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There was a time when the behavior of software was controlled by the software. Today, the behavior of much software is controlled by what the server is doing. An application can be quite nice and polite when in testing phase. When it is released to the public, polling rates and such can be cranked up and the program goes feral.
So during the whole testing phase no one at Apple thought that it was a good idea to say give out a few phones to do “real world” stuff. They’d rather keeping it under secret and risk this sort of public embarrassment after offices release?
 
Sounds like good news that it’s software and fixed by an update. Additionally, nice that it’s not going to involve throttling the processor.

Just takes time to work out the kinks in new software.
 
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How is the iPhone 15 Pro/Pro Max overheating not a hardware issue? It's the A17 Pro chip that's generating the heat, is it not? If the A17 Pro chip is not hardware, then what is it? It's certainly not software.
It's certainly a hardware design issue. They didn't design for heat extraction and that doesn't make sense when you're pushing the limits more than usual.

How is thin and light good when you have to add an external cooling fan?
 
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How is the iPhone 15 Pro/Pro Max overheating not a hardware issue? It's the A17 Pro chip that's generating the heat, is it not? If the A17 Pro chip is not hardware, then what is it? It's certainly not software.
When you full throttle your car its not your motors fault when you get a ticket for speeding.
 
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It’s not the hardware, it’s the software and our lack of QC. We couldn’t be bothered to test our flagship product with some of the most common apps on the planet. That’s what our users are for.
You’re talking about the game manufacturers and not apple? Apple cannot test every single app on the App Store. Things crop up and hopefully these issues are not akin to “you’re holding it wrong.”
 
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Apple put out some document a couple years ago where they touted how great their app review was and how you wouldn't get that with side loading or 3rd party app stores. Not so great now, when they're approving "high quality" apps that cause your device to heat up to the point where it could almost burn your skin.

The reality is, if this were happening with a 3rd party app store or side loaded apps, the response would be the same. The developers would be doing what they're doing right now, working to fix their issues.

You're either misremembering and/or misunderstanding. Apple has never claimed that app review ensures apps are perfect; that's impossible. They do claim that it leads to higher-quality apps and less scams, both of which are dubious at best. But you're contorting what they've claimed to fit this situation and affirm your priors.

Also, let's not be hysterical; nobody was close to getting burned from using their iPhone normally. The highest I've seen reported is 116º during intense benchmarking. Human skin doesn't begin to burn until ~118º, and even at that point it requires something like 20 minutes of contact.
 
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iOS has shown heat problems on older hardware too. My 14P gets hot anytime the camera is turned on. And really hot if it's on a long time. (like when the camera is turn on inadvertently when I put my phone in a pocket, which happens at least a couple times a month.)
I have not noticed my XR overheating.
 
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In fact, Apple said the titanium frame and aluminum substructure provide better heat dissipation than any previous-generation Pro models with stainless steel frames.
This particular comment reminds me a lot of the real world differences in heat conduction and even heating between cheap cookware and better cookware. Weird thought isn't it related to a iPhone? :D
 
Not an apple fanboy, but I have an experienced any heat issue, and I really hope they don’t just throttle down the phone.
 
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To anyone concerned about device overheating, I can share this simple solution which ensures that Low Power Mode is always on:

In the Shortcuts app, under Automations, make a new (+) automation.

Search for Battery and choose Battery Level.

Use the slider to ensure that the setting is “Equals 80%”. Also choose the “Run immediately” option.

In the next step, search for Power and choose Set low power mode.
Click Done.

In your list of Automations, the automation should look like this:

IMG_5133.jpeg


As soon as you turn on Low power mode, it will now stay on indefinitely.
 
You’re talking about the game manufacturers and not apple? Apple cannot test every single app on the App Store. Things crop up and hopefully these issues are not akin to “you’re holding it wrong.”
Apps like instagram which is installed on many many devices should be tested. I bet they were tested but they also had their deadline.
 
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