Wait, what? The downloads page is going away? After all this time? It's been around since before OSX! This makes me sad, lonely and
. It's sorta iconic as it was meant to be something to exhibit what the mac was truly capable of and bring the community together. Seeing it go away is kinda heartbreaking, like losing the the Happy Mac or the Technicolor Apple, except even worse since it actually has a practical day to day purpose other than sentimental familiarity. Dare I say it's almost as if we're losing Mactracker or even worse, the Macrumors website itself?
's really sellin' out. I mean, they don't even want to play with us at Macworld anymore. I can understand if Steve can't make it in poor health, busy with disney/pixar or whatever but they have more than one employee, don't they? 
But yeah, getting back on track here I used to find all sorts of neat stuff on the downloads page, especially games since they're so scant and few between. I mean, just The Battle for Wesnoth alone is a game I played for years...
I'm just about ready to swear off of downloadable content altogether myself with all this overbearing DRM nonsense but back in the day I thought shareware was a fabulous idea. Try something out, pass it along to friends, get exposure and then have everybody pay a one time fee to unlock its full potential using a personal key that served as a PoP and could be used at any time.
I'd have bought quite a few things if I actually had my own payment method back in the day but as things are I only ever really bought one piece of shareware, (not counting the Humble Indy Bundles): Escape Velocity Nova. I had to work out a deal with a friend to buy it on his credit card and in his name since he wasn't sure if he could put it in mine but I did it quite gladly. I actually bought it because I liked the original Escape Velocity but never had the chance to pay for it back in the day and I abused the heck out of the fact that the only thing that was locked out of the demo were plugins. It's probably for the best that things worked out the way they did though since Classic was on its way out. Albeit at the same time, I wish I could've given my dollars a voice: Maybe today's market would be somewhat different if more people did.
Finally if I'm following this topic right, it sounds like the Mac OS X software option goes away, to redirect us to the App Store, where there's no free stuff? Does this mean we'll have to pay for bugfixes, security patches and new iTunes versions? Totally bogus if so man. I mean, the first two are largely screwups on their part for stuff we already bought and the third makes them its own money via sales comissions... I seriously hope Apple has the good sense to make an exception for themselves at the very least.

But yeah, getting back on track here I used to find all sorts of neat stuff on the downloads page, especially games since they're so scant and few between. I mean, just The Battle for Wesnoth alone is a game I played for years...
MacAddict said:Who actually pays for shareware? Once in a blue moon someone "claims" they do. Maybe 1 time did I find a piece of shareware that I really felt like I should send the developer a "donation." If you make shareware, you'd probably make more money using the app store and selling for a buck or 2 than you do now.
I'm just about ready to swear off of downloadable content altogether myself with all this overbearing DRM nonsense but back in the day I thought shareware was a fabulous idea. Try something out, pass it along to friends, get exposure and then have everybody pay a one time fee to unlock its full potential using a personal key that served as a PoP and could be used at any time.
I'd have bought quite a few things if I actually had my own payment method back in the day but as things are I only ever really bought one piece of shareware, (not counting the Humble Indy Bundles): Escape Velocity Nova. I had to work out a deal with a friend to buy it on his credit card and in his name since he wasn't sure if he could put it in mine but I did it quite gladly. I actually bought it because I liked the original Escape Velocity but never had the chance to pay for it back in the day and I abused the heck out of the fact that the only thing that was locked out of the demo were plugins. It's probably for the best that things worked out the way they did though since Classic was on its way out. Albeit at the same time, I wish I could've given my dollars a voice: Maybe today's market would be somewhat different if more people did.
Finally if I'm following this topic right, it sounds like the Mac OS X software option goes away, to redirect us to the App Store, where there's no free stuff? Does this mean we'll have to pay for bugfixes, security patches and new iTunes versions? Totally bogus if so man. I mean, the first two are largely screwups on their part for stuff we already bought and the third makes them its own money via sales comissions... I seriously hope Apple has the good sense to make an exception for themselves at the very least.
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