Epic would need to raise their rate if they were to match Apple's 15 percent rate. Epic only charges 12 percent.
From their FAQ:![]()
Publish Apps, Games and Software on the Epic Games Store.
Learn how to publish apps, games and software on the Epic Games Store to access over 100M players on PC and Mac.www.epicgames.com
What’s the catch? Is this 88% revenue share a special introductory rate?
There is no catch; the 88% share to the developer is the permanent rate. Epic’s 12% share covers the operating costs of the store and makes us a profit.
The catch is that Apple has aggregated the best spenders in the industry thanks to the iPhone. This means that iOS users in general tend to have more spending power and are more amenable to purchasing apps.
This is the value that Apple brings. They help grow the pie and increase the revenue that developers would otherwise earn, and I dare say that developers are still better off even after the 30% cut.
Epic brings no such utility to the table, and their App Store has only bare bones functionality. It’s easy to charge less when you are doing and providing less for the money.
That’s the catch.