So, here I am on MacRumors just blabbing away about OpenGL ES 2.0. I use it in Android and iOS, and in iOS I opted for Metal for 8K textures. 
And somehow, at Apple, no one wants to touch the source code for OpenGL ES.
What, did Steve seal it with a spell? Do I have to be a level 70 black mage?
And somehow, at Apple, no one wants to touch the source code for OpenGL ES.
What, did Steve seal it with a spell? Do I have to be a level 70 black mage?