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This should really be between the developers and Apple. Why does this need to be public information? It's not going to stop me from purchasing my apps one way or another.

Because the public are just ordinary people, of whom a small percentage are potentially the next developers, and knowing this will attract them. You are aware of marketing and business, right?
 
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This doesn't really refute anything I said, you're just giving one off statements. Removing the fee = more people signing up for an account, period. It also equals more unused accounts that people created just because they could. Those who were deterred by the 99 price will now sign up. Sure a couple of them will have some great apps, but this will be the exception, not the rule.

I teach coding to teenagers during the summer. I know first hand the quality of apps they produce. There are some fantastic ones (that we do encourage them to submit to Apple) and some crappy ones. 15 year olds are just as capable as producing quality work as say a 50 year old. That wasn't what I was implying and you've missed the point of the statement in the context I gave. Ultimately if anyone is serious about dev work, they'll find a way to pay the fee.

Fee removed = More dev accounts = more apps submitted and a higher probability of them being crap. This is simple math.


I understand the math perfectly but 100 bucks for a year isn't a large amount of money and it is required to pay it only when one wants to deploy a project to the app store, ad-hoc or enterprise (199$ here) release. For anything else (as it seems you already know) like accessing the documentation and learning or building and testing an app in the simulator is free.

So, I strongly believe that those 100$ are not making any meaningful difference.
Here is math versus human psychology. Why? Because a Joe that thinks it has an app that could make him rich, will pay those 100$ whatsoever and regardless of what others think about his product (being a crap actually). Not to mention that some of them, would pay it only for the thrill of submitting an "app" for review and / or the "honour" of being an "iOS Developer".

Btw.. last year or a couple of years behind, at a WWDC they announced they have 6 million developers registered. How about that? Does it sound like a barrier?

Sure, if those 100$ would transform into 500$ or 1000$ (hopefully not giving any bad ideas here :p) it would become a decisive factor and a great barrier for crap apps and of course for the volume of the apps submitted for review.
 
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Because the public are just ordinary people, of whom a small percentage are potentially the next developers, and knowing this will attract them. You are aware of marketing and business, right?

I know plenty about business. I run two businesses. Nice try but if an aspiring developer wants to know Apple, Microsoft or Google's terms and conditions they simply go to their developer site for qualifications. Your point is nothing more than an entitlement saying the public is entitled to know all the business dealings of corporations.

Speaking of entitlement. Apparently I'm not entitled to express my opinion on the matter because I'm not following the majority being everybody's fanboy here. I never posted a rebuttal to anybody's opinion other than when they shot down mine. This is not a pity party. Let people speak the way they feel and stop trying to get me to understand your way is the only way. Sheesh.
 
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I understand the math perfectly but 100 bucks for a year isn't a large amount of money and it is required to pay it only when one wants to deploy a project to the app store, ad-hoc or enterprise (199$ here) release. For anything else (as it seems you already know) like accessing the documentation and learning or building and testing an app in the simulator is free.

So, I strongly believe that those 100$ are not making any meaningful difference.
Here is math versus human psychology. Why? Because a Joe that thinks it has an app that could make him rich, will pay those 100$ whatsoever and regardless of what others think about his product (being a crap actually). Not to mention that some of them, would pay it only for the thrill of submitting an "app" for review and / or the "honour" of being an "iOS Developer".

Sure, if those 100$ would transform into 500$ or 1000$ (hopefully not giving any bad ideas here :p) it would become a decisive factor and a great barrier for crap apps and of course for the volume of the apps submitted for review.

We're talking in circles and repeating much of what the other is saying. So I'll just say I agree with 80% of what you're saying.
 
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We're talking in circles and repeating much of what the other is saying. So I'll just say I agree with 80% of what you're saying.

I agree with you on some points also.

Sorry if we've been talking in circles, it certainly wasn't my intention. English is not my main language (also, here's 3 am o_O) so I might have missed some subtleties of what you said.
 
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I know plenty about business. I run two businesses. Nice try but if an aspiring developer wants to know Apple, Microsoft or Google's terms and conditions they simply go to their developer site for qualifications. Your point is nothing more than an entitlement saying the public is entitled to know all the business dealings of corporations.

*Speaking of entitlement. Apparently I'm not entitled to express my opinion on the matter because I'm not following the majority being everybody's fanboy here. I never posted a rebuttal to anybody's opinion other than when they shot down mine. This is not a pity party. Let people speak the way they feel and stop trying to get me to understand your way is the only way. Sheesh.

*Were we? Where? Oh yes... never.

#defensive

Have a nice weekend, enjoy something outside the internet and your own thoughts on things.
 
They definitely don't use "MscRumours," but on occasion they've been known to frequent MacRumors :)

Elon Msk notwithstanding.

This is one of the weirdest things I've ever read on these forums. I don't even know where to start.

At the beginning. Works for me.

Which is technically impossible since apps itself (including the app page with screenshots/video) and app updates, AppleID authentication and so on are served by Apple.

0% is never going to happen and shouldn't. It is more likely Apple will drop down to 80/20 in the near future for everything except media-based/external services getting 85/15 instead, which is generally fair.

