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That garageband logo… yikes

Edit: Does anybody else think the new icon designs are not 3D or glassy enough? They’re nowhere near as interesting to look at as the og iOS icons
Honestly I like the GarageBand logo a lot more than the previous one, but I agree it's incongruous.

Which I feel is the whole issue with Liquid Metal, writ large—everyone seems to be on a different page about where the glass treatment comes from, so some xOS 26 icons actually look flatter and less dimensional then their replacements (FaceTime and Messages being good examples.) Sometimes the icons look like they're layered panes of glass, other times like with GarageBand they just look like weirdly flat-or-maybe-bulbous dumbed down cartoon illustrations. I can see not wanting photorealistic icons, but that one just ends up in an odd middle ground.

I think the redesign was a missed opportunity to bring back more dimensionality to icons, buttons, and controls. Focusing on window chrome and edges has mostly created issues of legibility, and on platforms like Mac leaves the redesign not feeling like much of one outside the continuing weird loss of space to window corners and the like.
 
Legibility? Mate you have the name of the app WRITTEN underneath the logo. What legibility? Are you reading the icon?
What’s the point of an icon or logo if you need to label them?

Besides, many users, including me, have the app names hidden on the Home Screen.
 
What’s the point of an icon or logo if you need to label them?

Besides, many users, including me, have the app names hidden on the Home Screen.
In that case you can remember the design of any icon, outside of all the apps making apps literally identical ones. “Legibility” of an icon is not a thing. If you mean differenciation, then again - That is up to the app developers - not Apple😬
 
The GarageBand icon looks great, because a lot of detail has actually been retained. On closer inspection it's clear that the individual elements are Liquid Glass, but I guess the fact that the many shapes in this icon helps to distinguish it from the (often) ugly, flat shapes of other icons.

Case in point: Mail. Liquid Glass simply isn't suited, and the result is what looks like a soggy envelope with no character or sense of attachment to the email.
 
I swear I saw the Pages and Numbers apps look like that at some point in the beta. Currently, they look like the iOS 18 icons.
 
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If only apple had put as much effort into finding a way to get rid of the damn notch. That ruins the screen much more than a few old icons.
 
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I feel like that’s mostly the individual app developers responsibility, not Apples iOS theming.

Oh, I agree. This isn't on Liquid Glass.

For example, this is an extremely prominent app. Can you tell what it is without Googling it? I bet most here wouldn’t. Does that mean its Apples fault, or is it the apps?View attachment 2547932

Unless that's a very recognizable brand, that's simply not a good icon.
 
Couldn’t agree more. I was never a fan of the flat low detail look..
I've hated flat design since the era of Tandy DeskMate. I was and still am aghast that folks call today's interpretation of it 'modern' or love it. I was glad when WinXP and later Vista came out and have been sick of even using a device due to flat design because it hurts my eyes (we have eyes that perceive a 3D world for crying out loud!) and the blinding white look (if you don't use Dark Mode 24/7) causes me to. get headaches.

If they were going for efficiency with the move to flat design, then they succeeded, because all I do now is unlock, tap whatever I need to (often to send an SMS or email, or cue up a playlist) and then immediately put the phone back into my pocket because it literally hurts to look at a modern take on Tandy DeskMate again. Back in the iOS 6 and earlier days, I actually wanted to touch my phone and interact with it. It was fun.

Tandy DeskMate (and other GUIs such as Windows 1.0 and MS-DOS and CP/M) had an excuse. The Tandy 1000s we all had in junior high were only 8088 XT-class systems with 640 KB of RAM, and zero HDD. We have so much spec today that drawing a UI intended for 80s-era computing makes absolutely zero sense.
 
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I feel like that’s mostly the individual app developers responsibility, not Apples iOS theming.

For example, this is an extremely prominent app. Can you tell what it is without Googling it? I bet most here wouldn’t. Does that mean its Apples fault, or is it the apps?View attachment 2547932
if you don't recognize the doordash logo that is entirely a you problem. and if you don't know what the doordash logo looks like, why did you download it in the first place...?
 
if you don't recognize the doordash logo that is entirely a you problem. and if you don't know what the doordash logo looks like, why did you download it in the first place...?
What?
I downloaded the app because I wanted to order some food, not because I recognised the design of the logo? Wtf?
 
What?
I downloaded the app because I wanted to order some food, not because I recognised the design of the logo? Wtf?
my point is you won’t recognize the logo if you don’t know what doordash is. and if you don’t know what doordash is why would you download the app? if you still can’t recognize the logo i think you might need to get your memory checked or something. or use text labels. the doordash logo is very recognizable. you say “most of you probably won’t recognize it”. pretty much everyone who has used doordash will recognize it. your complaint is a non-issue.
 
