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Well GL has a WoW wannabe (Order & Chaos), least I hear it is one (never played WoW) where it is an online world with other players.

Cheap subscription fees too, .99 for a month, 2.99 for six I think (I wouldn't play it otherwise. I usually avoid online games cause of subscription fees cause I can't afford to get addicted and then pay something like 10-20 a month to keep playing).

Ah, Gameloft, figures they would have done a WoW clone. Not only with in app purchases (runes) but with a for of subscription too. I wonder how it works compared to what Apple is now allowing. They must be different things.
 
Stupid business model is stupid - news at 11. I can't understand what the hell Apple was thinking letting this sort of thing enter the marketplace.
 
This is not what it seems

This App is not doing something special that other subscription services on iOS do.
This is nothing more than a remote desktop app (like iswiffer or many others) that let you play flash games. This is just locked down to their own server and their own flash games optimized for touch. You must have internet access for this to work (like all other remote desktop apps)

This is not some new business model for the app store.

Pretty much Junk.
 
I didn't know that there were two Steve Jobs in the industry; because the Steve Jobs you're talking about definitely is not the former CEO of Apple Inc...

In the real world, Steve Jobs tried everything to prevent users from owning anything. Everything in Apple land is basically a subscription-based "ownership" model. If you want to stay in the game, you have to upgrade OS X every 18 to 24 months, because the older version won't be supported anymore --> Subscription. Then the hardware itself becomes obsolete and unsupported after five years (at the latest) and new versions of OS X or iOS won't run on it anymore --> Subscription. By design, you're supposed to obtain all your content through Apple's iTunes and the App Stores. While that's not necessarily a subscription-based business model, it certainly represents a total platform lock-in.

No, Steve Jobs never "pushed for the users' ownership of content". He always pushed for owning the user instead.

I think that there is a difference between a rental service and rapidly evolving technology. A good analogy would be a car. A rental car cannot be used once the rental term is finished. You must pay again if you want to drive the car again for another day. Buying the car, on the other hand gives you the right to drive it for as many years as you like, providing the maintenance holds up. Sure, you may not want to drive it past 6 or 7 years, but you can. There are many users still on Tiger or even Panther I'm sure who are satisfied with what they drive. Point A to Point B is sometimes enough.
 
I didn't know that there were two Steve Jobs in the industry; because the Steve Jobs you're talking about definitely is not the former CEO of Apple Inc...

In the real world, Steve Jobs tried everything to prevent users from owning anything. Everything in Apple land is basically a subscription-based "ownership" model. If you want to stay in the game, you have to upgrade OS X every 18 to 24 months, because the older version won't be supported anymore --> Subscription. Then the hardware itself becomes obsolete and unsupported after five years (at the latest) and new versions of OS X or iOS won't run on it anymore --> Subscription. By design, you're supposed to obtain all your content through Apple's iTunes and the App Stores. While that's not necessarily a subscription-based business model, it certainly represents a total platform lock-in.

huh? your OS X and hardware does not magically disappear and neither does your access to it after a certain period of time or if you dont pay any extra money after the initial purchase. you pay once, and that's it.

total platform lock-in = cohesiveness. life is busy as it is, would rather not run to 10,000 places to source for different things.


PS: i guess this subscription model can work for MMORPGs like WOW clones but for regular games, doesnt make any sense to me. especially the $0.99 games.
 
Steve Jobs wasn't in favor of subscription/rental services. He always pushed for the users' "ownership" of content, although he did bend a bit with movies and print media.
Actually like other instances in the past, it was just a ruse until he could setup a way to grab the cash. In a copy cat move he labeled iCloud free. Anything but, will be the legacy of Steves Cloud.

Apple & Free just doesn't compute.
 
Actually like other instances in the past, it was just a ruse until he could setup a way to grab the cash. In a copy cat move he labeled iCloud free. Anything but, will be the legacy of Steves Cloud.

Apple & Free just doesn't compute.

Give it a rest. Your conspiracy theories really have no basis in fact and are pure delusion...
 
Ah, Gameloft, figures they would have done a WoW clone. Not only with in app purchases (runes) but with a for of subscription too. I wonder how it works compared to what Apple is now allowing. They must be different things.

That I can't tell you. I know you can pay for extra months in game and unlike my other experience with a GL freemium game, it seems you can advance without buying the extras (runes) where as their Gran Turismo clone which is a total freemium model you'd have to be very patient and really squeeze out every xp you can get to advance past level 10 or so without paying (at least now they introduced watch a video or play multi player to get extra cash, and they have two types of cash plus xp you can pay for and they are very stingy in game of rewarding any of those three. I on principle would have paid for the game, it's a very good game imho but on principle since they used such an abusive model that gets very expensive very quick, they even have an in game purchase that will cost you 100 dollars but you only get either xp, cash, or gold, you dn't get all three, and you can't use one for all either... anyways, I absolutely refuse to give them any money for that game... save watching a few ads for cash but if they want me to pay out money, ha! You should have just let me buy the game).

Sorry for the rant, GL's freemium is a very good example of why people shouldn't encourage freemium (and it being more costly is only part of the problem. It also is less fun to just pay to advance rather than playing the game to gain your rewards to advance. It really does take away from gameplay). And it seems GL is moving more and more of their games to that model (I guess sadly it works to get them money and that's what they ultimately care about). Too bad, I liked their games but I won't be one who supports the movement to freemium.
 
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