I said on Macrumors before and at the AVP announcement that it would fail because VR as a consumer product is fundamentally flawed. Apple chased people into the market with a me too product.
Now these silly glasses… that will be another failed product and another me too product. Nobody wants to wear glasses and the paradigm itself is limited.
I have also attacked Apple’s potential foldable smartphone, another me too product, in this thread:
Cook… spending money on R&D and producing very little in the way of successful new products alongside complicated product lines. Cook is John Scully all over again.
You don’t seem to understand Apple’s preferred approach to hardware business being innovative instead of inventive.
Apple isn’t concerned being the first to do such things, but the ones who do something others did already with profound execution toward commercial or profound success and impact for the target market segments of the products.
The Vision Pro was
never a mainstream product just like Apple’s other prosumer products it is deliberately most compatible and complimentary to.
Foldable and spatial computing headsets align and resonate the most with the prosumer market that than trickles down to mainstream as the market bears.
Glasses will align and resonate most with the mainstream market that has absolute additive benefits to their entire mainstream ecosystem they are absolutely taking their time to capitalize and exploit their well thought-out closed hardware ecosystem.
Allowing the market be created and field tested by alternatives more than makes sense for them to then create higher-end experiences and features of what resonates the most with their iconic supply chain advantages and stockpiles of money.
The markets for foldables and spatial computing absolutely exists with the technology and software prerequisites being decades in the making.
The idea of phones being pocket computers always necessitated tech like flexible OLED displays to mature to enable expandable pocket computers more versatile than slab phones and tablets will ever be.
The idea of hands-free and private personal computing has always been associated with making spatial computing viable.
Pictorial contents such as photos, videos, and interactive entertainment such as FPS and isometric games has always needed spatial depth to be experienced better and with more substance.
It’s blatant, benign tech illiteracy or disregard of computer science—especially human computer interaction—to suggest otherwise.