Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
The graphics performance in 10.8.3 is just horrible compared to 10.8.1. Apple changed the way the Nvidia driver works in a fundamental way. Performance dropped over 50% in Cinebench 15 Open GL test. It now runs at 30% of the Windows score. I now get 33 fps in OSX and 108 fps in Windows. Even the ATI driver is slower but not as bad. I use 3D applications and I can assure you I can see a difference all aps using Open Gl is slower even effects when used in After Effects. CUDA is same speed but all OpenGL apps suffers.

I've done a lot of benchmarks and came to a conclusion that it's badly written application than bad drivers. Take a look fo example at GpuTest from geeks 3d:
http://www.geeks3d.com/20140304/gpu...w-fp64-opengl-4-test-and-online-gpu-database/

I'm getting preety same results in OS X and in Windows just with 1-2% difference.
 
Last edited:
I've done a lot of benchmarks and came to a conclusion that it's badly written application than bad drivers. Take a look fo example at GpuTest from geeks 3d:
http://www.geeks3d.com/20140304/gpu...w-fp64-opengl-4-test-and-online-gpu-database/

I'm getting preety sam results in OS X and in Windows just with 1-2% difference.

That's interesting. Because most games and most benchmark tests I've seen Windows is always considerably faster.

Here for example:

http://netkas.org/?p=1292
http://netkas.org/?p=1287

So, is GpuTest the only software that is ”well coded” because the frame rate results in OS X are similar to Windows? I doubt it. Can it perhaps be that GpuTest is ”bad” on all platforms?
 
Last edited:
I guess you mean 10.9.3 compared to 10.9.1, or?

Yes sorry typo 10.9.3

----------

I've done a lot of benchmarks and came to a conclusion that it's badly written application than bad drivers. Take a look fo example at GpuTest from geeks 3d:
http://www.geeks3d.com/20140304/gpu...w-fp64-opengl-4-test-and-online-gpu-database/

I'm getting preety same results in OS X and in Windows just with 1-2% difference.

When you can start to count the difference in minutes on complex projects its not a 1-2% difference and not imagined, the latest drivers suck, have you tested them in your tests.
 
Please Apple, fix your Samba implementation. It's not rocket science and other OSs don't have problems with it.

And for god's sake: Migrate the Exchange synchronization code from iOS, where it works like a charm, to OSX. I don't think that this is too complicated, too.

If you do this I'm about to forget that Airplay still doesnt work within your own products.
 
That's interesting. Because most games and most benchmark tests I've seen Windows is always considerably faster.

Here for example:

http://netkas.org/?p=1292
http://netkas.org/?p=1287

So, is GpuTest the only software that is ”well coded” because the frame rate results in OS X are similar to Windows? I doubt it. Can it perhaps be that GpuTest is ”bad”*on all platforms?

You are probably right, but this is something to consider either it's a bad driver or bad coding.
 
Just as a virtual machine of build 13D38 didn't boot in parallels desktop but did in vmware fusion, we now have the same problem in build 13D43.
 
Most people working in design uses OSX true, but it's an old trend more than a logic choice, its because they always have, so they never really put the difference up side by side. But any program you pick from Autodesk, Adobe or any other big company, they all run a lot faster (viewports etc) under Windows, because of DirectX (and DX11 these days), and because Nvidia can push updates instantly if they need to support or fix something, The fact that OSX is constantly running with 6-12 month old Nvidia drivers just hurts my soul. It shouldn't be such a low priority from apple knowing that a lot of people in photo and video jobs like to use OSX. Another potential problem could just be that OSX is stuck with openGL, which on paper should be just as good as directX, how ever I have a feeling the application support is way way worse from autodesk etc's side. Anyway the different is massive. Oh and I don't want this to turn into a win/apple war, not the point, personally I wish I could get the look and feel of OSX while having it perform as win8.1. But efficiency wins over looks when all comes to all.


Agree with this, would be perfect - but for me workflow is everything and for that I use OSX. It works as fast as I need it to - in fact the only thing that does annoy me is choppy mission control on a Late 2013 Retina Macbook Pro (and indeed every other Macbook/iMac i've run it on!).
 
Is anyone else seeing mach_kernel at the root of the disk showing up after installing 13D43?

I saw it on my Mac. It's an easy fix. In terminal, type in:

sudo chflags hidden /mach_kernel

Hit Return. You'll be asked for your password. mach_kernel will disappear.
 
Agree with this, would be perfect - but for me workflow is everything and for that I use OSX. It works as fast as I need it to - in fact the only thing that does annoy me is choppy mission control on a Late 2013 Retina Macbook Pro (and indeed every other Macbook/iMac i've run it on!).

This terminal command helps smooth out Mission Control:
defaults write com.apple.dock hide-mirror -bool true;killall Dock


It disables the reflection on the dock. Change the boolean value to false to disable it.
 
