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This is the top secret project that Devs (Hulu) have been working on. The bowling ball is determinism. The pins are our multiple realities. Our perceived control over the ball is what we call "free will".
 
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This is the top secret project that Devs (Hulu) have been working on. The bowling ball is determinism. The pins are our multiple realities. Our perceived control over the ball is what we call "free will".

Project Dolores? Maeve would be the Pro version.
 
It’s all but confirmed at this point that this is how you’ll interact with Apple’s AR OS. Two things confirm this from iOS 13.4:

1. cursor support on iPad with the ‘snapping’ of the cursor onto buttons and elements. The snapping helps with accuracy issues as people will use the remote to point at buttons in the arOS. Apple will use similar tech for the AR cursor system.

2. in iOS 13.4 Apple now let’s you *DRAG* the little selection pill at the bottom of the “Years - Months - Days” selector in the Photos app. This is significant because gestures like dragging are heavily used in AR apps in order to induce a sense of weight and tactility. They’re optimizing those menus to be AR compatible.

I think it’s safe to say at this point that the OS will use a 3D pointer remote like on Oculus. Reaching out and touching things with your hands is cumbersome and embarrassing in public. A small remote you can flick around in your hand to select stuff is a lot more subtle and faster.
 
Incorporate AR and VR capabilities with Do Not Disturb While Driving. Make a rule that prevents AR/VR capabilties from being accessed for 30 minutes even after the user selects "I'm Not Driving".

I'm not sure how this relates to my post that you quoted. I was talking about pedestrians swinging their arm playing AR bowling and the end of the swing putting their arm in the path of traffic.

AR has lots of potential benefits for driving. Sat Nav for example, showing directions overlaid on the road so that the driver doesn't have to look away from what is in front of them. Then other things such as detected threats in real space, and seeing through the car structure for a better view (some prototypes have already been shown, cameras see what is blocked by the bonnet (hood in America) and pillars then overlay that so the driver has an unobstructed view). AR capabilities do want to be active when driving, although only selected ones.
 
Given that they are definitely going to target a more general consumer, I doubt it's going to be anything like what Valve puts out.

Also just a general note to everyone, there are a lot of good VR sets out there right now, especially if you're looking to use them for gaming specifically. With Half-Life Alyx really pushing this type of gaming forward (the requirements for the game aren't all that crazy, you can get by with a dual core AMD processor), now's a great time to get into VR. The Samsung Odyssey + is a great option and is always on sale (typically over 50% off).
Seems to me, if something's always on sale, then it's never on sale. It just has a misleading price.
 
Seems to me, if something's always on sale, then it's never on sale. It just has a misleading price.
I mean, it's definitely more of a $500 VR kit. It's no a cheap feeling or cheap functioning set at all. Doesn't change the fact that it's a fantastic price for what you get with it.
 
Portal 2, for example, no longer runs on macOS. While some games did get ported over to the Mac, Apple dropped support for them after a few years.

I feel like we're going to see a funeral for macOS within a few years... how many more upgrades can iPadOS get before it becomes completely silly that macOS still exists?
 
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