This is what worries me the most. Just like the iPhone and iPad can be operated without a stylus, I'd guess that the realityOS and built in apps will be navigable just by hand tracking. But hand tracking alone won't cut it for many apps and games. Many developers will want to port their existing VR apps to this headset, and most existing apps were designed around controllers that have a thumbstick, two buttons (plus a system button), an analog trigger, and a grip trigger.Any leaks of the controllers?
The biggest issue with that comparison is that nothing needs to be specifically made for that $6K 6K monitor. It has value if I'm the only one who uses it. It wouldn't be better for me if millions of other people also had the monitor. If few people have this VR headset, fewer developers will make software for it, and it becomes less valuable to me if I want to use it for more than just a virtual monitor.I’m still holding by my guns that this could in addition to acting as a stand-alone device, also be a secondary display for a Mac. If Apple can sell a 6K monitor for $5000, they can sell a 4K per eye headset for $2000 - $3000. Just as not all monitors are created equal, not all VR headsets are either. No one is comparing the Oculus to a Varjo for instance.
I do think the virtual monitor / movie theater screen is an important use case, so if that is the only thing someone is buying the VR headset for, I suppose the analogy to a monitor works.