If you didn't know they dictated what apps could be installed that when you bought the computer then I'd say you have a point.it's insane that Apple can tell me what I can install on MY phone.
If you didn't know they dictated what apps could be installed that when you bought the computer then I'd say you have a point.it's insane that Apple can tell me what I can install on MY phone.
Many Apple stores around the world aren't actually in "malls"...there is a world outside the USA you know...
And before you say "Let them build their own buildings then"...they have in many cases. But as theotherphil said, they are paying for the privilege of using somebody else's infrastructure. If the rent is too high...they don't open a store there...simple!
They don't. It costs money to register as a developer. The issue is Apple insisting on charging a flat 30% on top of that regardless of how much or how little value and support they actually provide. I can totally get onboard with Apple taking a cut, but 30% seems steep in instances where they do nothing but host the app in the store.I actually agree with Apple. Devs can't expect to market their apps on apples platforms for free, expect Apple to pay for all the infrastructure and not be willing to share their profit. Go apple. Hey should be named Bye instead.
They don't. It costs money to register as a developer. The issue is Apple insisting on charging a flat 30% on top of that regardless of how much or how little value and support they actually provide. I can totally get onboard with Apple taking a cut, but 30% seems steep in instances where they do nothing but host the app in the store.
So you’re against reader apps then? Netflix, Spotify, Amazon etc. should all have to share their profits with Apple?I actually agree with Apple. Devs can't expect to market their apps on apples platforms for free, expect Apple to pay for all the infrastructure and not be willing to share their profit. Go apple. Hey should be named Bye instead.
see post #422 forthe best I’ve read about the 30% seems steep
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Apple Threatens to Remove Email App 'Hey' From App Store Over Lack of In-App Subscription Option [Updated]
Incidentally, Neil Cybart (of AboveAvalon) will be addressing this tomorrow, and I will see if I can chime in with additional information with regards to this. However, in a much earlier article, he estimates that the App Store has a 10% margin. It may still seem like a respectable amount, but...forums.macrumors.com
If I offered to build you a house and wash your car for a hundred grand, would you be taken aback if I said washing your car would still cost a hundred grand even if I didn't build you a house first? It's a crude analogy but I think it gets my point across.
While Microsoft 365 is a formidable and dominant player, Basecamp isn't unknown in the enterprise market and as Slack proved, a good product can carve a marketshare.An enterprise would never go with a tiny company like that. Office 365 blows it out of the water and has all the features listed and more. So this product really is for tiny companies or consumers.
Yes I know that I live in it.
Again I will reiterate, Apple uses every tax avoidance scheme they possibly can. The idea that they are more than happy to pay their way is hilarious...
- Between 2008 and 2015, Apple earned $305 billion before taxes, and paid a foreign tax rate of only 5.8%during this time.[vii]
- Apple was able to achieve this low foreign rate by shifting a large portion of its profits into its three Irish subsidiaries.[viii]
- A Senate investigation in 2013 found that two of Apple’s Irish subsidiaries were structured so that, for tax purposes, they weren’t “residents” of either Ireland or the U.S., allowing them to pay almost nothing to either country.[ix]
OK tell me what this developer did that they deserve to be removed from the App Store?
Saying that Apple’s App Store policies shouldn’t be arbitrary and should be consistently enforced is not saying anybody deserves special treatment.
No one has ever accused Apple of doing things exactly how the customer wants it. But there's a difference between that and being user-hostile.
Only if your app didn't rely on any sort of remote anything, which is becoming increasingly rare. A calculator could keep working forever, an email client probably wouldn't.
I know, if I limited my opinion to the scope of your argument then we'd both end up being wrong. I'm explaining to you why this situation is not the ideal fairytale world you're making it out to be.
And, like I said, when that day comes I'll walk away. I think I was pretty clear on that. I know exactly where I'd go because there isn't exactly a huge range of commercially viable options to pick from.
Complaining isn't just saying people aren't entitled to their opinions, it can be as simple as general whining. Here are a couple of examples:
I feel like this exchange has reached its conclusion, so respond if you want but I probably won't anymore.
Ugh. If this crap keeps up, I'm going to end up with a f*ing Android.
It's MY iPhone, not Apple's. They need to allow alternative app stores and sideloaded apps. And if they don't, the EU needs to force them to do it or boot them out of the entire European market. That would hopefully be enough of a penalty that they'd open up.
I'd love it if the US government would fix this garbage, but they're too in the pocket of business to do anything.
And I don't care AT ALL about some stupid email app, but it's insane that Apple can tell me what I can install on MY phone.
