Meh... keep it in for the Windows version of iTunes then.No can do. They need to support Windows users.
Meh... keep it in for the Windows version of iTunes then.No can do. They need to support Windows users.
No can do. They need to support Windows users.
Do they? All these Windows efforts are yet another reason why the quality of OS X seems to have dropped off.
Just fixed the typo there
That's what people used to say about MS too...
It's great that they add things, but I haven't had any complaints since 10.6.0, so I haven't actually seen any improvements. The updates have only meant that I have to make a reboot, something I usually never need to do.
On a side note, Apple also always made fun of MS because you had to reboot Windows every time there were updates. Well that's also the case with OS X now. Reboot for Safari, reboot for iTunes, reboot for almost everything. I understand rebooting for 10.6.x updates, but iTunes?!?
Do they? All these Windows efforts are yet another reason why the quality of OS X seems to have dropped off.
Snow Leopard was made available on August 28, 2009.I hope Apple isn't turning into M$ with a major OS update per week. I liked to use that hyperbole to laugh at Windows users.
Cool thing about it is that you don't have to use it.I'm not too crazy about the Mac app store
New features and improved OpenGL??? GIVE ME EVERY WEEEK!
Some users really don't have a clue.
The only thing that is actually missing from the OpenGL 3.x implementation is the up to date GLSL given that all the 3.x extensions are already there and available. I wonder though whether the lack of OpenGL Shading Language revision 1.40 is because of the number of components that rely on GLSL and would require massive testing to ensure compatibility isn't broken.
Someone else mentioned that they doubt an update won't come till Lion - I'd say the same thing. If they're going to introduce a really big disruptive change I'd say they'll leave it for Lion where they can test the whole lot at once rather than creating a fiasco in an otherwise purely system update.
Do they? All these Windows efforts are yet another reason why the quality of OS X seems to have dropped off.
The quality of OSX has dropped off? Are you serious?! Care to give some examples of common issues that arise with updates that didn't arise in the past?
Steve Jobs(Back to the Mac Event): "The Mac App Store won't be the only place to get Apps, but we think it will be the best"While the Mac App Store sounds like a good idea, I hope Apple either doesn't make it the only place to buy apps, or at least loosen up its acceptance policies. If Apple makes the App Store the only place to buy apps & keeps its current acceptance strategy, I can see a lot of people leaving the Mac. I could even see enough people people leaving the Mac that Apple just closes down its Mac division because I could see Steve Jobs saying "Macs just haven't been selling well". Well no ****, you're crippling them! Much like how crippled the Xserve, and later discontinued it, I could see the same thing happening to regular Macs.
Absolutely horrendous idea.I kinda hope Apple totally skips OpenGL 3.x and goes with OpenGL 4.1. But I seriously doubt that.
Sounds like a pretty hefty update if it weighs in at a gig.
Steve Jobs(Back to the Mac Event): "The Mac App Store won't be the only place to get Apps, but we think it will be the best"
Absolutely horrendous idea.
...and it is something we are very excited about"
Especially since the FERMI architecture and 5000 series AMD GPUs are the only 4.x based OpenGL ready cards.
Well they have all the OpenGL 3.0 extensions except GLSL 1.30 and they are actually further ahead on OpenGL 3.2 extension support than OpenGL 3.1. As you point out GLSL support is a big deal. I believe the OpenGL architecture in OS X works that Apple provides the unified OpenGL front-end that parses OpenGL calls/GLSL and passes it off to either the software renderer or the relevant ATI, Intel or nVidia GPU driver. So modifying that front-end needs a lot of testing. The software renderer also tends to have capabilities comparable or greater than any GPU driver to make it useful as a software fallback, so making a full OpenGL 3.0 compliant software renderer probably takes time. Besides GLSL 1.30, the software renderer in 10.6.5 seems to still be missing 3 OpenGL 3.0 extensions.The only thing that is actually missing from the OpenGL 3.x implementation is the up to date GLSL given that all the 3.x extensions are already there and available. I wonder though whether the lack of OpenGL Shading Language revision 1.40 is because of the number of components that rely on GLSL and would require massive testing to ensure compatibility isn't broken.
Someone else mentioned that they doubt an update won't come till Lion - I'd say the same thing. If they're going to introduce a really big disruptive change I'd say they'll leave it for Lion where they can test the whole lot at once rather than creating a fiasco in an otherwise purely system update.
10.6.6 seems likely to be released in the next month or so, while Lion won't likely be released until after a near-GM build is provided at WWDC so if 10.6.6 is the final Snow Leopard release there'd be 6-9 months with no updates. At the very least, that would be a long time to have no progress on graphics drivers. There will also be new hardware released during that time that needs custom versions of Snow Leopard and then Apple will want to release a unifying Snow Leopard build to avoid support difficulties.According to that size of the combo it has increased since 10.6.5 but I wonder whether it includes updates to any components since 10.6.5 besides the AppStore. Although some here speculate that 10.6.6 would be the last I'd say that the last update will probably be 10.6.7 or 10.6.8.
Well, OpenGL 4.1 is a superset of OpenGL 3.x so they'll have to work on full OpenGL 3.x support regardless. I'm hoping that at least OpenGL 3.3 is coming with Lion and they'll backport OpenGL 3.1 to Snow Leopard. Otherwise if OpenGL 3.x is only available with Lion, Snow Leopard will probably lose support for new games rather quickly as more games move to DX10 and DX11, which may be Apple's goal admittedly. There are also starting to be some professional applications that require OpenGL 3.0 and so are only available in Windows and Linux because Snow Leopard is still on OpenGL 2.1.I kinda hope Apple totally skips OpenGL 3.x and goes with OpenGL 4.1. But I seriously doubt that.
a i r p r i n t ? ? ?
Or did you mean a different type of expand?![]()
I'm not too crazy about the Mac app store
Sounds like a pretty hefty update if it weighs in at a gig.
Do they? All these Windows efforts are yet another reason why the quality of OS X seems to have dropped off.
Oh how witty.
A one word post followed by question marks doesn't really state or ask anything.
Well the vast majority of cards do not support anything higher than OGL 3.2. As mentioned, only the Radeon 5XXX/6XXX and NVIDIA G400 cards can use 4.0 and there are currently zero applications that require or even use 4.0.I kinda hope Apple totally skips OpenGL 3.x and goes with OpenGL 4.1. But I seriously doubt that.