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Apple manufacturing partner Quanta Computer has teamed up with Israeli-based augmented reality company Lumus to manufacture lenses for smart glasses, reports Bloomberg.

Lumus designs displays for AR glasses and will use Quanta for manufacturing purposes. In an interview with Bloomberg, Lumus CEO Ari Grobman said Quanta, which led a $45 million investment in Lumus in 2016, will also be able to produce AR lenses for other tech companies.

totemvrvana-800x578.jpg
Totem headset from VRvana, the virtual reality company Apple recently purchased

The partnership will result in more affordable lenses for wearable augmented reality products, lowering the overall cost for future products. "Quanta has suggested that full AR headsets would be priced for less than the cost of a high-end cell phone. That's a big deal," Grobman told Bloomberg.

It's not clear if Quanta and Lumus are working with Apple on a future augmented reality headset or smart glasses, but it is a possibility as rumors suggest Apple has a wearable augmented reality product in the works.

The latest rumors indicate Apple is developing an AR headset with a dedicated display, a built-in processor, and a reality operating system called "rOS." Apple is still in the prototyping phase and is exploring different input methods like touch panels, voice activation, head gestures, and more, and it is exploring the types of applications where such a product could be used.

Apple has an aggressive timeline for its augmented reality headset and is aiming to finish development by 2019 ahead of a 2020 release, but there could be delays and changes to the product as work continues.

Article Link: Apple Supplier Quanta Computer Teams Up With Lumus to Make Lenses for Augmented Reality Smart Glasses
 

D.T.

macrumors G4
Sep 15, 2011
11,050
12,460
Vilano Beach, FL
Why does the article use a VR headset for the picture? AR and VR are not the same...

It's just a A=B, B=C, then A=C sort of thing. Basically the article is about AR, and a partner of Apple's doing some fabrication for AR tech for some other company, so it's +very+ peripherally related to Apple, so I guess to give it a little more context they tossed up a pic of a VR HMD from a company Apple acquired, i.e,, if Apple is acquiring tech on this area, and a partner is making tech for other companies, then [...]
 

jmgregory1

macrumors 68030
I see VR as stalling out as a technology, in its current form requiring headsets that separate you from your surroundings, because they are so insular and only allow for your being part of the digital world while wearing a headset. They might be great for gaming, or maybe for some high tech work function requiring an immersive experience, and of course for porn where being removed from reality is what people expect / demand. But I would doubt they'll ever become anything more than that.

AR on the other hand is a great play between reality and digital, where you can be part of both worlds at the same time.
 

mrapplecored

macrumors newbie
Oct 30, 2015
24
19
I wonder if the cost savings mentioned above will be eaten up by Apple and their "profit margin" and the end device will cost the same, or usually in Apples case, more, to make it a premium Apple product.
 

Stella

macrumors G3
Apr 21, 2003
8,838
6,341
Canada
VR has its usages. Sometimes you want your surroundings completely separate. VR is good for training simulators.

AR - not always suited. You don't always want your surrounds to be involved.

Both are different, and have their advantages and disadvantages.

I see VR as stalling out as a technology, in its current form requiring headsets that separate you from your surroundings, because they are so insular and only allow for your being part of the digital world while wearing a headset. They might be great for gaming, or maybe for some high tech work function requiring an immersive experience, and of course for porn where being removed from reality is what people expect / demand. But I would doubt they'll ever become anything more than that.

AR on the other hand is a great play between reality and digital, where you can be part of both worlds at the same time.
 

Foggydog

macrumors 6502
Nov 8, 2014
408
492
Left Coast
Does anyone really want to put this bulky headpiece on?
If nobody can design a very slim device that looks futuristic, then I’m definitely out.
 
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jjudson

macrumors 6502a
Sep 20, 2017
713
1,535
North Carolina
VR has its usages. Sometimes you want your surroundings completely separate. VR is good for training simulators.

AR - not always suited. You don't always want your surrounds to be involved.

Both are different, and have their advantages and disadvantages.

