This is a bunch of arbitrary nonsense.
...to technologists.
This is a bunch of arbitrary nonsense.
...to technologists.
It's also arbitrary nonsense to contemporary fine artists and anyone who knows the slightest bit of art history and the philosophy of aesthetics. You've made several assertions about what art is; they're self-serving, you've offered very little to support your assertions, and there's little to suggest that those in the relevant fields would echo your claims about what distinguishes art from non-art.
What audio content can't be done on an iMac because of processor and ram limitations?
7.1 Surround? 300 tracks? Tons of plug-ins while recording at 256? Multichannel recording?
There is a lot of reasons to choose an Mac Pro for audio, including ram and processor considerations, but there is nothing audiowise that cannot be done on the processor and RAM possibilities for the iMac.
To answer another question, i work as a production designer at a post production facility, and we usually store (and work from) our work at a central datacenter, but all of our simple grading in 1080p (4k is internal and on linux, da vinci) we use GLYPH Forte Raid disks.
http://www.glyphtech.com/products/forteraid/#/images/products/buynow-forteraid
We work internally when we are worked with R3D raw material, but that is often only needed when we need to render and export in clusters.
Give me an example of a contemporary fine artist that uses 3D to take a look at.
I'd be sad to see them go and it would leave a lot of people in my industry (motion graphics) in the ****.
I love my i7 iMac but 8 rendering threads in C4D isn't enough in many circumstances. 16GB for After Effects is workable sure, but in a production environment the more the better. Those who cry that an i7 is up to any task clearly doesn't work in the industries that require a lot of ad hoc rendering/processing power. And yes, bays and expandability still matter to the professional market.
Sure, some studios have render farms for their 3D/rendering but not the smaller ones (or freelancers like myself). 8/12 core Mac Pro's do the job admirably for small motion graphics/audio/production/editing houses and the iMac (which again, I LOVE) isn't quite up to the job. Plus you're stuck with the screen (which whilst great isn't great for professional setups).
Not convinced they'll shelve it anyhow, as I still (like to) think Apple holds the Pro market in some sort of regard. Can certainly see it changing form factor though and maybe cover the space taken up by both the Pro and the discontinued X-Serve.
Here's to hoping.
Many users also need a lot of hard drives. Can you imagine that connector spaghetti when you have half a dozen external hard drives sitting around?
A user who did this would soon hang himself with this daisy chain.
This apart from basics like processor power, RAM, and a high end graphics card.
I've always personally loved the case design. All these years later since the first G5 and it's still beautiful and modern looking.
I personally dropped my desktop PC when I switched to a MacBook Pro two years ago. And at the time my MacBook Pro was a step down in processing power.
And now I'm on a Macbook Air, and it's another step down. But I find myself needing serious processing power less and less.
As for expandable storage, well thunderbolt really makes detachable storage very attractive again vs a desktop with 1tb drives shoved in it.
And I've actually personally found my storage decreasing. I was originally saving tons of movies on hard drives and music, but I find myself streaming more and more via the internet that I decided to delete half my collection into oblivion as most of it can be streamed in HD anytime I want. And with Verizon Fios I can still download any movie in about 3 minutes time, so why bother wasting storage space anymore. There is no need.
The cloud is solving a lot of local computing problems.Of course I know, no internet no access. But how much of what you're storing is really important in a no internet situation?
Back in the day the main benefits to the MacPro were the expansion slots, dual processor, extra hard drives, and dual processors.
Now days with iMacs coming with quad cores, 16 GB of ram, and terrabytes of hard drive space, and thunderbolts ability to add external storage, and an expansion slot chassis; I think this is an obvious move. Add a duel processor option to the iMac and there you go. The only people this will hurt is the people that use Mac OSX Server as the MacPro and MacMini is the only server hardware they currently offer.
Why?
Alas it is not possible. There is no physical cost to the digital medium that is carried to the final expression. This is perfect erasure, where the means are invisible and unaccounted.I was talking about your claims that
"It is not possible to create the kind of tone or *commitment* necessary for art when using a digital form."
This is wrong because
a) it is possible and
By tone I mean the lack of complete control over a medium. This is the human condition, and without it the expression becomes pure fantasy. Commitment is just that, moving forward without complete control and without complete recourse.b) 'tone' and 'commitment' are not necessary for art (unless you are using some technical definition which you have so far failed to explain and defend, as well as show why they're necessary)
Self recognition is certainly an element of art, but you're mixing two issues. No expression exists outside of space and time, but we're talking about the means of its creation. When not bound by prior marks, further marks provide no depth of intent, meaning or sacrifice. That's why commitment becomes so important."A medium's history and time do not exist in digital expressions."
This is simply a bare assertion; digital expressions do not exist outside of space and time, and plenty of them unquestionably index their temporal dependence.
Read above"Perfect erasure means there is no "cost" to the maker, and "cost" is at the heart of the matter."
