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The problem with subs is that they all add up, i currently pay for Apple music £9.99 a month, Netflix £8.99 a month & Amazon Prime £7.99 a month that me paying for these 3 services total cost of £26.97 a month on top of what i pay for cable TV inc broadband & the TV licence :/.

Now if apps start to go on a sub based system as Apple is trying to push dev's to, rather than a one off payment system, more so for the apps I've already paid for in the past I will be very pissed.

Even if the subs are cheap they eventually all mount up and not everybody can afford paying subs for everything & will alienate those that are on a limited budget.
I mean, who cares about customers anyways? All that dev add is ā€œno lock inā€ and they are good.

Unless that dev is indie developer or small business, customers are just disposable one-time income source, especially for big companies like Apple, Google, Microsoft etc. I think Apple does not want that happen, so they push devs to provide subscription instead of one-time payment.
 
Too bad the subscription model for software is here to stay šŸ˜ž
Not only ā€œstayā€, but they will replace every single ā€œpay once and use foreverā€ model as time goes on, eliminating ā€œownershipā€ idea entirely. Wonder when we are unable to buy grocery at local supermarket and need to ā€œsubscribe for foodā€.
 
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Too bad the subscription model for software is here to stay šŸ˜ž

I think the subscription model has a lot of advantages. The problem is, most developers aren’t pricing their apps appropriately given the new model. An app that might have cost $50 to buy is suddenly $50/year. It’s ridiculous. Developers need to get real and stop overcharging (I’m looking at you 1Password) or customers will continue to resist the subscription model.
 
Not only ā€œstayā€, but they will replace every single ā€œpay once and use foreverā€ model as time goes on, eliminating ā€œownershipā€ idea entirely. Wonder when we are unable to buy grocery at local supermarket and need to ā€œsubscribe for foodā€.

I agree. And once you’ve eliminated the concept of ownership and a generation has grown up with ā€œrentingā€ everything as the new normal, people will be even easier to control.
 
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It would be nice if there's a way to offer a permanent discount for certain users but this doesn't seem that useful for some developers who may want to offer loyalty discounts for long-term users. Let's say if my users have sub'ed to my app for two years, I'd love them to get the 15% discount that Apple already discounted their cut to.

Also, this sub code has limits too. Not bad but the seller should be able to control these limitations.

> 10 active offers per subscription. You can create a maximum of 150,000 codes per app per quarter.

I think one of the problems with App Store is you don't have a direct relationship with your customers. Sure you don't have to manage payments and that's ok particularly when you're a small developer, but once you build a customer base you lose control over it. Your example is one of the cases you wish you had more control over the payment, you could in theory find out a user has been subscribed for a while and give him one of those codes, but is not really what you want to do, you wish you'd be able to lower the price not just give a discount.
 
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Instead of adding useless features, Apple should work on revamping the entire subscription system. Working with subscriptions is notoriously hard on iOS as StoreKit makes it super hard for developers to be able to detect subscription status, detect refunds, and handle upgrades/crossgrades.

Why on earth is there no simple "func doesUserHaveValidSubscription(for: String) -> Bool" function in StoreKit? Why do I have to process every single receipt, handle the expiration time, and detect if any receipt is not-expired every time just to answer the simple question of "Is the user subscribed?" when Apple literally knows the answer but is not telling me? Why does Apple not offer an API endpoint to check a user's subscription status and instead relies on webhooks that are so poorly documented? Why can't I log in to a dashboard and issue refunds? Why can't I accept promo codes in my app and instead have to tell the user to go through 3 sets of menus in App Store to redeem the code?

Revenue from apps being in the neighborhood of $500m/yr for Apple, you'd think they would do a better job of building out a subscription platform.
 
The problem with subs is that they all add up, i currently pay for Apple music £9.99 a month, Netflix £8.99 a month & Amazon Prime £7.99 a month that me paying for these 3 services total cost of £26.97 a month on top of what i pay for cable TV inc broadband & the TV licence :/.

Now if apps start to go on a sub based system as Apple is trying to push dev's to, rather than a one off payment system, more so for the apps I've already paid for in the past I will be very pissed.

Even if the subs are cheap they eventually all mount up and not everybody can afford paying subs for everything & will alienate those that are on a limited budget.

Couldn't have said it better!
 
I agree. And once you’ve eliminated the concept of ownership and a generation has grown up with ā€œrentingā€ everything as the new normal, people will be even easier to control.
You know what ekseis handely ( fir the seller) skkiped with subscriptions, the sticker shock,a cusummer seas $499 for perpetual license to use office and thinks hell no,I cant afford that I’ll uselibre/open office insteadā€ the same person sees office for $29.99/mount and thinks ā€œ30/mounth, jea I can afford thatā€ and clicks subscribe withoutcalculatimg the cost over time, I dusoect most people think more about cash imidiate cash flow and instant gratification-than tco
 
Apple is not the one forcing devs to go with subscription model. It’s the developers’ own decisions to go with that model as a way to continue maintaining the software.