I saw it on my Mac. It's an easy fix. In terminal, type in:

sudo chflags hidden /mach_kernel

Hit Return. You'll be asked for your password. mach_kernel will disappear.

I know how to fix it. It shouldn't be necessary to do so.

----------

Please Apple, fix your Samba implementation.

Apple hasn't used Samba for some time now. They wrote their own version of SMB support, and that's why we're having issues.
 
Yes. And in my bug report I told apple to fix it before public release, so as to avoid the problem introduced in a supplemental update for 10.8.5 (a public release!) - where they made mach_kernel visible.

It is very bad to have mach_kernel visible.

If it gets deleted by accident (or even deliberately by people who think it is some rubbish they don't need) it could cause major problems.
 
Last edited:
I wish Apple would hurry up and release this already. It apparently fixes the lag issue when the grid is visible and Advanecd OpenGL shading is turned on in Modo on Mavericks.

It's annoying to have to model in reflection mode.
 
This terminal command helps smooth out Mission Control:
defaults write com.apple.dock hide-mirror -bool true;killall Dock


It disables the reflection on the dock. Change the boolean value to false to disable it.

Some of us already using a third party 2D dock (thanks to a brilliant member here) which smoothens the MC animation... :p

I would suggest anyone that is afflicted with the choppy MC animation to feedback Apple to return us the option for 2D dock...
 
I've never heard of this, and I have supported several Macs running Mavericks with a mini display port with HDMI output.
Aaaaannnnndddd the award for the most useless comment in the existence of the internet goes to HowieIsaacks!!!

Seriously thou, nobody cares if YOU don't have a problem, there's still plenty of us who do
 
Apple hasn't used Samba for some time now. They wrote their own version of SMB support, and that's why we're having issues.[/QUOTE]

This is the first reference I have found to SMB. Has anybody tested this build (or any Mavericks) on a local area network (LAN), and specifically in a mixed Mac and Windows network.

SMB is broken in Mavericks. Windows machines, or Windows 7 VM's (Fusion), loose the ability to communicate with the Macs on the network. Additionally, when Macs are forced to communicate only over SMB, they don't work either. This is an extremely serious and critical problem. Therefore, why is it not even mentioned in the Mavericks notes accompanying the beta release?
 
Yes sorry typo 10.9.3

----------



When you can start to count the difference in minutes on complex projects its not a 1-2% difference and not imagined, the latest drivers suck, have you tested them in your tests.

That's interesting. Because most games and most benchmark tests I've seen Windows is always considerably faster.

Here for example:

http://netkas.org/?p=1292
http://netkas.org/?p=1287

So, is GpuTest the only software that is ”well coded” because the frame rate results in OS X are similar to Windows? I doubt it. Can it perhaps be that GpuTest is ”bad” on all platforms?

Bad coding could play a part in bad results but I'm getting to the point now that I wonder whether 'bad coding' is becoming an excuse given that one would have to go beyond bad to get the sorts of results seen on OS X. Drivers also play their part but that is only part of the picture - if Apple doesn't spend the sort of time to work with GPU businesses as to optimise their OpenGL stack for their hardware (in other words, their OpenGL right now is written for the lowest common denominator with very little in the way of vendor specific optimisations) then I'm not surprised that they're being beaten by Windows. On Windows the OpenGL stack is provided by the hardware vendor itself so you have a super optimised OpenGL stack tweaked for maximum performance. When it comes to DirectX, for all of Microsoft's faults, they work very closely with hardware vendors to ensure that their DirectX stack (pretty much the same sort of way in which OpenGL stack is done by Apple and the drivers are done by the vendor) is optimised up the wazoo along with working closely with developers to ensure that not only developers have the features they want but also that the feedback on problems are actually taken seriously.

I also wonder with this move to a more mobile centric Apple it has resulted in Apple pushing out battery life and energy efficiency at the expense of performance. I wonder this because it could explain the horrible results by virtue of Apple aggressively under clocking the GPU/CPU meaning that when the grunt is needed it only modestly ramps up the speed only so much as to get the job done by little more than that.

Anyway, for those issues I keep looking over at Windows and for all the faults of OS X it has more going for it than against it.
 
Aaaaannnnndddd the award for the most useless comment in the existence of the internet goes to HowieIsaacks!!!

Seriously thou, nobody cares if YOU don't have a problem, there's still plenty of us who do

To me, it is just as interesting to hear from people who don't have a problem as it is from people who do. That lets us make an assessment of whether it is a universal problem or has a more limited scope. I'm in the "I don't have that problem" camp, at least on this current build, nor does my wife, who is on the current production release. Her MBP is ca 2009, my two are ca 2008, 2013. So while that may not be relevant to you it does let people know who read the discussion that it's not entirely hopeless ;)
 
Some of us already using a third party 2D dock (thanks to a brilliant member here) which smoothens the MC animation... :p

I would suggest anyone that is afflicted with the choppy MC animation to feedback Apple to return us the option for 2D dock...

Could you provide a link on how to do this, please?
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.