Not bad. Closer to ios 6 than ios7. I was right. Apple will get its head back on straight one day.

@maxoakland I just updated to iOS26. I turned on bold text, button shapes, decrease transparency, increase contrast, etc.

It looks closer to the best parts of iOS 6 now, and removed a lot of Flat Design.

Kudos so far!!
 
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I just noticed the MacRumors doesn’t have the top press to scroll back to the top of the screen. Is this a 26 thing of had it always been this way?
 
my point is you won’t recognize the logo if you don’t know what doordash is. and if you don’t know what doordash is why would you download the app? if you still can’t recognize the logo i think you might need to get your memory checked or something. or use text labels. the doordash logo is very recognizable. you say “most of you probably won’t recognize it”. pretty much everyone who has used doordash will recognize it. your complaint is a non-issue.
Ridiculous comment. I had that issue myself and had to figure out how to turn the text back on
 
Share some screenshots!

Just toggle the settings I mentioned and you'll see everything I'm seeing.

They add back the missing context that was shortsightedly white-washed away with iOS 7's flat design and overly minimalistic white-out'd borderless presentation.

Toggling those accessibility settings adds better definition of what's actionable vs. information...I see borders, defined zones, and significant shading/contrast between content/controls that helps define things like they used to be pre-iOS 7. And I lose the distracting translucence of "what's underneath." I know what's underneath, I don't need to be constantly reminded of distracted by it.

13 years ago Jony Ive attempted to preach the virtues of iOS 7 with how "users are smarter now and don't need certain visual cues to tap glass"...

So why do users need visual cues of what's underneath, just because designers can do it?

Before iOS 7, Apple's interfaces were designed to intuitively Just Work, unapologetically simple by being based on what works in real life. Sure, green felt & wood grain & brushed steel & stitched leather were a bit over the top, functionally unnecessary, and ripe for removal after 5-6 years.

Back then, design work supported a good interface, not "what could be done because we can."

If pre-2013 Apple interfaces were like walking by placing 1 foot in front of the other in sequence which has has Just Worked for thousands of years, iOS 7 and much of iOS 26 without those accessibility settings toggled is like walking via the Jubi Walk or Moon Walk...

Very flashy and even fun to look at but clearly not the most efficient and natural way of doing things.
 
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Just toggle the settings I mentioned and you'll see everything I'm seeing.
I can't. Even under normal circumstances I wait til at least the .2 update to upgrade. I used my iPad to test 26 for a few months and reverted the other day to make sure I didn't miss the window
 
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I tried all those things and IMO turning on Bold Text helped the most.
I've had Bold Text on and Dark Mode on since 2013 because my eyes are failing and looking at any all-white UI makes them hurt.

As for the skeuomorphism, I never got the gripe for the green felt poker table, that was Game Center. It made perfect sense. How were rainbow bubbles (literally 3D rainbow bubbles that floated around!) in iOS 7 Game Center an upgrade? What did that have to do with gaming?

I also quite liked the iPad interpretation of the calendar app, with the leather texture and all. It was designed to work on the iPad. iPhone users didn't have that level of detail. They did that to promote the iPad as a larger device. It made sense. It made it fun to use and interact with and I didn't have to learn how to use it. It worked exactly like a real datebook calendar. Again, didn't understand the gripe.

The Notepad paper in Notes? The 'slide to unlock' screen? Those made sense. Back then Apple had the upper hand in being as accessible to technophobic grandparents as they were to kids just starting to use devices for the first time. I mean, you could hand Grandma an iPad and she'd take to it as easily as a 6 year-old. But try that with an Archos tablet running Android 1.x and good luck with grandma!

I was there during the first run of flat design. CP/M. DeskMate. Amiga WorkBench 1.x. Windows 1.x. Even early Mac System software. It was NOT a good time. Visually or otherwise. We had nothing better at the time, we worked with what we had. I do NOT want to keep revisiting the 1980s. It was great for music and that was pretty much it. I never got why folks crave nostalgia for the '80s. It was a horrible decade of wacky fashion, horrible interior design (sunk in bathtubs, carpeted bathrooms, mirrored walls, Corporate Memphis) the start of the failure of the War on Drugs, Reagonomics, and primitive computing at best. If there's any apt way to convey what iOS 7 when it launched reminded me of, going with the '80s theme, try New Coke, yet another failure. Only the difference was the Coca Cola corp responded to the backlash, but Apple and everyone else who followed them just said 'eh, ignore the haters, they'll be used to it in a couple of years!'

The worst bit is that the many who wax nostalgia for the 1980s never lived in that decade. They are likely Gen Z or A, and their only way of knowing older UIs that were skueomorphic were likely seeing Grandma's old Vista laptop and that's why they view it as dated and flat UI today as 'modern' because they literally never had to live with the era of The Oregon Trail and CP/M. You ain't ever gonna know what the 1980s were like unless you lived them, and no amout of synthwave playlists are gonna change that.
 
