- Apple will allow developers to use communications like email to share information about payment methods available outside of their iOS apps. Developers will not pay Apple a commission on purchases taking place outside of the app or the App Store. Users must consent to the communication and can opt out.
I‘m a lot less sympathetic towards Apple‘s position on a lot of things these days (adding spyware, releasing software with all changes scaled back until the only new thing is … spyware 🙄), so for the most part, screw ‘em.
But the great thing about the App Store payment system is it‘s always been easy to get refund on crappy apps, and convenient to see all your subscriptions in one place, and cancel them If you want to. Consumers like the convenience of the one-stop shop, and I’m not sure they’ll be happy to let it go.
Only the larger devs will create their own payment/subscription system; the other 95% will tie up with a third party system which will probably undercut Apple for a few years until they’ve built up a massive base of devs who can’t leave without losing their customers … and that’s when the trouble starts.
There were a lot of these stores around when Palm Pilots were a thing, and Windows Mobile was almost a thing. The devs weren’t happy then either, because outfits like Handango were taking at least half the sticker price on every sale.
So while “Rotting-Apple” me says, “Have at it!”, the “Developer-Friendly” me thinks devs should research what things were like before the Apple Store, to make sure the grass will continue to be greener elsewhere.
Crikey, it's tough being a Windows Mobile developer. If making a go of it in the WinMo software market isn't hard enough in itself, then the biggest and baddest software shop in the ecosystem is right there to make your life harder by taking a sizeable chunk of your earnings! From an email recent...
www.modaco.com
Yes, that’s a 50%
minimum cut, rising to 70% if your sales hit a million dollars.
Aaah, the good old days.