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I only had 3 apps that were 32-bit.

One paid music app I really cared about... and I emailed the developer and he updated it.

And two free speedometer apps that I downloaded years ago... and I deleted them.
 
Is it hard for developers to convert their apps to 64 bit?
I looked it up and it seemed pretty straight forward, but I'm not sure
 
Is it hard for developers to convert their apps to 64 bit?
I looked it up and it seemed pretty straight forward, but I'm not sure
It can be extremely easy if all you do is use apple's APIs in your app. But if you use some 32bit 3rd party precompiled libraries that haven't been updated (or updated to work in a totally different way over time) things can get much more difficult. In the end, it may not be worth for some to do an update, but a much bigger problem is that a ton of older dev teams and publishers have dissolved, and even if there's a developer alone from some team willing to do an update, they typically wouldn't own an IP or publishing rights to be able to do so. Due to that, it's just completely impossible for some games to get updated, no matter how many advance warnings Apple gives.

I only had 3 apps that were 32-bit.

One paid music app I really cared about... and I emailed the developer and he updated it.

And two free speedometer apps that I downloaded years ago... and I deleted them.
It's mostly games that are massively affected by this. Not so much apps per se.
 
Out of curiosity what apps?

Every app I use is in 64bit.
Here's a handful in no particular order. I have more. The Slitherine games are particularly annoying, because they're expensive and they have some pretty high priced IAP (additional campaigns and scenarios, not bags of coins), and they're still for sale, with absolutely no indication that they will completely stop functioning on any device purchased with, or upgraded to, iOS 11.
  • The AppShopper & TouchArcade apps - Apple won't let them update these.
  • UNO, and Yahtzee - they're only upgrading the newer replacement apps that have lots of ways for you to spend money in them.
  • A bunch of kids apps that my niece likes (one example, "The Monster at the End of this Book")
  • R-TYPE - a highly rated port of a wonderful old arcade game.
  • Sentinel 3 - one of my old favorite tower defense games.
  • Doom Classic
  • Espgaluda 2 - weird name, awesome arcade shooter from Cave, the king of "bullet hell shooters"
  • Lost Treasures of Infocom - yes, I have other ways I can play these. But having them officially packaged up was nice.
  • geoDefense - still one of the best tower defense games ever made.
  • Battle Academy and Battle Academy II - highly acclaimed WWII strategy games. Actually, it looks like many of Slitherine's very well-regarded strategy games are in trouble.
  • Google Earth - how can this be?
  • Pinball Tristan and Crystal Caliburn II - old-school pinball games from the early days of the Mac, for some retro pinball.
 
2 of my 154 apps are still 32bit. This isn't a big deal to me. Maybe others but not to me.
Just counted, I have 58. :eek:

As for the suggestion that I should take the opportunity to buy more apps as a result, that must count as one of the best attempts at a positive spin ever by the apologists.
 
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Epic Zen Garden is not updated since 2014!!!

You can get overview of your 32-bit apps that need updates from Settings -> General -> About -> Applications

Apps I'm gonna miss: FlightControl, FingerRunLite, Ridiculous, Timera, DobbleHD :(
 
I HATE this. I have a ton of apps that I PAID for that are no longer supported, that work just fine. Bad move Apple.
 
Is it just my imagination or are Apple still selling 32bit apps in the store without any warning or labelling to indicate they are 32bit and doomed?
 
Does that mean that macOS will stop working with 32bit apps altogether or just the 32bit apps from the AppStore?
First case certainly would be a disaster.
 
Is it just my imagination or are Apple still selling 32bit apps in the store without any warning or labelling to indicate they are 32bit and doomed?

This is an extremely valid thing to bring up... It is a bit questionable this approach, as @CarlJ mentioned above, some of these games and IAPs are very pricey (and I am all for paying for a good bit of software, don't get me wrong).

But, what happens if I am a user that isn't aware of 32/64bit and iOS 11's dropping support, I buy a game and IAPs the day before? At the moment, it would be useless overnight, and I'd have no idea why, and be at the behest of a (potentially non-existent) developer.

The cynical answer to this is that Apple doesn't care, because it is still getting the share of the money, and can shift blame onto developers for not updating despite many warnings.

Unless Apple will allow more generous refund periods for recently bought 32bit apps during the transition period to iOS 11?
 
I'm planning on leaving my iPad Pro on 10. It'll be my game machine.
Until you have to reset and reinstall the iPad, because you have no way of maintaining it, goto solution is to reset, which automatically means you're at the whim of Apple signing the iOS version you want.

Glassed Silver:ios

^ Correct you are, Glassed Silver. iPad with Retina Display (iPad 4), iPad 2 or iPad mini are the best iPads for the 32-bit apps. Any other newer iPad and you're at risk.
 
This is terrible for somebody who recently bought an app that isn't being updated. Apple should have removed all non-updated apps from the store at least six months ago.
 
So after loosing a lot of my old Amiga games when Commodore went bancrupt I will lose those same games once again. Man that sucks...
 
Big issue here is that a lot of the developers behind games that haven't had a recent update are simply not around anymore. Some games, like the Monkey Island remakes have even been removed from the App Store since a while ago - presumably because the development studio has been shut down, and haven't paid the yearly App Store fees. Only solution for the time being is to keep a dedicated device on an older iOS - and that won't be too bad, until said device dies.
Exactly this. And this is exactly why I don't bother with games on iOS. I don't consume games in the way Apple intends us to - by having them as a disposable commodity where you pay your 69p, play for an hour, delete and move onto the next one. I prefer spending more money on solid experiences that I'll be dipping in and out of for years to come so that's why I put my money into Nintendos handheld games instead.
-----
Each major iOS update I hope to see the foundations of long-distance legacy support, or anything really that's worth putting money into.

What's irritating is because we can't change batteries in these devices, that eventually you won't be able to run any of these old apps no matter how useful they were - or how another one doesn't offer the same functionality. Meanwhile I'm still able to play my classic gameboy just fine :) meh. I know Apple aren't really big on games but it's just frustrating being reminded of that year on year.
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I HATE this. I have a ton of apps that I PAID for that are no longer supported, that work just fine. Bad move Apple.
Yup. What did it for me was buying a reference app for £25 that the devs stopped supporting. I didn't know Apple could block redownloading it (dire policy). Naively I asked for my money back but they said they couldn't and said "it was only £25" - totally missing the point. I've bought from digital download stores for over a decade and each and every title I purchased on Steam, PSN, Xbox Live, are all still available for me to download even if their store page has been removed.
 
Does that mean that macOS will stop working with 32bit apps altogether or just the 32bit apps from the AppStore?
First case certainly would be a disaster.

Apple hasn’t said when the 32-bit libraries are going to be removed from macOS. It only said that it will require 64-bit-only apps in its App Store starting next year (with a few months leniency for app updates). This does not affect non-App Store apps at all. Apple also said that they will start warning users in the next release of macOS after High Sierra, similar to what iOS 10 does now.

My guess is that High Sierra (10.13) and macOS 10.14 (which should be updated throughout 2019) will be fine. Also remember: Apple provides two years of security updates after development stops. You might be able to continue using 32-bit apps until 2021.
 
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