Apple use every tax avoidance scheme in the book. The idea that they are more than happy to pay their way is laughable
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Fact Sheet: Apple and Tax Avoidance
Apple is the most valuable public company of all time with a market value of more than $800 billion. Last year, it cleared $45.7 billion[iii] in profits after taxes, making it the most profitable company in the Fortune 500 for the third straight year.itep.org
While I understand that you and others think 30% is too much, which of course is a totally subjective thing, the reality is Apple never promised to build developers a house. It's one thing to promise x+y for price z and then renege and only deliver y; it's quite another to promise x for price z and then deliver x as agreed upon.
I'm a software engineer. I know all about servers and bandwidth. The $5 is just an exaggeration (but it's not too far off for most apps).
Bandwidth is cheap as hell. The cost to download or upload something is minuscule when compared to 30%. This is now especially true with CDNs and serverless functions that can scale to "infinite" instantly and scale down to zero when it's not in use.
In addition, if Apple doesn't want to host your app, I will create a scalable service today to help apps host their app downloads updates. No developer would create its own app hosting solution. They'll just use one from someone else.
99.99% of developers would prefer to pay app hosting fees than to pay 30% of their revenue to Apple.
Don't worry about app hosting. It's nothing and it's easily replaceable.
Imagine Walmart was the only store and you had to pay 30% to sell your items or not have them available at all. Thats the issue here, it's not like you can distribute the app outside the App Store.
Incidentally, Neil Cybart (of AboveAvalon) will be addressing this tomorrow, and I will see if I can chime in with additional information with regards to this.
However, in a much earlier article, he estimates that the App Store has a 10% margin. It may still seem like a respectable amount, but remember that revenue is derived from 0.3 x app revenue (a variable), while costs are fixed (man hours).
Any change in the App Store cut would cause revenue to decrease quite significantly, but costs remain the same, so this means that net profits would drop at a much faster rate. So I don’t think there is much leeway to decrease this 30% / 15% cut by too much if we expect the App Store to break even in the very least.
So yes, I know it may sound ridiculous that I continue to stand up for a trillion-dollar company who probably earns more in an hour than I ever will in a lifetime, but I do think that too many people are blindly jumping onto the Apple-hate bandwagon without fully considering all sides.
In the very least, I have yet to see anyone suggest a viable alternative cut, much less justify convincingly why we should settle on that number (be it 5% or 15% or whatever) other than “it just sounds fair”.
As was stated elsewhere, 70% of something is better than 100% of nothing.
Apple has aggregated the best customers, who have a much higher propensity to spend on average. This is why the iOS App Store brings in more money than the google play store despite the later having a much larger user base.
They can try to bring their best apps to android. If I lose LumaFusion, I am not going to switch because there is no android equivalent of the iPad Pro to run said app on. And the developers know that there simply isn’t a large enough android user pool to market a $20 app with an optional subscription for additional resources.
Besides, it’s not like these developers aren’t making money on iOS. They are, and along the line, some dynamic changed and they now feel that they are entitled to a larger share of the profits.
I just feel that there’s a lot of nuance that has gotten lost in the near-universal rush to condemn Apple, and it’s not helping the conversation any.
Up front I will say I absolutely hate the SaaS model... though I am softening to it somewhat. I am not sure this email client is just a client though. It has a network backend, etc. that you are also renting. Apple's own guidelines allow an exception for cloud storage services, which, arguably an email server is.
OTOH although they provided a list of apps that didn't comply and were still allowed, the big one I can think of, Outlook 365 (and other Office 365 apps) actually implemented Apple's IAP to subscribe to Office 365. Which includes cloud storage and access to the apps, including an email client. (Though the apps are completely free if used on a small screen device - but you also don't need a 365 account).
I guess for me the difference is, is the app just a front end to a server backend that is doing the processing, or is the app doing the processing and its just a regular email server? Obviously its doing some processing in writing and receiving emails, though no different than spotify or netflix allowing you to create playlists/watchlists and interact with their service.
If its purely a web email service and their backend is doing their fancy filtering, etc. rather than the actual client, it probably shouldnt need to offer IAP. On the other hand if the client is doing the processing than I think it should need the IAP.
All that said, if all the main processing is truly done on the server, they should really just provide a webapp to access their service.
Yes I know that I live in it.
Again I will reiterate, Apple uses every tax avoidance scheme they possibly can.
If I offered to build you a house and wash your car for a hundred grand, would you be taken aback if I said washing your car would still cost a hundred grand even if I didn't build you a house first? It's a crude analogy but I think it gets my point across.
Crude isn’t the right word. Completely irrelevant, devoid of any logic, and not at all getting your point across are more accurate.
