No, seriously. You keep saying that and frankly it's not been my experience at all. My project is 4k LOC spread accross about 30 files, with multiple pngs, xml datasets, etc.. and Xcode is using all of 135 MB of RAM :
$ ps -o rss -fp 2707
RSS UID PID PPID C STIME TTY TIME CMD
135856 501 2707 118 0 17Oct11 ?? 60:00.50 /Developer/Applications/Xcode.app/Contents/MacOS/Xcode -psn_0_1987045
So either your project is freakishly large or really, there's something damn broken about your setup.
And how does that relate to "Prosumers" or "Pros" ? Some projects have low LOC counts but are as pro as one with high LOC. And since you don't open all your files at all times, and your classes should be fairly small anyway to remain manageable (if they aren't, maybe you need to split them up into more utility classes so you promote more reuse) XCode shouldn't use much memory.
Anyway, again, a text editor does not use 12 GB of memory. Ever.
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Xcode does not suck nor does it use so much ressources. People just want to justify their overkill purchases of a Mac Pro to run a programming IDE.