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I don't know - as a developer, this sounds like it could be a really good idea. I want to develop games, but I don't right now... as Nintendo has shown, it doesn't matter how good your game is, Freemium is the only viable model right now. One time fees just don't work on iOS like they do on consoles.

I think a Spotify like model could work really well. Charge customers $10/month, and divvy up the profits based on how many hours customers spend in each participating game. Developers actually get paid proportional to how many hours customers want to sink into their game, not based on how aggressively they could market the game (maximizing the one time purchases like on consoles) or how many people with problems they could take advantage of (the freemium model.)

I could put my arcade style games on iOS. They don't do well at $1, but the people who get them play the crap out of them. But ads turn it into a lousy experience, and turn it into a weird experience where they won't pay to remove the ads...
Maybe. I'm just frustrated overall with Apple right now, lol. It would be great if they could break the in app purchase juggernaut, but at the same time they were the pioneers of this system. Not sure why companies would want to get a fractional share of $10 when they could get even more with $20 jewel packs or whatever BS. Maybe over time indie devs who get onto this subscription service could become more popular and force IAPs to the wayside because time spent not paying additional money on similarly addictive games. It's going to take a big effort, though. Also, I wish that they would take Mac gaming more seriously.
 
Next please make the whole „watch this clip to continue playing“ BS illegal.

I wonder if these ads work on anyone. Playing XY ... sure let’s buy some socks that keep bothering me in tacky flashy ads!
 
Is Netflix exciting? That's their entire business. It's also worth a fortune.

If Apple does a TV/Gaming service, it will likely be a rounding error to their entire business and will just be thrown into their service revenue.

They are doing it to create a reliance on the ecosystem. Going to other places for your services is a pain, so people would rather just stick with Apple. It's easy, painless, and everything is there for them. That has value.
People can’t go other places to play iOS games. Again not enough details on what this so-called service would entail but on the face it just sounds like Apple saying hey what can we bundle and charge people for.
 
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Huh? Sure they do. They have a flourishing App store, great relationships with gaming app developers, already have millions of Apple TVs, iPhones, iPads, etc out there and opened up their services to various TV manufacturers. They simply need more content, an easy way to play and the right price.

Apple can start by bringing back 32bit support for the many classic games people bought.
 
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People can’t go other places to play iOS games. Again not enough details on what this so-called service would entail but on the face it just sounds like Apple saying hey what can we bundle and charge people for.
This many not be just iOS games.

Netflix is not really a huge provider or anything other than convenience. It's hard to find all the shows you want to watch piecemeal, so Netflix offers them for you in a package, in one place, for a fee.

Again, you don't see value in it, you won't have to buy it, but there is a lot of potential here. Netflix is a perfect comparison. What do they really do besides give you a platform to watch content they didn't create? They rode that to $150B valuation.
 
Is Netflix exciting? That's their entire business. It's also worth a fortune.

If Apple does a TV/Gaming service, it will likely be a rounding error to their entire business and will just be thrown into their service revenue.

They are doing it to create a reliance on the ecosystem. Going to other places for your services is a pain, so people would rather just stick with Apple. It's easy, painless, and everything is there for them. That has value.
This is a great comment. I subscribe to Hulu, Netflix, Spotify, Vudu, etc. It's a pain in butt to manage all that especially the app hopping. If Apple had a decent movie service, and they pulled off gaming, I'd go all in if it was a good price. A Netflix, Stream, Spotify competitor from Apple from $20-40/mo would be worth it to me.
 
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This many not be just iOS games.

Netflix is not really a huge provider or anything other than convenience. It's hard to find all the shows you want to watch piecemeal, so Netflix offers them for you in a package, in one place, for a fee.

