Most creative professionals love Apple products and use them extensively. Microsoft makes their products too for the same reason it makes sense for them to sell on Mac. Apart from that Microsoft has already shown how to make Windows apps work on ARM processors with little to no penalty.
The problem with this train of thought is this: PC hardware is
much cheaper for equal or better performance. I work in Hollywood and I'm beginning to see a great deal of previously Mac-only shops migrating over to PCs because the current Apple hardware is just NOT fast enough. This is not an opinion; it's been actively happening for about 2 years now, and it's accelerating.
To address your post (and others') further, ARM compatibility is still NOT x86 (or x86_64) compatibility. Even if Windows ran well on ARM, no programs would, as they're not compiled for ARM. Unfortunately, there's also an annoying habit software and hardware companies have where they'll provide drivers for only the latest stuff they make, leaving your mouse (I'm looking at you, Logitech), sound card (Creative Labs), and so on without full support (this happened on Windows when they moved from XP to Vista and completely changed the way the OS handled drivers).
And for those harping about how great the move from PPC to intel was (and it was), and how this will be awesome again, keep in mind that Apple reached critical mass with the Mac by, arguably 2010 (definitely by 2013 -- half a decade ago). When they moved from PPC, all of 8 people owned Macs -- they're now a household name and Apple's in a position to piss off a lot of their users.
Sadly, the opposite viewpoint could bite them, as well -- macOS comprises less than 10% of all PCs... I'm wondering just how much of an incentive most companies (especially dual-OS, like Adobe) will have to re-write their code. Worse, what if they simply 'port' the software over? It'll work, but it'll work like crap (it reminds me of 'ported' software back in the Amiga days).