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Yes Microsoft got rid of Kinect. However I am not so sure Sony had anything to do with it. VR headsets to this date are still a niche market at best in gaming. By Sony's own accounts they hardly sell any of these things compared to their consoles.
The PSVR1 was a moderate success, but Sony dropped the ball by releasing the PSVR2 at a price even higher than the PS5. Of course, hardly anyone bought it, and, as it's custom for Sony, if something doesn't become an easy success, they stop caring for it (e.g. stop first party developement)

Not sure how the deatg of the kinect haf something to do with the PSVR1. Different things - also, handsfree is not a plus when it comes to VR - having something to touch adds to the immersion. The VR2 controllers even have force feedback triggers and vapacitive buttons - if you lift a finger from the button, your virtual finger usually follows). But the Playstation much destroyed xbox in sales this console generation.
 
Not sure VR will cater to me now that I wear progressive glasses.
You don't need to worry about progressive glasses when getting prescription lenses for a VR headset.

You need progressive lenses (or bifocals) in glasses because you're focusing at difference distances in real life. In VR, you are focusing at a fixed "virtual distance" which is about 10 feet away.

So just get VR headset inserts which use your distance prescription with about 0.5d added to the sphere in each eye to bring the focal point to about 10 feet away.
 
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You don't need to worry about progressive glasses when getting prescription lenses for a VR headset.

You need progressive lenses (or bifocals) in glasses because you're focusing at difference distances in real life. In VR, you are focusing at a fixed "virtual distance" which is about 10 feet away.

So just get VR headset inserts which use your distance prescription with about 0.5d added to the sphere in each eye to bring the focal point to about 10 feet away.
Wasn't sure i needed to see the screen 2" away or the opposite lol.

The 'about' part makes me think i would have to do some trial and error to see what I exactly would need.
 
Hooray for getting older! 😃

I wear progressive lens and have no focus issues with the AVP. Everything appears to be about 2m away from your eye so you only need the prescription relevant to that distance.
did you have to do trial and error to find the ideal prescription or ...
 
Yes Microsoft got rid of Kinect. However I am not so sure Sony had anything to do with it. VR headsets to this date are still a niche market at best in gaming. By Sony's own accounts they hardly sell any of these things compared to their consoles.

And that is no surprise, because there are only a few triple A game titles for the Playstation VR2 with a mediocre selection of other games. Without good content there is zero interest.
 
What a joke. You buy the $400 PSVR2 kit. But if your controllers break, that's it, you gotta buy another full kit, coz Sony won't sell you just the controller, because reasons.

Then comes Apple (???) to sell them. For $250!! And in a pair, with a charger bundled (something you don't even get with the full kit). Why? Why 2 controllers? Why with a charger bundled?

But wait, there's more. It's US only.

It just blows my mind.
 
IIRC, Kinect had nothing to do with VR. It was a different approach to full body integration with console games in the TV. Did MS even ever field a VR headset?
Can you imagine how helpful a Kinect would be with a VR headset?

PS, Sony's competitive PR campaign at the XboxOne launch absolutely sunk the Kinect. Microsoft overreacted to (manufactured) outrage at the initial bundling.
 
IIRC, Kinect had nothing to do with VR. It was a different approach to full body integration with console games in the TV. Did MS even ever field a VR headset?
MS has the Hololense which is augmented reality and targeted for industrial use, not geared towards the home user.
 
MS has the Hololense which is augmented reality and targeted for industrial use, not geared towards the home user.
There was one time they demoed someone playing Minecraft with the build happening in the coffee table in the demo room. Probably the only consumer-focused demo I saw of HoloLens though.
 
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