Originally Posted by lilcosco08
This is what the store over in the states needs
Bring it over here!
yea so we can kill all the developers..
easy solution, dont develop crap!
Originally Posted by lilcosco08
This is what the store over in the states needs
Bring it over here!
yea so we can kill all the developers..
Seriously - Don't buy apps that you know aren't going to be good. It's really not that hard.
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This won't happen anywhere else unless it is required by law. And Why should it? Why should app users be afforded a system of refund above and beyond that which applies to all other areas of retail whether it be online or not?
Daveoc64 said:Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_3 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)
This won't happen anywhere else unless it is required by law. And Why should it? Why should app users be afforded a system of refund above and beyond that which applies to all other areas of retail whether it be online or not?
In the EU, everyone has the automatic right to return products (as long as they are in original condition) within 7 days (from the day AFTER you receive them) if bought online/mail order/over the phone.
Digitally Distributed products are exempt, and for things like software you'd have to return it unopened.
IMO Apple should allow some sort of return window, but I don't think I'd make it 7 days.
Android's 15 minutes is better than nothing.
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_3 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)
This won't happen anywhere else unless it is required by law. And Why should it? Why should app users be afforded a system of refund above and beyond that which applies to all other areas of retail whether it be online or not?
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_3 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)
Sure I see where you are coming from. But the difference is those physical goods must be returned in an unused conditioned meaning that the consumer has not received any real value from them. Whereas the value of an app can be enjoyed in a short period of time.
I'm yet to read here a blanket proposal for a system that would be fair to all developers.
You can't currently. You can get a refund.
My brother got a refund for TomTom as it kept loosing the signal so in the uk it was "Not fit for purpose" and so entitled to a refund. He still gets updates for the app so its just a refund.
I think a 24h trial is the way it should go. 15 minutes if often not enough time i.e. I have been playing around with security webcams and even using the free apps its taken me a while playing around getting it working the way I might like to use it.
As for the whole, it will hurt developers, the only developers it will 'hurt' are those producing poor quality over priced apps and I loose no sleep about them loosing out.
I don't agree with the whole "If you don't like it don't buy it" purely because how do you know like if it you can't try it? May apps that are not games pay well not work the way you want them too.
The more expensive apps become it becomes even more relavent. OK if you get a 99c/69p app and its rubbish your less likely to kick off but if its a $20/£15 app and its not clear exactly how it works then thats not good.
alhedges said:Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_3 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)
This won't happen anywhere else unless it is required by law. And Why should it? Why should app users be afforded a system of refund above and beyond that which applies to all other areas of retail whether it be online or not?
Have you ever bought anything at Walmart or Target? Or Nordstrom or Amazon or Zappos? All of these retailers - and thousands others - offer a system of refunds way above what is necessary. They do this because it's good for business.
Apple should offer this too, although maybe not 7 days for a 99c game.
Let me put it this way, say you have a cupcake store and anyone can come in and take a bite, or two, or more, or even eat the whole cupcake and then ask for a refund. Is that fair to you?
haruhiko said:If Apple uses the kill switch to remove the refunded app from all the iDevices owned by the person asking for the refund then it's fair.
What if you had a grocery store and someone could buy groceries, and then return them complaining that the bread was stale or moldy?
Oh yeah, they already let you do that. Because that's a reasonable complaint and a reasonable request for a refund.
I'm yet to read here a blanket proposal for a system that would be fair to all developers.
Your analogy doesn't hold very well. If you started eating the groceries I assure you they would not be returnable.
The issue with a 24 hour "trial" is that 95% of $1-$5 iPhone games can be beat in less than an hour or two. Heck, even $60 xbox 360 games only have 6-8 hour campaigns that can be beat in a day. But you can't return an opened game that you bought from the store.
Your analogy doesn't hold very well. If you started eating the groceries I assure you they would not be returnable.
I've often wondered how app stores get around the EU distance selling laws, which state that consumers have a 7 day cooling off period for any online purchase.
Sure, but if you took a sip of that beer and found that it was flat, or tasted odd, wouldn't you complain? If it wasn't fit for purpose then you are entitled to refund it (so long as you didn't drink it all of course).
Maybe the 'trial' time should be adjusted by 'price' so that more expensive pro apps can be tested more throughly ( 99c = 10min, $1.99=15min .... )
What people expect for $0.99 really is ridiculous.