Even physical stores charge more than 15% for shelf space.

Maybe 99.985/0.015?

I think that's what Apple Pay is.
 
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Maybe 99.985/0.015?

I think that's what Apple Pay is.

Huh? I don't know what you mean. If you think I meant 0 is impossible, I was referring to the fact it is technically impossible for a developer to avoid using any of Apple services when submitting an app to the app store. One way or another, you're using an Apple service that is funded by the 30% cut you give to Apple.
 
Huh? I don't know what you mean. If you think I meant 0 is impossible, I was referring to the fact it is technically impossible for a developer to avoid using any of Apple services when submitting an app to the app store. One way or another, you're using an Apple service that is funded by the 30% cut you give to Apple.

It's called sarcasm.
 
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Sooooo more like 20/80 or 40/60?

The talk is more 10 or maybe 15%. in a way it makes sense. Most of the apps it's a one time thing. $14.99 and you are done for life. But with something like HBONow that's $14.99 every month. It makes sense that Apple would cut back how much they get every month to get more months paid via the store. And when the choice is 10% every month from someone like Netflix or nothing, Apple would likely rather have the 10%
 
If only they had the foresight to be as flexible with the bookstore, they could have saved themselves a lot of trouble, money and lawsuits.
 
I know this has a lot to do with developers & their apps they create, but I think it has much more to do with TV networks wanting more of a cut from Apple's upcoming web TV service.
 
Oy Vey. Thank heavens there's an emoji to express how I feel about this post so I don't have to say it and get banned. :rolleyes:

So on the cusp of Apple's World Wide Developers Conference (an event Apple has put on for over 20yrs for "...the most amazing developer community in the world...") what is your general opinion on third party devs and their role in the success or failure of hardware and/or software platforms?

Just for reassurances, I do think you are entitled to an opinion, please speak the way you feel, and, no, I'm not trying to convince you that my way is the only way.

You're good enough, you're smart enough, and, doggone it, people like you.
 
Yes but Apple does a lot more than just process fees. There is even storage cost, and servers across the world that allow for customers anyway to download their app at a decent speed. They also have their teams doing App review, and people that develop documents for developers to learn from.

Apple has $200 billion dollars in the bank, they can afford it.
 
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Doesn't matter. It's going to affect what I use regardless. The issue at hand is THIS forum has members that attempt to be armchair lawyers and the discussions get way out of hand. They don't know the real business terms because chances are much of the real business is never put on the front page news because it's not shared. Whatever business decisions between Apple and the Developer is between them. The end result result will remain the same with or without my knowledge.
Let's hope that you never go into business and your business dealings with your partners gets put out for entitled people to see. 9 times out of 10 the information is never completely accurate nor is the full amount of information truly disclosed.
Get real, Apple has talked about that the 30/70 split openly many times. And it is absolutely clear that we cannot buy media content in a lot of apps because of this high percentage. Lower that percentage noticeably and that can start to change. Thus the end result will not stay the same.

This is a rumours site, we come here because we want to know things that aren't public knowledge (yet). Why are you even here and read article about unconfirmed rumours if talking about stuff that isn't part of a press release appalls you? Just for the purpose of berating people because that makes you feel better?
 
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Why are you even here and read article about unconfirmed rumours if talking about stuff that isn't part of a press release appalls you? Just for the purpose of berating people because that makes you feel better?

Yeah and that's exactly what you're doing, berating me. Oh the irony. :rolleyes:
 


Don't think of it as Apple gets 30% of the cut. Think of it as a 30% markup, and you will realize its far less of a markup then many businesses. [/QUOTE]

I completely agree with that part, but I specifically didn't go that route because I didn't want people arguing with me about markup costs for retail sales (and I didn't think I needed to go there to make my point). I tried to stick with places offering places to sell your products and their markup for performing that transaction for you (since the person I was replying to said it should be 2-3%).


Gary
 
I like how you're supporting the companies who refuse offer in-app purchases in order to avoid Apple getting paid for not only hosting their app, but doing the POS services and advertising their apps, while the developer sits back and collects 70%.

It's nice that you think that, but I don't think I was "supporting" anything.

I was giving one specific example responding to someone who was acting like this would NOT change the way people used apps (although they really only speaking about themselves).

Gary
 
They're still handling payment processing, and creating an ecosystem/funnel to drive users to make purchases.

Obviously reading comprehension isn't a strong suit around here. We are talking services that these apps provide, not through iTunes or the app store, but through their own servers. Things like MS Office 360, ebooks, music services - services that you can access through many platforms, including web browsers. What business does Apple have making any money off these independent services?

If Apple wants to make money for payment processing, app hosting on the iTunes store, etc., then they should charge for that. The fact that they don't charge any fees for free apps isn't the developers prerogative.
 
Seems like a smart move. The only question is how they will deal with grey areas - e.g. what exactly differentiates an in-app game purchase from an in-app media purchase.

I feel like if Apple changes the 70/30 split for one thing, they'll change it for everything. So everything will move to an 85/15 split.
 
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