Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Good question. Definitely not 500. Less than 100, but more than 25 I'd say. Guess = 45


Why not 500?
4000 developers ranging from newbies to full developers shot.

A couple of game engines are ready to build for iPhone. So you could see 50+ native games.
There are thousands of WebApps existing and you see 100+ of these translating to Native apps ready for day1.
Plus those that are just bundled WebApps like little javascript games. another 100+

Then there are the Jailbreak Apps who had a bit longer than the rest for development. They would have 50+ Apps ready for general use, not including those that aren't needed once you have app store.

Then there are productivity apps which could be low in number but still maybe 50-100, from companies that would have loved to do apps earlier but wouldn't touch Undocumented API's.

I think <200 would be low, 300-500 about right, 500+ impressive.
 
Apple says 4000+ on launch day. When I heard this I was like HOLY ****!!! and peed myself with excitement. :D And yes business week says it. http://www.businessweek.com/technol...=technology_technology+index+page_top+stories
Also engadget... I don't wanna look it up. Google it.

No they didn't say 4000 apps on launch day. I was there. Jobs said 4000 developers. Period. Some devs will have multiple apps. Most won't have anything ready. 3-4 months is just too little time for a lot of apps, especially considering that only maybe 2 months of that was a constantly changing SDK. And testing? You get 5 devices (according to the reports) - that's not enough for real world testing.

I say that even if you have apps ready for day 1, some devs will wait until they can test it better.
 
No they didn't say 4000 apps on launch day. I was there. Jobs said 4000 developers. Period. Some devs will have multiple apps. Most won't have anything ready. 3-4 months is just too little time for a lot of apps, especially considering that only maybe 2 months of that was a constantly changing SDK. And testing? You get 5 devices (according to the reports) - that's not enough for real world testing.

I say that even if you have apps ready for day 1, some devs will wait until they can test it better.

NOTHING BUT LIESSS!!!!! :eek: :p You're probably right.. oh well.
 
I say that even if you have apps ready for day 1, some devs will wait until they can test it better.

Why test it better yourself, when you can release it and have hundreds/thousands of other people test it for you... :)

Any developers who have a chance to submit for the opening of the store, should do it, even if their apps have a few bugs. Otherwise someone else may beat them to it.

Especially if they are free or cheap ( $5-$10 ) and useful. I would pay $10 for an app I really wanted and not mind sending in bug reports to make it better...I'm not counting on my Touch to pay bills or calculate taxes or anything important like that anyway.

What are the chances one of these apps could kill an iPhone? I am assuming there is no chance or Apple would be liable because they deliver the SDK?
 
What are the chances one of these apps could kill an iPhone? I am assuming there is no chance or Apple would be liable because they deliver the SDK?

Pretty much the worst thing an app can do is purposely drain the battery quickly while it's running, but even then all you have to do is press the Home button to end it.
 
less than 5 days to finish my app :eek: and still have 2 major bugs left :mad: Ah well, bring on the App Store :cool:
 
Vett

I just hope there is a formal vetting process so that there aren't 10k programs and they are all junk.
 
I just hope there is a formal vetting process so that there aren't 10k programs and they are all junk.

I think a large part of that process was simply not letting in all 25,000 developers that applied. With only 4000 developers able to submit anything to the app store, many of which won't, I think the absolute maximum number we would see on the first day is 1000. Even that number would be a stretch though. My official guess is 200.
 
I'm guessing roughly 500 Apps available on July 11th.