Is it? My goodness! If only you had said why "cost" is at the heart of the matter - perhaps a labour theory of beauty, or something equally far-fetched.
Instead, I say you do not understand that art is not just the ends but also the means. So, I ask you show me any 3D contemporary fine artist that is properly recognized as a fine artist, and not just by a bunch of other 3D artists.None of these are correct about what art is, so absent evidence that you are qualified to say what distinguishes art from non-art, evaluating your claims about 3D is to get ahead of yourself.
Yes, but again, some of these 3D rendering/engineering modelling tasks are peeking and not requiring Mac Pro hardware-level anymore. Stuff is getting sent to distributed environnements as working locally becomes more and more limited and local clients that have tons of processing power are less and less required.
Some tasks will always require Mac Pro like hardware. The thing to keep in mind is that Apple will not sustain it forever as the niche becomes smaller. Look at the Xserve to see that.
Notice the word SOME
I didn't say all. Your particular case might not apply.
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[/COLOR]OK name one, I can't think of a single one myself. Every market for 3D I know is continually driving hardware to actually move to more processing power. We are no where near hitting any ceilings. The next generation HD spec is calling for 8K resolution, that is IMAX size, and if you are doing stereo that is 16K. No system comes close to pushing that data so hardware still has a long way to grow.
Quick thing that comes to mind, 3D modelling for in-game use. You can't go all out on the model since you'll have to run it on lesser platforms, especially if your project is targetted to mobile devices.
Again, there are some tasks in these niches where computer hardware has caught up and passed the capabilities of the software. And there are also some tasks where the software will always require faster/better hardware.
The point is understand when Apple will find that the Mac Pro just doesn't serve their bottom line anymore and decide to send it the way of the XServe. Without prior notice (except maybe a 3 months grace period). If you don't start thinking about this and your exit plan today, you might be left hanging like the XServe folks were.
Actualy that is what happened to the XServe. Of course it wasn't replaced with iPhones obviously, but 1U form factors were hot stuff 10 years ago for server density. Then came blade systems to dethrone the 1U. Then came hypervisors that could be used at the enterprise level. So instead of 1 server per U in a rack, today you have 8-10.
So it's false to say that what I'm saying is not what Apple faced with XServe. The 1U just became expensive and lower volume.
Once again you are wrong. creating the content for games are very intensive. Those models are generated with millions of Mac Pro crushing ploys. Then the detail is baked into normal maps and remapped onto optimized geometry because the hardware can't yet keep up with the rendering duties of the original geometry but we would LOVE to be able to use the original models and not have to cheat. Plus if you think hardware needs have not increased for games then try running Battlefield 3 on an older box or even in the mobile market try running the Unreal or ID engine on the iPhone 2G or even 3G.
You're right in some circumstances, but not for the environment to which the XServe was targetted.
So, I ask you show me any 3D contemporary fine artist that is properly recognized as a fine artist, and not just by a bunch of other 3D artists.
Me said:Okay. Two well established art critics look at a Jackson Pollock Painting. One guy sees a window into a tortured soul. The other sees it, and thinks some old drunk with a chip on his shoulder held his brush over the canvas, and let the DTs do all the work.
Who's right?
Vincent Van Gogh. When he was alive, everyone thought he was some crazy old man who, when he wasn't busy cutting off his ears to impress chicks, painted horrible pictures no one in their right mind would find any value in. Now we consider him one of the Grand Masters.
Was his work crap back in the day, and only suddenly become art once we recognized and appreciated it, or was it always unappreciated art?
Once you can answer these two questions for me, then you can tell me the established definition of art.
Games are being written and developed on MBAs now, on Netbooks, and they contain "complex" 3D models because frankly what was complex on a high-end PC rig 3 years ago is what runs on the iPhone today and is created on laptops.
The Mac Pro will die. Move on. I do find a Quad core i7 (with 8 virtual cores for rendering and encoding) iMac readily handles pro level video work and I can't imagine it can't handle your audio needs on a power level. You can have gobs of RAM, plenty of harddrive expansion, and through thunderbolt, specialized add on cards. With neatly stacked external hardrives, it still takes up less space and you get an amazing 27" IPS display. Add on a second monitor just for fun.
Is the current high end iMac more powerful than your current 'Pro' system?
I suffered from the death of Final Cut Pro and moved to Adobe. However I didn't need to leave the platform.
The tools are easier and cheaper than they have ever been. There is more information/training available for FREE than ever before. Top end tools like Cinema 4D are so easy to use yet produce amazing results, someone like me with no formal training in 3D is able to make money from it in under a few days use.
If you want to create something there is almost no excuse not to be able to right now.
No the only thing that is changing is there are more people like yourself expecting to produce top end work without even bothering to read the manual.
You don't know anything about the industry or market. At all.
Or just build your own PC and run Linux. Alot of the video and 3D professionals are using Linux such as the guys behind Avatar for example.