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Maybe Aspyr can finally bring Command & Conquer: Generals into 2023 and on AS! That would be awesome and I would gladly pay for that!

Grid 2 Reloaded Edition would be my next favourite Mac game to bring to AS that won't run on modern Mac hardware.

I'm thinking of many 32-bit Mac games that need to make it over to 64-bit Mac land and AS.
 
Yes, they can and have. Apple's toolkit is just CrossOver 22.1.1 with patches applied to support DirectX 12 games.
This can also be confirmed by reading Apple's installer script.

It is not intended for end-users though, the whole setup process is command line based.

Codeweavers will be adding DirectX 12 support officially to their Crossover product in version 23 later this year and it's already in nightly tester builds, although it's not as compatible right now as apple's patched version of 22.
OK I'M DOING THIS!!! THIS IS AWESOME! MAC GAMING IS HERE!
 
Thanks @groove-agent - yes, I intended to state “hardware-accelerated ray tracing”. My understanding is that the existing/released Apple Silicon chips (or iPhone variants) do not have this ability.
 
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Maybe Aspyr can finally bring Command & Conquer: Generals into 2023 and on AS! That would be awesome and I would gladly pay for that!

Grid 2 Reloaded Edition would be my next favourite Mac game to bring to AS that won't run on modern Mac hardware.

I'm thinking of many 32-bit Mac games that need to make it over to 64-bit Mac land and AS.
I’ve been reading that Aspyr is having difficulty with so PC games they are developing (KOTOR expansion, I believe) so perhaps they’ll return to their ‘port to mac’ roots even if it’s ‘easier’ now.
 
Hoping this is all as good as it sounds and developers actually take advantage.

We need eGPU support now though. As good as M1 is, the graphics performance still isn’t comparable to a mid-level modern nVidia card for actually running games on most Macs. And now of course that even applies to the Mac Pro.
Agreed.

I'm hoping this is NOT some half-stepping all over again that we keep seeing from Apple ever few short years.
Anyone remember the half-step for eGPU support?! Then it faded?

#Blackmagic #egpu
 

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I don’t know if it is so easy to do it but when I now see what it’s possible, I ask me, how long does it take until Apple put a M2/PRO/MAX into an AppleTV and we have an Apple console, where AAA games are work. can’t wait until September event. Hope we will something 😊
 
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I'm no lawyer, but from my understanding if it modifies any of the code, then that's against the license agreement. Wouldn't this have to be approved by the game developer that has rights to the code?
The proprietary part is their own implementation of DX12 libraries as a binary blob, so, called out of code, not linked into code. They've provided the shim code that calls it. As kind of frustrating as that is, for the wider use of what appears to be a rather nice library, but at least you can use it personally I guess, just prevents commercial usage.

It does seem odd that they don't give some kind of dx12 to metal translation library for actual game porting, though. I guess they really want everything to try and be actual metal native..
 
Agreed.

I'm hoping this is NOT some half-stepping all over again that we keep seeing from Apple ever few short years.
Anyone remember the half-step for eGPU support?! Then it faded?

#Blackmagic #gpu
I too was disappointed when eGPUs were no longer supported. At that time I saw the potential docking my MBP to an eGPU to do some gaming.

Maybe now that all the Macs are Apple Silicon they will look to add eGPU support again ... or the M3 is going to have a monster amount of GPU cores.
 
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Apple Silicon already supports Ray Tracing.

That being said, it's interesting that Blizzard doesn't enable raytracing as an option in World of Warcraft. It's there, but greyed out on my M1 Pro.
 
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OK I'M DOING THIS!!! THIS IS AWESOME! MAC GAMING IS HERE!
By any chance, if time permits, I think this SwiftUI wrapper of Wine will get some wings… I didn’t have enough luck yet, but didn’t try hard enough. It has support for adding Apple’s GamePortingToolkit upon getting and unzipping the app:
 
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Agreed.

I'm hoping this is NOT some half-stepping all over again that we keep seeing from Apple ever few short years.
Anyone remember the half-step for eGPU support?! Then it faded?

#Blackmagic #egpu
The eGPU support stopped at AMD 6 series. I don't see this gaming stuff being successful on macs. Gamers like modding the bios, overclocking, upgrading rams and gpu, a flexibility that doesn't exist with macs. Still macs are great for productivity and editing not for serious gaming.
 
Porting Kit is an interesting incentive for developers, but is it enough?

1. Apple's pricing is not competitive compared to Windows and consoles. Core gamers will not be attracted. So this effort on Apple's side might, to a large extent, only help to satisfy the wishes of existing Mac users, and giving one more reason to people who consider buying a Mac anyway.

2. At the moment Apple cannot seriously compete with nVidia and AMD in terms of raw GPU power and swapability. Maybe an MxUltra SoC gets close, but this leads back to point 1.

3. Apple has a history of breaking compatibility. Who knows what happens with future OS releases? There is a big difference between releasing a software and supporting it.
 
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