How many apps do you have left? Not many really good apps have no income stream such as ads or subscriptions.I am going thru my apps and rejecting them too that get approved by Apple. If an app requires me to sign up, subscribe, shows ads, or interface sucks, links that take me to Safari, or functionality poor then it gets deleted. The Apple Arcade games also increased my expectations on how a game should look and play. Those games are more like the original games that started the app store that you would pay money just up front once.
Have they been actively reviewing your app for 7 hours or is your app simply in a queue waiting to be looked at.FYI, here is a Datapoint outside the norm, v8.35 of my main app has been "In Review" today @ Apple App Review since 11:31 AM; it is now 6:31 PM.
And, this has happened a few times in the past !
NOT every app gets ONLY a few minutes of Review !
I have a feeling these people are being asked to work more than 8 hours a day…200 apps a week per reviewer, 40 apps a day, based on an 8 hour work day, that’s an average of 12 minutes to review each app. That’s extremely impressive to have as decent QC as they do.
Epic has no case and they know it.No wonder this trial is pegged to take so long... almost all the info so far has NOTHING to do with Epic skirting the payment system they agreed to.
The judge should be asking relevance to claims.
Who cares is a non-Epic school shooting app made it into the store?
Bad taste, slip up but betting that app got in because it didnt red flag any issues like payments outside.
If this is the best epic can do, they better hope they have better ammo before the closing remarks as everyone in court will be asleep and miss their arguments.
Epic sounding even more like sooky losers.
Geez, that is 200 apps per person to review per week! Glad that is not my job! (5 apps/hour, 1 app every 12 minutes)
I've always wondered how new features that are pioneered in apps by small developers magically show up in later versions of iOS and macOS. It makes it much easier when you can fish out pre-written code from small developers that you can "evaluate for malware" *cough* swipe to later use in your own products *cough*, and then have your lawyers crush them if they get uppity about it.A testing tool called Mercury runs through static and dynamic analysis processes, with the tool allowing Apple to see inside apps to check for hidden code or abuse
I have the same mindset. I don't pay for subpar apps, especially the ones you described.I am going thru my apps and rejecting them too that get approved by Apple. If an app requires me to sign up, subscribe, shows ads, or interface sucks, links that take me to Safari, or functionality poor then it gets deleted. The Apple Arcade games also increased my expectations on how a game should look and play. Those games are more like the original games that started the app store that you would pay money just up front once.
I've always wondered how new features that are pioneered in apps by small developers magically show up in later versions of iOS and macOS. It makes it much easier when you can fish out pre-written code from small developers that you can "evaluate for malware" *cough* swipe to later use in your own products *cough*, and then have your lawyers crush them if they get uppity about it.
Considering the number of bogus, copycat, bug-ridden and/or malware infested apps that make it past the reviewers, I'm assuming that most of the rejected apps are ones that were actually useful.
I've probably forgotten more computer science then you've ever acquired. There is this concept called "reverse engineering" that you may want to study up on. Maybe look up some details about disassemblers too.Your theory seems to shows a lack of any understanding of computer science.
I've probably forgotten more computer science then you've ever acquired. There is this concept called "reverse engineering" that you may want to study up on. Maybe look up some details about disassemblers too.
I swear I've never honked Apple! You can ask my mother. I concede that your illustrious credentials gleaned from watching many hours of portrayals of "computer scientists" on TV and movies trumps my pitiful 36 years in the industry. I am now broken, humbled by the fact that you would even acknowledge my existence. Maybe someday, I too can hope to scale the ramparts of knowledge and reach a summit of achievements such as yours. I fade into the background, disgraced and ashamed.You don’t honk apple has considerable expertise in coding without having to disassemble?
that is a kind of false. Lots of junk apps and also to include fake apps. Moviebox users like me there is always in apple store a fake app that is actually movieboxSo according to this, every apple App reviewer has to review roughly 40 apps a day every day, year after year.
No wonder there's so much junk in the App Store. Obviously a lot of it gets rubber stamped with approval without really being scrutinized.
You might actually want to look up "reverse engineering" in a dictionary yourself. Just saying.I've probably forgotten more computer science then you've ever acquired. There is this concept called "reverse engineering" that you may want to study up on. Maybe look up some details about disassemblers too.
So the app store review process should be abolished because some bad apps managed to slip through the process?
Tim Sweeney failed to finish his college degree, so he should quit his job and work at McDonald's instead.
reverse engineeringYou might actually want to look up "reverse engineering" in a dictionary yourself. Just saying.
My house was robbed because I forgot to lock my front door on Tuesday. So I physically removed all the locks on my house!
How can anyone possibly make an argument this stupid?!
Sounds like Apple may need to dig into their billion dollar profits and hire & train more app reviewers. I’d do it.Geez, that is 200 apps per person to review per week! Glad that is not my job! (5 apps/hour, 1 app every 12 minutes)