Ok, that all being stated, some questions between us developers.
OpenGL 4.1 is fully supported, has been for some time. 4.2 is 2/13, 15%, supported. Compared to previously OS X 10.X builds, this is progress, but how does this compare to Windows systems? Is OS X still lagging in graphics support (in general)?
FPS Test results are interesting.
OpenGL 4.1 is fully supported, has been for some time. 4.2 is 2/13, 15%, supported. Compared to previously OS X 10.X builds, this is progress, but how does this compare to Windows systems? Is OS X still lagging in graphics support (in general)?
FPS Test results are interesting.