A little while ago, that wasn't exactly true. Office 2016 installed as a 32-bit app and then you had to install an update to get it up to 64-bit.They already did ... Office 2016.
A little while ago, that wasn't exactly true. Office 2016 installed as a 32-bit app and then you had to install an update to get it up to 64-bit.They already did ... Office 2016.
It can be extremely easy if all you do is use apple's APIs in your app. But if you use some 32bit 3rd party precompiled libraries that haven't been updated (or updated to work in a totally different way over time) things can get much more difficult. In the end, it may not be worth for some to do an update, but a much bigger problem is that a ton of older dev teams and publishers have dissolved, and even if there's a developer alone from some team willing to do an update, they typically wouldn't own an IP or publishing rights to be able to do so. Due to that, it's just completely impossible for some games to get updated, no matter how many advance warnings Apple gives.Is it hard for developers to convert their apps to 64 bit?
I looked it up and it seemed pretty straight forward, but I'm not sure
It's mostly games that are massively affected by this. Not so much apps per se.I only had 3 apps that were 32-bit.
One paid music app I really cared about... and I emailed the developer and he updated it.
And two free speedometer apps that I downloaded years ago... and I deleted them.
Here's a handful in no particular order. I have more. The Slitherine games are particularly annoying, because they're expensive and they have some pretty high priced IAP (additional campaigns and scenarios, not bags of coins), and they're still for sale, with absolutely no indication that they will completely stop functioning on any device purchased with, or upgraded to, iOS 11.Out of curiosity what apps?
Every app I use is in 64bit.
Interesting fact: On their Windows platform, even the latest versions of Visual Studio are still 32-bit.They already did ... Office 2016.
Abandonware at its finest. The last meaningful update for this app was over four years ago.
- Google Earth - how can this be?
Just counted, I have 58.2 of my 154 apps are still 32bit. This isn't a big deal to me. Maybe others but not to me.
Is it just my imagination or are Apple still selling 32bit apps in the store without any warning or labelling to indicate they are 32bit and doomed?
I'm planning on leaving my iPad Pro on 10. It'll be my game machine.
Until you have to reset and reinstall the iPad, because you have no way of maintaining it, goto solution is to reset, which automatically means you're at the whim of Apple signing the iOS version you want.
Glassed Silver:ios
I HATE this. I have a ton of apps that I PAID for that are no longer supported, that work just fine. Bad move A̶p̶p̶l̶e̶ lazy devs.
Exactly this. And this is exactly why I don't bother with games on iOS. I don't consume games in the way Apple intends us to - by having them as a disposable commodity where you pay your 69p, play for an hour, delete and move onto the next one. I prefer spending more money on solid experiences that I'll be dipping in and out of for years to come so that's why I put my money into Nintendos handheld games instead.Big issue here is that a lot of the developers behind games that haven't had a recent update are simply not around anymore. Some games, like the Monkey Island remakes have even been removed from the App Store since a while ago - presumably because the development studio has been shut down, and haven't paid the yearly App Store fees. Only solution for the time being is to keep a dedicated device on an older iOS - and that won't be too bad, until said device dies.
Yup. What did it for me was buying a reference app for £25 that the devs stopped supporting. I didn't know Apple could block redownloading it (dire policy). Naively I asked for my money back but they said they couldn't and said "it was only £25" - totally missing the point. I've bought from digital download stores for over a decade and each and every title I purchased on Steam, PSN, Xbox Live, are all still available for me to download even if their store page has been removed.I HATE this. I have a ton of apps that I PAID for that are no longer supported, that work just fine. Bad move Apple.
Bye bye many games i enjoyed over the years![]()
Does that mean that macOS will stop working with 32bit apps altogether or just the 32bit apps from the AppStore?
First case certainly would be a disaster.
No, they are saying that it may be the last one to do so. Your 32 bit apps are safe for about 1,5 years still.Are they saying that High Sierra will be the last Mac OS to support 32 bit apps?
Macrumors has a 32 bit app in the appstore.This could be a chance to discover apps that you may find are better and are supported by more engaged developers.