I agree. Just using this Weather app as an example, with iOS6, I could quickly launch the app, look at the weekly forecast and see a very clear pictorial representation of a sun, or partly cloud, or rain, or whatever and my brain would recognize it in less than a second and I could turn the phone back off. With iOS7's wireframe icons, I have to look at each day's icon more carefully to determine exactly what it's depicting. Are they impossible to interpret? Of course not. But there's a noticeable difference in the effort required to interpret them. This is supposed to be progress?
Exactly. I don't understand why this is so difficult to grasp for so many.
I remember Jony Ive saying something like "new is easy, better is hard" in regards to design. Looks like he buckled under the tech press's pressure and gave us "new" instead of "better".
iOS 7 is mostly "prettier" than it's predecessor. But the complete elimination (and not a reduction where appropriate) of photo-realism (and skeumorphism) is detrimental to usability, and this is a great example. The whole "users already know how to use ..." mentality is bulls%*t. It used to be where users didn't need to know a damn thing.
Alas, it's all about money and ego now, not "the best products".
I wish Ive would "retire" so Apple could give someone else a shot at the title.