what makes you think they don't?Gee, wouldn't it be nice if Apple put bug fixes ahead of adding additional Animoji?
Good point. But it would be great to have basic tap controls as standard rather than customized.
I’m hoping that AirPods 2 add touch sensitivity. Touch and hold the left AirPod to lower volume, touch the right to increase it. Tap any AirPod to play/pause. Double tap to skip, triple tap to go back.
If you recognize these, they’re the same gestures used on the HomePod. The double and triple tap go as far back as the iPod on the mic button but but AirPod added touch controls for volume. It would be great if AirPods could maintain the standard.
Gee, wouldn't it be nice if Apple put bug fixes ahead of adding additional Animoji?
Public beta available too
There is always iTunes backup.Yes they are.
Apple has crippled your backup function with a 5gb storage limit.
Well see. Already updated. Let’s see what works, or not!Things are running so well on my XS right now, I’m almost reluctant to update when the official release occurs.
Gee, wouldn't it be nice if Apple put bug fixes ahead of adding additional Animoji?
So we're still expecting a final release then on Monday after this one?
Thank goodness, I was just dying to know when they were going to release new Animoji. Said no one ever.
I’m trying to replicate this and on my max it seems super smooth.Installed! No new issues, yet.....same old stuttering while scrolling in Safari, which arrived in beta 4, I think. I hope this gets fixed before the final release.
That’s really cool. My AppleCare is not showing up for whatever reason.The About menu now displays if you're covered by AppleCare+ and what the expiration date of that coverage is. Small thing, but neat nonetheless.
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Are you having that with CarPlay? I started having it with CarPlay but only on my VW. I had no problems with a rental ford and friends have no problem when connected to my CarPlay.Anyone can confirm if the crackling issue is solved in this beta?
Currently downloading it.
Uhh-greed, man.
I bought a $35 pair of knockoff AirPods, and they actually seems to have better controls than their counterpart. I think, rather than using an accelerometer, they use a capacitive surface. You can adjust volume, go to the next/previous track, play/pause, and invoke Siri.
My ad-hock hypothesis as to why Apple when with accelerometers is that they wanted to optimize ease of use; when I take the knockoffs out of my ears, my fingers make contact with the surface, and sometimes they'll invoke Siri.
As right as you are about the tap gestures, I doubt you've used a tap and hold volume gesture. It's awful. You overshoot up, so you try to go down, then go too far, or not far enough. It's wildly imprecise and just a bad user experience. If my sense of Apple is even remotely intact, they won't do this. They've never done it without also allowing a single tap on the button in question. HomePods, tap and hold, or tap..tap..tap. up/down. Wired EarPods, same. Bluetooth is unfortunately controlled by the bluetooth device
I applaud your call for consistent controls. What's needed, at least to be consistent, might be a slide gesture where you could get instant feedback up, or down and adjust quickly (this would be consistent with mac touch bar, and iOS control center UI's) but there's only so much room on an airPod. Or perhaps a tap at the top for up, and bottom for down. That could work if there's enough room, though tapping at the bottom of the stalk, might be problematic since it's more likley than not to knock the thing out of your ear.
what makes you think they don't?
Gee, wouldn't it be nice if Apple put bug fixes ahead of adding additional Animoji?
Which would you like them to write "The update will be available right at 10:00 am..." or "The update will be available at approximately 10:00 am..."? You can't be "...right at approximately..."![]()
Are you having that with CarPlay? I started having it with CarPlay but only on my VW. I had no problems with a rental ford and friends have no problem when connected to my CarPlay.