I doubt it'll be available before the "push notification service" is released.
We're definitely going to be seeing AIM's official IM App on launch day, and it's going to be free. They wouldn't of shown it in the App Store if it wasn't going to be there at launch. However, Push Notification Service will be added to this App through an update in the future (obviously).
ScreenHunter_02Jul030021.jpg
 
i'd be surprised if there's more than 100 apps on day 1 (but pleasantly surprised)

they don't need more than 100 apps - the app store will look like it has a fair amount of content with that many, and it'll allow them to slowly trickle out more apps over the coming weeks
i'm guessing it'll be much like music on iTunes with new apps added on tuesdays?

so they'll have 100 available on the 11th
then another 100 appear the following tuesday and the next tuesday etc

the last thing apple wants is to put 500 apps on the store on the 11th, and then not have any more submissions from developers for another few months - they'll want to keep a steady stream of updates to the apple store, and to do that, they'll need to throttle the amount that get uploaded each week
 
I'm an individual developer that got accepted in the program also (no prior mac coding history, but I've done mobile before). I honestly have NO idea what kind of APP would be best to develop...I'm sitting here with the Beta SDK and XCODE open waiting for an idea to come to me, but I'm lost. I have 4 days to do this, so help me MacRumors! Give me an app idea and you can see it on day 1, assuming it's nothing TOO fancy!

;-)
 
I'm an individual developer that got accepted in the program also (no prior mac coding history, but I've done mobile before). I honestly have NO idea what kind of APP would be best to develop...I'm sitting here with the Beta SDK and XCODE open waiting for an idea to come to me, but I'm lost. I have 4 days to do this, so help me MacRumors! Give me an app idea and you can see it on day 1, assuming it's nothing TOO fancy!

;-)

Is it possible to create a program that blocks calls? For example you could block calls from numbers where caller's phone number isn't shown to recipient (telemarketing etc).

Maybe you could surf the websites of other mobile phones to see what apps are available to get some ideas.

I would surely buy an app which measures the distance based on GPS. This would be useful for jogging and biking.
 
I would surely buy an app which measures the distance based on GPS. This would be useful for jogging and biking.

Great idea! This is something I, too, would buy. And maybe you could extend that so that you could draw a line/sling in say Google maps and see the distance of that line in real life.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420.1 (KHTML, like Gecko) Version/3.0 Mobile/4A102 Safari/419.3)

how much will the battery suffer when running apps?
will it be worse than playing a video or surfing with wi-fi?
 
how much will the battery suffer when running apps? will it be worse than playing a video or surfing with wi-fi?

I can't imagine that it would be worse. When you think about it... Music, Calendar, Contacts, Maps, Mail etc. etc. are all just "apps" and your iPhone battery lasts for X amount of hours when using these.

Little apps that are self contained and require no use of WiFi, video, audio or GPS would consume less energy than say Mail or the Music app, as these are using WiFi and Audio hardware respectively.

Something like a free-form databse app would not really uses any of the above resources, so would use very little energy IMO.
 
Great idea! This is something I, too, would buy. And maybe you could extend that so that you could draw a line/sling in say Google maps and see the distance of that line in real life.

And it could track your 'distance traveled' via GPS, WHILE you are running/biking/etc.
 
SLINGBOX! SLINGBOX SLINGBOX!

I know apple wants to make lots of money off iTunes...but if Slingbox doesn't get apple support soon (they were denied into the dev. program) I'm gonna shot someone! Slingbox Mobile is by far one of the coolest apps out there for phones right now.
 
SLINGBOX! SLINGBOX SLINGBOX!

I know apple wants to make lots of money off iTunes...but if Slingbox doesn't get apple support soon (they were denied into the dev. program) I'm gonna shot someone! Slingbox Mobile is by far one of the coolest apps out there for phones right now.

It's common knowledge that apple only just break even on iTunes. It is used to drive hardware sales.

-----------------------------------------------------------------------------------------

I can't wait for Super Monkey Ball! :)
 
Step counter

Make a step counter using the accelerometer API... people love those things that count how many steps they take in any given day. Just give it an on/off switch and a counter display... if you want to get fancy, store their daily count in a SQL table, and provide a chart to show their daily average, weekly/monthly etc.


I'm an individual developer that got accepted in the program also (no prior mac coding history, but I've done mobile before). I honestly have NO idea what kind of APP would be best to develop...I'm sitting here with the Beta SDK and XCODE open waiting for an idea to come to me, but I'm lost. I have 4 days to do this, so help me MacRumors! Give me an app idea and you can see it on day 1, assuming it's nothing TOO fancy!

;-)
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.