#2 FREE apps are a HUGE reason why people use their phones. From games to social media. iPhone would be far less used and useful without FREE apps.
And make up 95% of the App Store.
#3 You are completely losing focus. I'm ONLY talking about in-app purchases. You know, the SUBJECT Apple is arguing in this article. APPLE is saying "Okay we can let EPIC games link to their website and sell items but not other developers." My argument is APPLE should be getting NOTHING once I'm in a developers app. Apple did NOTHING to make any of the Netflix TV shows or movies.
Apple facilitated the sale if you sign up from the app discovered on their store. They make 30% on the first year, and 15% after. The USER has the option to cancel that subscription and sign up directly with whomever for a cheaper cost it should be on the developer to advertise this to their customers
OUTSIDE OF THE APP via traditional channels if they wish too convey to their customers that their is a cheaper alternative.
It is also on the customers to sign up via this method by shopping around. Just like you would if you were buying anything else.
I don't walk into Walmart and expect that a rep from Pepsi, for example are going to be allowed approach me at the checkout and tell me I'll get 30% off if I walk across the street to a different shop.
I PAY Apple for the device to watch on a great screen and I PAY Netflix for great content. APPLE did NOTHING to invest in any Netflix movies/TV shows. Same with Amazon, APPLE did NOTHING to build amazon's infrastructure. APPLE DESERVES 0%, NOTHING, once the app is downloaded. If it's a paid app, yes, in Apple's App Store, Apple should get a cut.
#4 Devs pay $99/year for using Apple's dev tools and funding the App Store system.
Thats
only about 3 billion globally per year in developer fees vs $90+ Billion in total App Store revenue.
Lose the revenue from the big players and the small ones will suffer.
Big apps like fortnight who sell "credits" and in-game enhancements @30% per transaction are the ones who allow small developers and free apps reside on the store.
A subscription app is 30% for the first year, with follow ups being @15%
A viral free game like flappy bird for example would have cost Apple millions in service fees alone.
95% of apps are free.
In my world:
If your intent is to circumvent commissions on the App Store. Move those apps to the bottom of search results or better still remove their search listing ENTIRELY and make the app available to download only by linking to the app directly from their own advertising channels.
OR
If you want your app listed in an alternative store, your apps are removed from the Apple one.
Paying commissions is part of doing business, marketing isn't free and either are Apples Software or services. Developers like Epic already know this, hence they also charge commissions on their stores.
How would YOU propose that the App Store stays open, while retaining the reviews, hosting and security if ALL developers suddenly stopped using Apples IAP's.