Actually, Augmented Reality has tremendous potential, I think even more so than VR. Augmented reality has a huge number of potential applications in the industrial world, where melding reality with simulation can help workers perform complex tasks with little training. As an example, in a utility setting, a worker can drive up to a substation that has a control system failure, don a pair of augmented reality glasses which would link to the truck's GPS and cellular network system. The system then senses where the worker is through GPS, then uploads documentation and video to the worker's backpack computer and headset. The worker can then go to the control panel, and without even being fully trained on the repair job, have everything they need at their fingertips -- and eyeballs -- to help them complete the repair quickly and safely. They can even talk remotely to tech support reps through their headset to help them with more complex repairs.

Virtual reality has a tougher future. I'm looking at them like I looked at 3D glasses for TVs. Cool, but not particularly necessary. VR makes what you're looking at seem more real, and provides immersion, but they still can't push past the need for your own body motion to meet up with the visual immersion. Doom VR is a good example. Shooting everything you see is cool when you're in the world, but the running around and pushing on things is still a missing sensation. On top of that, the resolution is still lacking, and the screen-door effect is very noticeable. Until the visuals become crystal clear, even visual immersion leaves one still connected to the real "outside" world.

I'm thinking we'll see a number of VR glasses sitting in the cabinet, gathering dust alongside the old 3D glasses very soon. But AR has a very promising future ahead of it.
 

lincolntran

macrumors 6502a
Jan 18, 2010
843
471
If Apple put the power of their A-series chip in their glass/headset....it'll be amazing.
 

NinjaHERO

macrumors 6502a
Aug 29, 2008
972
1,253
U S of A
I want to look down at a surface, see a virtual keyboard, and have the glasses track my finger movements so I can type. Obviously no tactile feedback. But seems so cool and futuristic.
 

Unami

macrumors 65816
Jul 27, 2010
1,350
1,556
Austria
Why does the article use a VR headset for the picture? I get that they purchased a VR company, but AR and VR are not the same...

it‘s an AR-headset - just look at the lenses on the front.

although i think, the new buzzword for AR that does more than just „augment“ your view is „Mixed Reality“.
 

Unami

macrumors 65816
Jul 27, 2010
1,350
1,556
Austria
I'm thinking we'll see a number of VR glasses sitting in the cabinet, gathering dust alongside the old 3D glasses very soon. But AR has a very promising future ahead of it.

imho the effect of VR is way more intense than 3d glasses. whenever i let people try my psvr, they are blown away by it - in spite of it still being a very first-gen product with lacking graphics, not enough resolution, limited controllers that don‘t track very well, irritating cables, short and often bad „games“ and a bulky headset. most of those people would have never even tried VR by themselves, so it‘s a really hard sell. i could really see it catching on, if more people tried it and bought it, but as it stands now, they don‘t. and there’s also the problem of being isolate and shut away from reality - vr porn is just awkward.

so there‘s not much incentive for developers to make triple-a games for it and there are not enough vr-headsets sold to drive the technology. if the headsets were way smaller, wireless, if graphics and resolution were better and one ps4/pc/... could drive multiple headsets and there was more quality software,...

also, playing something in VR takes much more effort than just lie on your couch and play a good old 2d game. not being able to „touch“ things or really move in space doesn‘t bother me that much. sure, that would be even better, but it’s already way better than playing on a screen.

but you‘re absolutely right, AR got much more use-cases in the real world than VR, which is probably limited to gaming, e-sports, entertainment, training and therapeuthic use.
 

jjudson

macrumors 6502a
Sep 20, 2017
713
1,535
North Carolina
vr porn is just awkward.

You know, it's funny you say that. I admit I checked it out (come on, you all have), and it really has a creep factor. There's a reason why regular porn dropped the talking and just went with the action. With VR porn it seems that the providers think you want some bubble-head, bad-acting, fake-moaning "actress" talk you to death with creepy talk that takes you out of the immersion and into the "this-makes-me-feel-uncomfortable" world.
 
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