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As for the skeuomorphism, I never got the gripe for the green felt poker table, that was Game Center. It made perfect sense. How were rainbow bubbles (literally 3D rainbow bubbles that floated around!) in iOS 7 Game Center an upgrade? What did that have to do with gaming?

I honestly think neither the iOS 6 Game Center design nor the iOS 7 one were great.

I think the gripe with the poker table design was… Apple has a history of not really reading the room when it comes to gaming. Is poker really that representative to how people play games on their iPhones? (Some play poker on it, sure.)

I was there during the first run of flat design. CP/M. DeskMate. Amiga WorkBench 1.x. Windows 1.x. Even early Mac System software. It was NOT a good time. Visually or otherwise.

In terms of visuals, I wouldn't co-sign that as far as Mac OS 1.0 is concerned. Sure, I wouldn't want a black and white pixelated UI today. But even then, it set some standards that still make sense today, such as a global menu bar with an Apple menu at the left, and some standards that I think Apple should bring back, such as the title bar visually indicating that you can grab it to move the window around.

As far as competitors go, there are reasons they weren't as pretty — I hate Amiga's colors, but they were chosen in part because those worked well with TVs (which often were effectively the "monitors" of the time). And Windows, GEOS and others made design choices in part to not step on competitors' toes.

that's why they view it as dated and flat UI today as 'modern'

I don't think people view flat UI as modern, though — it was a distinctly 2010s' look that's falling out of fashion. It was arguably first introduced with the Zune, then perhaps featured most aggressively with Windows 8 (which really made a "this is very much not Vista" design statement), and then eventually arguably influenced design choices on Android (Material) and iOS.

Something else will be "modern" in the coming years. Whether that's Liquid Glass, we'll see.
 
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I honestly think neither the iOS 6 Game Center design nor the iOS 7 one were great.

I think the gripe with the poker table design was… Apple has a history of not really reading the room when it comes to gaming. Is poker really that representative to how people play games on their iPhones? (Some play poker on it, sure.)



In terms of visuals, I wouldn't co-sign that as far as Mac OS 1.0 is concerned. Sure, I wouldn't want a black and white pixelated UI today. But even then, it set some standards that still make sense today, such as a global menu bar with an Apple menu at the left, and some standards that I think Apple should bring back, such as the title bar visually indicating that you can grab it to move the window around.

As far as competitors go, there are reasons they weren't as pretty — I hate Amiga's colors, but they were chosen in part because those worked well with TVs (which often were effectively the "monitors" of the time). And Windows, GEOS and others made design choices in part to not step on competitors' toes.



I don't think people view flat UI as modern, though — it was a distinctly 2010s' look that's falling out of fashion. It was arguably first introduced with the Zune, then perhaps featured most aggressively with Windows 8 (which really made a "this is very much not Vista" design statement), and then eventually arguably influenced design choices on Android (Material) and iOS.

Something else will be "modern" in the coming years. Whether that's Liquid Glass, we'll see.
People still refer to skeuomorphic design as 'dated' and flat as 'modern' even today, be it in public or online. Nobody does anything but flat and Apple and Microsoft are just teasing us so far and it will never go any deeper sadly.

I think the best paradigm from the past was Mac OS X, which still has influence in current macOS, aka Tahoe even. It's pretty close to 10.2 Jaguar minus the nicer traffic lights, but the dock and such work much the same. Even got the same minimize animation and the power-on chime is still there. But System 6? Flat as a flitter. Black and white. Lisa OS? even worse, in that it was confusing to interact with (you don't create a new document by opening up a word processor, you do some weird drag to the desktop and such IIRC) along with being even more flat somehow.

Progress should move forward not backward. We didn't go back to black and white CRTs from HDTVs did we? Why go back to '80s-era computing? Sure, the resolution is higher than DeskMate or System 6, but it is still flat, lifeless, and boring.

I fear we're gonna remain flat forever. It's sorta prophetic how Micheal Okuda, the graphics designer for the computer screens seen in Star Trek: The Next Generation and later series theorized that flat UI basically consisting of pill-shaped 'buttons' you touch with a finger and flat, colourful UX design as being a 'futuristic, 24th-Century design' in that I fear that's where we're headed, albeit ironically. Even a lot of Google's Material Design borrows heavily from LCARS, most notably the pill-shaped buttons.

I've been taking to calling their Material look 'Okudagrams' which was the nickname given to LCARS panels in Trek. Heck, the Omnibar search and URL portion of Chrome borrows from the 'popsicle sticks' seen in many a standby Okudagram.
 
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