Again, you don't see value in it, you won't have to buy it, but there is a lot of potential here. Netflix is a perfect comparison. What do they really do besides give you a platform to watch content they didn't create? They rode that to $150B valuation.
Are people really subscribing to Netflix to watch content that they could get elsewhere? I didn’t subscribe to Netflix so I could watch Friends reruns. But maybe other people do. That’s fine if that’s what Apple wants to become. But it makes them a fundamentally different company, one that cares more about keeping Wall Street happy.
 
Is it April 1st already?

Apple wants to become a "gaming service"? What are they going to do, rent PC games on a Netflix model? Because Apple sure doesn't make any product worth playing games on. I would love to see a gamer-friendly Mac at not more than a 30% markup from a comparable Windows machine. But it's never going to happen. Apple needs to focus on being able to actually play games before they can start being a middle-man gaming distributor.

Gaming is the one reason I still own a windows PC. Games on Apple are a complete and utter disaster. A pocket-sized touch screen device will never be a good gaming platform, it works for light games you play a few minutes at a time. A real gaming session is 2-16 hours. The AppleTV is a joke of a gaming platform between the horrible controls and lack of graphics capability. And macs have 10% the computing power of a cheap gaming PC.
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Netflix is a perfect comparison. What do they really do besides give you a platform to watch content they didn't create? They rode that to $150B valuation.

I guess you don't use Netflix. For the past couple of years, the majority of the worthwhile content on Netflix is content they did create, they are spending billions of dollars a year on content creation. They are much more interested in being a platform for their own content than licensing other people's content. You think Apple is going to become one of the world's largest game producers? If so, then you can compare them to the Netflix of gaming.
 
When computers were things for work and not sexy accessories children went out, played football and dodged cars. Will more gaming make anyone happier and healthier? Probably not, but lets get the share price back up.

Gaming - another major contribution to health from Apple!

Pokémon Go got many kids (and even adults) to go out. Some even dodged cars as they roamed the streets in search of that elusive Pokémon.

And there was actual face-to-face socializing too.
 
Apple’s decision not to support Vulkan, while deprecating OpenGL, effectively kills the prospect of serious cross-platform gaming on the desktop. And battery-powered platforms are for casual gaming.

If Apple got serious about graphics (hint support Nvidia hint), then maybe they’d have a shot.
 
Maybe. I'm just frustrated overall with Apple right now, lol. It would be great if they could break the in app purchase juggernaut, but at the same time they were the pioneers of this system. Not sure why companies would want to get a fractional share of $10 when they could get even more with $20 jewel packs or whatever BS.

Currently, I neither make nor play games on iOS. I want nothing to do with the freemium system.

Under an all-you-can-eat plan, however, I could see that changing. I'd be willing to pay $10/month to be able to play console quality games on my phone. I'd also be willing to develop games (assuming I find I can actually be profitable doing it, and Apple's fees don't crush me as under the current system.)

I could see this being huge for indie games. Maybe Shovel Knight will come to iOS or something...

There's one more key necessary. Apple needs to sell a controller. If Apple gives me an awesome controller + 3 months of unlimited games for iOS for $90, I could see Apple majorly competing with Nintendo for indie developers.
 
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I still strongly feel that Apple should splash some of that original TV money at also funding original, exclusive games that really show the performance of their chips.

The ATV 4K would have made for a nifty microconsole with a controller and actively cooled A10X, if they took it seriously.
 
I just posted something to the iPod Touch forum about this. I figure that if there was one company that could take on the Nintendo and the Switch, Apple could be it. If they made the new iPod Touch a Switch-a-like (with physical controls) with better specs I think they could give Nintendo a run for their money… provided that they could get some developers to port over some interesting titles. The 99¢/free to play dumpster fire that is the App Store would be enough to get it started, but they’d need some decent premium titles to keep it going.
 
This is weird...what kind of games will be there? I think casual gamers (stay at home moms, 4 year olds, Tim Cook) play games available on Appstore. So I guess, they don’t need separate service with more (or more advanced) games. People playing AAA games wouldn’t really need this service, because, most likely, you will not be able to play Assasins Creed on MacBook Pro, and, if it is full of casual mobile games- why do I need it, if a) I don’t play that kind of games 2) i can get the same games on AppStore
 
I miss the old days when "gaming" means you buy the game app upfront and play the games uninterrupted until the end. No DLCs, no IAPs and nickle diming at every turn.