Except Apple kinda do force devs when offering a subscription is basically a prerequisite to have their app featured on the App Store front page..


[/QUOTE]
Revenue from apps being in the neighborhood of $500m/yr for Apple, you'd think they would do a better job of building out a subscription platform.

I think you have to accept that according to the pro-Apple majority narrative that money is just enough to maintain the status quo.
Any further improvements would make an increase of the commission Apple gets inevitable... ;)
 
Except Apple kinda do force devs when offering a subscription is basically a prerequisite to have their app featured on the App Store front page..

Are you sure? I mean I could be wrong, but I just checked the App Store on my iPhone and there’s Game of The day called Bird Alone featured, and its a paid app one time purchase.

There are other paid apps being featured that are one time purchases on the App Store front page. Right now, I see other apps like Tenuto, Subwords, Oreos, that are one time purchases.

Do let me know any official statements if subscription is a requirement for an app to be featured on the App Store front page, because my experience said otherwise.
 
  1. Apple continues to invest into Research and Development to make the App Store *better* for developers. This costs money.
  2. Developers complain about having to pay for new features and services.

Hey, I'm all for discussing adjustments to the 30%, but to expect Apple to operate without any revenues is unreasonable.
  • Paid apps make revenue via store purchases.
  • Free apps make revenue via ad impressions.
  • Developers expect Apple to operate without revenues?


You obviously don't know the unreasonable high revenue that Apple makes with the App Store. You should appreciate how much time, money and effort is necessary to create a good app and then compare this with the effort Apple is putting into improving the App Store.
 
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Revenue from apps being in the neighborhood of $500m/yr for Apple, you'd think they would do a better job of building out a subscription platform.
Apple is too big to fail right now, and they are in an amazingly comfortable position. I’d argue they can just sit around for 2 years not actually innovating while still being able to survive. Of course they will keep innovating, but Apple can keep doing whatever they are doing and everybody else just have to suck it.
 
I won't stop offering one-time purchases (lifetime licences) for my apps.
Sometimes, subscriptions do not make sense.
 
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Customers that know and like the developers of their apps want to see the developer able to continue workin on the app. If that means 5 bucks a month, they’re happy to pay that (just like over on Patreon).

I have an app that has an option to remove ads for $2.99. I DON’T pay it because I’m sure they’d get much more over time from me from the ad views.

$5 a month or 5 cents a month doesn't matter to me and others like me. We don't have a choice to do subscriptions. A subscription only app simply means that I have to way to ever have it. Subscription only apps and applications are a roadblock for people without access to a credit card.
 
$5 a month or 5 cents a month doesn't matter to me and others like me. We don't have a choice to do subscriptions. A subscription only app simply means that I have to way to ever have it. Subscription only apps and applications are a roadblock for people without access to a credit card.
Isn’t the App Store a roadblock for people without access to a credit card? I thought you had to have a card to even purchase a non-subscription item.
Apple is too big to fail right now, and they are in an amazingly comfortable position.
Nokia was too big to fail, too. Turns out they weren’t too big to fail, folks just assumed that they couldn’t win and didn’t try. A lot of that is going on now, ā€œApple’s far too big (even though Android is WAY bigger) and they can’t be beat. I’d better just figure out how I can profit on what they’ve already built.ā€
 
  1. Apple continues to invest into Research and Development to make the App Store *better* for developers. This costs money.
  2. Developers complain about having to pay for new features and services.

Hey, I'm all for discussing adjustments to the 30%, but to expect Apple to operate without any revenues is unreasonable.
  • Paid apps make revenue via store purchases.
  • Free apps make revenue via ad impressions.
  • Developers expect Apple to operate without revenues?
I guess I needed to put "/s" on my post?
 
I think subscriptions are valid since developers need to spend resources to make patches and upgrades.

That being said, a better model would be for paid app upgrades, which unfortunately the App Store doesn't allow.
 
Nokia was too big to fail, too. Turns out they weren’t too big to fail, folks just assumed that they couldn’t win and didn’t try. A lot of that is going on now, ā€œApple’s far too big (even though Android is WAY bigger) and they can’t be beat. I’d better just figure out how I can profit on what they’ve already built.ā€
Well, Nokia certainly did not reach $2T back then, and Apple is doing a lot of amazing things that wows the industry etc. Situation has changed a lot.
 
Well, Nokia certainly did not reach $2T back then, and Apple is doing a lot of amazing things that wows the industry etc. Situation has changed a lot.
Yes, Android is new new Nokia and is so large that Apple doesn’t even compete in a lot of markets. One wrong move and they could absolutely fail. If folks get their way and you’re able to install whatever you want on an Apple device, then it’s a very good chance they could BECOME too big to fail because the entire industry would be propping up their hardware.

For now, though, they’re just a good sized number two and in no way too big to fail. (I’ll check this post again in 10 years or so :)
 
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