressions.
- Developers expect Apple to operate without revenues?
Apple is too big to fail right now, and they are in an amazingly comfortable position. Iād argue they can just sit around for 2 years not actually innovating while still being able to survive. Of course they will keep innovating, but Apple can keep doing whatever they are doing and everybody else just have to suck it.Revenue from apps being in the neighborhood of $500m/yr for Apple, you'd think they would do a better job of building out a subscription platform.
Customers that know and like the developers of their apps want to see the developer able to continue workin on the app. If that means 5 bucks a month, theyāre happy to pay that (just like over on Patreon).
I have an app that has an option to remove ads for $2.99. I DONāT pay it because Iām sure theyād get much more over time from me from the ad views.
Isnāt the App Store a roadblock for people without access to a credit card? I thought you had to have a card to even purchase a non-subscription item.$5 a month or 5 cents a month doesn't matter to me and others like me. We don't have a choice to do subscriptions. A subscription only app simply means that I have to way to ever have it. Subscription only apps and applications are a roadblock for people without access to a credit card.
Nokia was too big to fail, too. Turns out they werenāt too big to fail, folks just assumed that they couldnāt win and didnāt try. A lot of that is going on now, āAppleās far too big (even though Android is WAY bigger) and they canāt be beat. Iād better just figure out how I can profit on what theyāve already built.āApple is too big to fail right now, and they are in an amazingly comfortable position.
I guess I needed to put "/s" on my post?
- Apple continues to invest into Research and Development to make the App Store *better* for developers. This costs money.
- Developers complain about having to pay for new features and services.
Hey, I'm all for discussing adjustments to the 30%, but to expect Apple to operate without any revenues is unreasonable.
- Paid apps make revenue via store purchases.
- Free apps make revenue via ad impressions.
- Developers expect Apple to operate without revenues?
Well, Nokia certainly did not reach $2T back then, and Apple is doing a lot of amazing things that wows the industry etc. Situation has changed a lot.Nokia was too big to fail, too. Turns out they werenāt too big to fail, folks just assumed that they couldnāt win and didnāt try. A lot of that is going on now, āAppleās far too big (even though Android is WAY bigger) and they canāt be beat. Iād better just figure out how I can profit on what theyāve already built.ā
Yes, Android is new new Nokia and is so large that Apple doesnāt even compete in a lot of markets. One wrong move and they could absolutely fail. If folks get their way and youāre able to install whatever you want on an Apple device, then itās a very good chance they could BECOME too big to fail because the entire industry would be propping up their hardware.Well, Nokia certainly did not reach $2T back then, and Apple is doing a lot of amazing things that wows the industry etc. Situation has changed a lot.
Weāll see.Iāll check this post again in 10 years or so![]()