How in the heck can Apple patent this? It's just an idea! Ridiculous. On top of that, they completely stole the Mass Effect interface...these guys are patent spamming. Taking other peoples work, throwing in a description of how else it MAY be used, and trying to claim it as their own.
Apple is getting downright dirty lately...
I can't tell, is this sarcasm?
Do you not recall the Where To? pseudo-scandal over the patent's use of their UI. It's an exemplary use of the patented technology. Same thing's going down here.
To anyone complaining about legality:
1) This is not an overly broad, general concept. They defined a method in the patent, read it. The methodology is there, if you couldn't tell by the first picture.
2) Even if it wasn't a specified method, the patent office approved it, therefore its legal. As with all things, it would have to be challenged in court now in order to revoke it.
Although, I imagine most of you aren't that stupid, and are instead being sarcastic, in which case good for you![]()
It would sure be a boring comic book based on the way I play video games...
And then he died!
And then he tried the level again...
And then he died!
And then he tried the level again...
And then he died!
And then he tried the level again...
And then he died!
And then he tried the level again...
And then...
No of course it's not sarcasm, Apple was finagled into giving credit to those guys. It's just dirty stuff...I find it hilarious some people don't see it for what it is.
Although, I imagine most of you aren't that stupid,
I find it funny that people claim such unfounded statements when they didn't even read the patent...
Interactive movies have done alternate endings based on user input previously - this seems to be an extension of that.
Cough* MASS EFFECT*Cough...Yeah, really original concept design. *Lame Apple...Spend all this time putting USB 3.0 and decent GPU's into your expensive machines.
Sounds a bit like the generative text in Dwarf Fortress, extended to a comic book form. Interesting idea, but unless they're really specific there's a lot of prior art.
Prior comic book art.
PS. All the people who are saying, "Spend your time writing graphics drivers and putting USB 3 ports on your computers.", I don't think the people who came up with this idea are the motherboard designers or the people who write hardware drivers. I think it might have been Sue in accounting.
This is getting perilously close to patenting the generic idea of turning video games into comic books. Simply expressing the idea of doing this necessarily identifies the ways that this can be done.
You can patent a specific method to do this - but you can't patent the concept as a whole.
Interactive movies have done alternate endings based on user input previously - this seems to be an extension of that.
Or even know what patent law/intellectual property law is.
Yawn.
Dear Apple can you please come back down to planet Earth, realise that Zany ideas and the App store are not all that matters and get back to making the best most advanced computers that normal customers can buy.
It looks like Apple's patent policy is to shotgun anything that they can think of and see what sticks. Again, this one has prior artwork.
A few of you may remember the FASA-based Mechwarror arcade game that got a lot of attention in the 90's. This was an enclosed booth game where you piloted an anime-style, military combat, robot-mech, had missions and overall had fun blowing stuff up.
Part of the game engine was recording the actions of the player and generating a narrative script for the player to take home. There was the option for the narrative script to include rendered views of the mech moving around in combat action and print out a comic book of your gameplay.
The graphical part was only shown at industry trade show expos and not sold to the public. Was told the reason was, back then, the SGI Reality Engine that ran the game was being overwhelmed by all the rendering requests and they ended up just doing the text narrative to customers. I am sure a modern, multi-core machine would fly well doing this. There is a lot of SGI Reality Engine code ported to graphics cards over the past few years.
This was all of an effort to revive the arcade experience in the "above coin-up" program that didn't see the return on investment as everyone expected. Then SGI had fiscal trouble and this campaign was halted I think around '99.
Love to see something like this run on a Mac tower.
Trolling? Just uninformed?
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Lot of great computers here from $499 to $2499 -- a price point for everyone. If you're a student, there are even deeper discounts. I just saved almost a thousand dollars on a Mac Pro set-up using my wife's educational discount.