Predictions:
1) iPod games "grow-up". Not in the lame, "OMG I WANTZ MATURE GAMES WHERE I KILL EVERYTHING" way. I mean they start moving beyond the simple puzzle/pong-derivative games. Those are fun, and they still need to offer those (at that can't-resist-$5 price), but there's room in that market for an RPG, an adventure game, I'd LOVE to see a Dragon Lair type game, or even Dragon Lair, etc. Basically, two levels of iPod games, $5 pick up and plays, $10 "serious" games.
2) Apple TV gets games. Apple releases a game pack for the
TV. Includes a BT adaptor (USB) for the ATV, a controller, and a couple free mini games. Extra controllers also available. Games for sale on iTunes, focus on party style gaming; beefed up board games, mini-game filled titles (like WarioWare/Mario Party). I think the controller will be a one-handed job, like the Wii main controller, without the motion sensitive bit (to expensive/complex for the market they would want to get). Hold it in your hand like a remote, D-pad under your thumb, a main button under your index finger, second button by the D-Pad.
3) Games on the Mac. Apple launches a Yahoo Games/PopCap style division. All casual games, like Snood, Zuma, card games, etc. Some Apple made titles, some exclusive third party stuff, some ported to Mac games. Everything sold, installed, managed, etc through iTunes. A 'click here, confirm purchase, game downloads, installs, and then gives you a friendly message reminding you how to launch it (which is just to go to the games "playlist" in iTunes and click the title you want)' service. Very very simple to find, buy, download, install and start playing. This is what the casual market wants. Fixed price structure similar to the iPod with $5 and $10 games.
Someone needs to get Dragon Lair on the iPod ASAP. I never thought about it, but it's pretty much the perfect platform for that style of game. Good video capabilities (Dragon Lair was based on a Laser Disc movie system, for those of you who don't remember it), great sound, 4-way controller... it's just to good of a match.
1) iPod games "grow-up". Not in the lame, "OMG I WANTZ MATURE GAMES WHERE I KILL EVERYTHING" way. I mean they start moving beyond the simple puzzle/pong-derivative games. Those are fun, and they still need to offer those (at that can't-resist-$5 price), but there's room in that market for an RPG, an adventure game, I'd LOVE to see a Dragon Lair type game, or even Dragon Lair, etc. Basically, two levels of iPod games, $5 pick up and plays, $10 "serious" games.
2) Apple TV gets games. Apple releases a game pack for the

3) Games on the Mac. Apple launches a Yahoo Games/PopCap style division. All casual games, like Snood, Zuma, card games, etc. Some Apple made titles, some exclusive third party stuff, some ported to Mac games. Everything sold, installed, managed, etc through iTunes. A 'click here, confirm purchase, game downloads, installs, and then gives you a friendly message reminding you how to launch it (which is just to go to the games "playlist" in iTunes and click the title you want)' service. Very very simple to find, buy, download, install and start playing. This is what the casual market wants. Fixed price structure similar to the iPod with $5 and $10 games.
Someone needs to get Dragon Lair on the iPod ASAP. I never thought about it, but it's pretty much the perfect platform for that style of game. Good video capabilities (Dragon Lair was based on a Laser Disc movie system, for those of you who don't remember it), great sound, 4-way controller... it's just to good of a match.