Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
As right as you are about the tap gestures, I doubt you've used a tap and hold volume gesture. It's awful. You overshoot up, so you try to go down, then go too far, or not far enough. It's wildly imprecise and just a bad user experience. If my sense of Apple is even remotely intact, they won't do this. They've never done it without also allowing a single tap on the button in question. HomePods, tap and hold, or tap..tap..tap. up/down. Wired EarPods, same. Bluetooth is unfortunately controlled by the bluetooth device

I applaud your call for consistent controls. What's needed, at least to be consistent, might be a slide gesture where you could get instant feedback up, or down and adjust quickly (this would be consistent with mac touch bar, and iOS control center UI's) but there's only so much room on an airPod. Or perhaps a tap at the top for up, and bottom for down. That could work if there's enough room, though tapping at the bottom of the stalk, might be problematic since it's more likley than not to knock the thing out of your ear.

It's way harder than it looks, and Apple has the best people in the world working on it. I'll just wait and see what they do. And I bet it's going to make a lot of sense if you think about it, and will piss a lot of people off who don't realize why they didn't get what they thought they wanted, but only got something that works as well as it can.

Remember when airPods came out originally, how ridiculed they were. How so much hate was directed to something so small? Now they're beloved. Hmmm, how'd that happen?


Good point. But it would be great to have basic tap controls as standard rather than customized.

I’m hoping that AirPods 2 add touch sensitivity. Touch and hold the left AirPod to lower volume, touch the right to increase it. Tap any AirPod to play/pause. Double tap to skip, triple tap to go back.

If you recognize these, they’re the same gestures used on the HomePod. The double and triple tap go as far back as the iPod on the mic button but but AirPod added touch controls for volume. It would be great if AirPods could maintain the standard.
 
Gee, wouldn't it be nice if Apple put bug fixes ahead of adding additional Animoji?

I have used the beta since the public release of iOS 12 last year. I have found NO bugs with the exception of one noticeable face ID glitch in the summer of last year. I think it's great Apple wants to lighten up their operating system and jam as much "necessary" bloat as possible until some mild bugs are uncovered.
 
Things are running so well on my XS right now, I’m almost reluctant to update when the official release occurs.
 
Thank goodness, I was just dying to know when they were going to release new Animoji. Said no one ever.

Animoji/Memoji aren’t for me either. But I’ll tell you what, my friend’s kids apparently absolutely love it when I send them one for Christmas, or when my friend tells me it’s achieved something new, or something. Dunno why, but keeps me in the ‘cool uncle’ territory for very little effort. So they do have their uses.
 
  • Like
Reactions: martyjmclean
Installed! No new issues, yet.....same old stuttering while scrolling in Safari, which arrived in beta 4, I think. I hope this gets fixed before the final release.
 
Boy, I've been waiting for years to get a good boar emoji. Can't wait to get my hands on that! Pretty soon, we'll have enough emojis to cover anything we might want to say, and then we won't ever have to use words to communicate. How Neanderthal! The farther forward we go, the farther back we go.
 
The About menu now displays if you're covered by AppleCare+ and what the expiration date of that coverage is. Small thing, but neat nonetheless.

About.jpg
IMG_B92951C62E7A-1.jpeg
 
Anyone can confirm if the crackling issue is solved in this beta?
Currently downloading it.
Are you having that with CarPlay? I started having it with CarPlay but only on my VW. I had no problems with a rental ford and friends have no problem when connected to my CarPlay.
 
Uhh-greed, man.

I bought a $35 pair of knockoff AirPods, and they actually seems to have better controls than their counterpart. I think, rather than using an accelerometer, they use a capacitive surface. You can adjust volume, go to the next/previous track, play/pause, and invoke Siri.

My ad-hock hypothesis as to why Apple when with accelerometers is that they wanted to optimize ease of use; when I take the knockoffs out of my ears, my fingers make contact with the surface, and sometimes they'll invoke Siri.

I’m sure Apple could devise exceptions based on the IR proximity sensor and accelerometer input. If i’m taking AirPods out of my ears, I instantly move them as I remove them, in which case the capacitive sensor would be turned off or ignored.
[doublepost=1552937816][/doublepost]
As right as you are about the tap gestures, I doubt you've used a tap and hold volume gesture. It's awful. You overshoot up, so you try to go down, then go too far, or not far enough. It's wildly imprecise and just a bad user experience. If my sense of Apple is even remotely intact, they won't do this. They've never done it without also allowing a single tap on the button in question. HomePods, tap and hold, or tap..tap..tap. up/down. Wired EarPods, same. Bluetooth is unfortunately controlled by the bluetooth device

I applaud your call for consistent controls. What's needed, at least to be consistent, might be a slide gesture where you could get instant feedback up, or down and adjust quickly (this would be consistent with mac touch bar, and iOS control center UI's) but there's only so much room on an airPod. Or perhaps a tap at the top for up, and bottom for down. That could work if there's enough room, though tapping at the bottom of the stalk, might be problematic since it's more likley than not to knock the thing out of your ear.

To be clear, I’m not asking for swipe gestures to adjust volume on AirPods. Instead, the entire outer shell would be capacitive so that touching and holding anywhere on one AirPod would adjust volume in one direction. Touch and hold the AirPod in your left ear for down, the right AirPod for up. I agree that swipe controls on such a small surface would be too finicky. But touching anywhere on a single AirPod is impossible to get wrong.
 
Last edited:
  • Like
Reactions: AngerDanger
Which would you like them to write "The update will be available right at 10:00 am..." or "The update will be available at approximately 10:00 am..."? You can't be "...right at approximately..." o_O

Just highlighting furthermore... poor editing. I was hunting for the strikethrough option in the edit menu, alas never found it. -right- should not have existed in their text. Anyway, it is the long laborious repeated text that grinds gears.
 
Are you having that with CarPlay? I started having it with CarPlay but only on my VW. I had no problems with a rental ford and friends have no problem when connected to my CarPlay.

Didn't try with CarPlay, the crackling / buzzing earpiece at maximum volume is a known issue that was also present on iPhone 8 Plus and was fixed with software update.
Try this, put maximum volume and listen some default ringtones like Opening or some Piano ones and the earpiece will crackle during playback.
The most easy way to test this, listen some piano music on YouTube at maximum volume, the earpiece will crackle horribly.

I don't get why Apple didn't fix this yet, because its a well know issue if you do a google search and its not hardware since i tried many display models and other users went through few exchanges with same results.
Surprisingly the fix they did on the iPhone 8 Plus was genius, they didnt lower the maximum volume, they just toned down some frequencies.
 
Anyone got this running on an iPadPro 11? Wonder if they brought back the split keyboard?
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.