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I am wondering if it fixes issues with itunes wifi sync and wifi sync with wake on lan.
 
Great points all around (esp. VxFS). I sincerely hope 10.9 focuses on more on core issues and stability than social integration (aside from improvements with iCloud, which would benefit from cross platform access such as Skydrive).

When is WWDC? Usually June, right? I should know this lol

Around June although it takes a few weeks some times for the sessions to appear on the developer website for those of us who are unable to attend - it will be interesting to see what the focus of this year developer conference will be about. IMHO I personally can't imagine too many end user visible enhancements but I'm sure there will be many improvements under the hood - LLVM, maybe making libc++ the default library, finishing off AV Foundation, enhancement to OpenGL/OpenCL/Grand Central Dispatch etc.

Edit: Forgot to include, I wonder whether Quicktime will eventually be moved over to being based on AV Foundation which will be a simple turn key solution with AV Foundation being the more low level kind of technology that the likes of Adobe and Avid will use in their applications to base their own encoding/decoding software upon. The last WWDC Apple developers announced that any new code should be based upon AV Foundation but Apple still very much makes use of Quicktime which makes me wonder whether the 'framework formally known as Quicktime' will be a lot more simplistic in basically turn key solutions that take advantage of AV Foundation - "I want to play a piece of music in my application but I don't want to re-invent the wheel again to do so" given how low level AV Foundation is.
 
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There is now. 10.8.3 introduced the first OpenGL 4.1 extension (ARB_separate_shader_objects) to Mountain Lion.

Image

10.8.4 might add more extensions. Apple clearly have no issue with adding OpenGL support inbetween the major release cycles. It has probably become a lot easier to perform major overhauls of deeper lying architecture (such as the graphics system) now they don't have to worry about the 32bit architecture anymore. They only need to code, test and debug for 64bit now.

Interesting. On the GTX 670 card i have there is 0% support for all OpenGL 4 versions in OpenGL Extensions Viewer, and I have 10.8.3.

Anyway, wake me up when it's 100%. :)
 
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