Apparently that wasn't as simple as I thought. The point I'm trying to make is that Apple offers developers A+B+C for price X (30% of revenue). For smaller devs, that works out to be a good deal. When a larger company already has an implementation of B+C, they only need A from Apple but are stuck paying the full price with no recourse (and let's be honest, if a service business doesn't have an iPhone app these days they will suffer badly, so let's not pretend that that's somehow a realistic option).
All I'm saying is that Apple might able to consider offering a more modular list of services for smaller splits of the revenue (i.e. A costs 12%, B costs 15%, C costs 10%). They could still make A+B+C more appealing to smaller devs buy selling the bundle at 30%, but for larger devs they'd get less pushback taking 12% for A instead of the full 30%.
This is simply NOT true! If you sign up as a Dev you know what you will get. So you do your due diligence and work out if you can survive/earn what you want on your projected sales at the rate given when you signed up. If you aren't making enough sales then your projections were wrong...you can't blame the platform for your App not selling. And if you say that you need to have a low price in order to sell...well...maybe your app wasn't that great...sorry...
To me, it’s the same argument as taxation.
While Apple probably is profitable enough to subsidise their own App Store, they don’t. If we look at the App Store as an independent entity, one cannot deny that it costs money to run, and a lot of it. Apple employs a ton of people to help vet apps and manage the platform, and the costs of managing all this is definitely more than what can be covered by the $100 annual subscription paid by developers. Then there are editorials and curated lists and the like.
Bottom line is - the App Store takes a ton of money to operate.
As such, it doesn’t seem unreasonable to me that since developers are the ones who have their apps hosted on Apple’s servers, and whose app submissions are requiring people to vet through them first, that they be the ones to help foot the bills involved in running the App Store.
We could argue until the cows come home about what a reasonable cut ought to be (30%? 15%?), it’s all academic. From an individual’s standpoint, of course I want to keep every last cent for myself and not pay out any more than I have to. That’s why companies like Apple employ lawyers to help them get away with paying the absolute minimum amount of tax they have to, while staying within the confines of the law. As the government, I wouldn’t be happy with it, and that’s why Apple is in hot soup with some countries right now.
Replace “government” with “Apple” and “Apple” with “developers” and you have the exact same scenario all over again. Apple is not obligated to run the App Store for free and at a loss (even if one can argue that it is the App Store and the thriving app ecosystem it enables which has made the iphone as popular as it is today). Money is required for its upkeep, and its citizens (ie: the developers) ought to rightfully share in its upkeep, loathe as they may be to fork out a single cent more than they want to.
And like any citizen, the only way to get out of paying tax is to either make no money (ie: free apps), or move to another country with a more favourable tax structure (ie: don’t release apps in the App Store; move to android). Otherwise, it feels weird to go in knowing fully well the rules, then turn around and cry murder when you knowingly flout the rules and get called out by Apple for it.
What Apple has done is unpopular, but I don’t see it as wrong.
And no, I don’t accept the “Netflix has been getting away with it, an exception can be made for Hey as well” argument. And then another app is going to want the same treatment, and then another, and pretty soon, you have more and more apps circumventing App Store payment rules, which in turn contributes less money to the running of the App Store, and I guess one can see how it quickly becomes a slippery slope.
Apparently that wasn't as simple as I thought. The point I'm trying to make is that Apple offers developers A+B+C for price X (30% of revenue). For smaller devs, that works out to be a good deal. When a larger company already has an implementation of B+C, they only need A from Apple but are stuck paying the full price with no recourse (and let's be honest, if a service business doesn't have an iPhone app these days they will suffer badly, so let's not pretend that that's somehow a realistic option).
All I'm saying is that Apple might able to consider offering a more modular list of services for smaller splits of the revenue (i.e. A costs 12%, B costs 15%, C costs 10%). They could still make A+B+C more appealing to smaller devs buy selling the bundle at 30%, but for larger devs they'd get less pushback taking 12% for A instead of the full 30%.
Regardless of all that, you can't escape the basic math of it: a skim off the top lowers the profits for developers, and that drives up prices. It's a percentage so the amount of money Apple takes increases even if you sell more units.
Good post - but taxation is not the only way. Developers could be asked to pay upfront for vetting costs - and could pay a fixed rate for number of downloads, etc. That way this would keep the App Store alive... without actually making profit for Apple because someone else had a good idea...
Yes, I understand your point as explained here. The earlier analogy made it sound like a bait and switch. I guess on a smaller scale, this is the same thing as, say, Microsoft Office being one price, whether you want one of the apps or all of them (or use other included services like OneDrive). Would it be nice if they offered people just Word for $15/year vs having to pay for the whole suite for $70/year? Yes, but that's probably never going to happen.