Sure it's fair to charge more money if you have more content like episodes or seasons, but buying coins just so you can get past an enemy is ridiculous.
 
Apple seems to be moving away from being an innovator. People call this "services revenue" but we all know what it really is: a middle man. Was this Steve Jobs dream?
Everyone assumes that if Steve Jobs were still alive and healthy, he would've already released the next breakthrough hardware post iPhone product but it's more likely that he would be on the ropes right now for going all in on a failed hardware product. He would then get booted from his own company again and Cook would probably be the one replacing him so that services can come to the front.
 
With what graphics power? Honestly, if Apple wants to corner even a splinter of the gaming market it needs: 1) Quality hardware, not integrated intel graphics in "pro" computer lines, to say nothing of whats in consumer devices. 2) Proper graphics API. Metal is a good start but 25 years too late. Integrate Vulcan for pity sake. 3) Original AAA exclusives made for the hardware. NOT PORTS! Ports run like garbage. 4) Access to Early Access content to support smaller developers. Gamers love supporting and shaping the development of small indie games in development. 5) No IAP, loot boxes, and other sub-gambling pay to win garbage. Gamers are sick of it. There is already a considerable back lash. Offering a subscription service is honestly delusional if you think thats what gamers want.

Look at the backlash over "Diablo Immortal" if you don't believe me gamers don't like mobile games.


Now, many of you will say, "Oh you silly sausage, they are trying to capture the casual market". To which I say, they are not after gamers then. Look at the shovel-ware on iOS these days. I cant remember the last time I cared about a mobile title, or visited mobile gaming sites like "toucharcade.com". Gaming revolutions are happening with small indie open-access games on Steam and GoG, some of these even get on consoles.

A few years ago "bad piggies" a spin off from angry birds came out. Has anybody tried playing it today? They have filled it with IAP, compulsory advertisement to other shovel ware games. It was good. But they killed it. Most games are like that today on the app-store.

The crash can not come soon enough.
 
Other than credit card processing what service is Apple providing? Office 365 is a service. Creative Cloud is a service. If Apple was regularly updating iWork for iCloud and charging for it that would be a service. Taking 30% of someone paying to unlock a level in a game or remove ads isn’t a service.
It's a service for developers.
 
Gaming on iPad sucks even with a controller.

Developers like Rockstar don’t even update their big games like GTA.

No one wants to seriously game on mobile devices when consoles are so damn good.
 
I understand services like Microsoft's gamepass, which actually are bundling many high quality games with library growing every much and is been generally well received for 9.99. But for iOS games? I wouldn't pay a dime. Most of those games are far from Console Quality, and rely mostly in IAP purchases........the main reason I pretty much stopped playing games in my iPhone 4 years ago.
 
Not sure why everyone is ragging on Apple not being known for gaming. This clearly an iOS targeted service and Apple has had an enormous lead in the mobile gaming sector since the App Store came out. Today more than ever they have a lead that android’s current platform literally can’t reverse. iPad and iPhone plays some insanely good games that are either iOS exclusive or iOS first (fornite, PUBG, full Minecraft, Civilization 6, Grid racing, the list does not end!) to my knowledge the only big game to come to android first in recent history was runescape mobile, but it only took a month to get that over on iOS as well.

This is why the A series chips are such a big deal. A year and a half lead in processing and graphics gets you games a year and a half early. Very few people game on Android because they’re so behind
 
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You want to play the newest Games? You have to buy the newest Apple Hardware in future.....a nother way to push Sales of IPad and IPhone. Look at Nintendo and Imagine how big Apple could be in the Game market with all iOS devices.... they just need real games and no IAP garbage
 
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