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Well can you even argue the iPhone is specialized? It can effectively do everything a computer can, sometimes even better.

An Xbox is kind of only good for playing games. Such as a tv is good for only looking at content, calculators are for well calculating and termostats are for well temperature control . Even if you can run doom the thermostat or the calculator I think it’s fare to say these things are specialized hardware such as the console or MP3 player.

well they have already done it on the windows store in orctober. Let’s see if they do it on the Xbox one as well
An iPhone is as useful as the apps on it. Which can also be said for all the other platforms. What’s stopping Microsoft from letting the Xbox run office? The specs are certainly there.

In the same vein, I look at my Nintendo switch App Store and wonder why streaming apps like Netflix and YouTube aren’t available. If we want to talk about arbitrary limitations.
 
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No Epic is NOT making a profit with a 12% cut with healthy margins: "By charging 12% commission, the Epic Games Store will not be profitable for at least several years.
"On the contrary, though—in its own court filings, Epic says that 12 percent revenue chunk has been "sufficient to cover its costs of distribution and allow for further innovation and investment in EGS."

The main driver of EGS' losses, instead, is Epic's generous program of "minimum guarantees."

Epic says it expects EGS to be profitable by 2023 and that current losses are mainly because it has "front-loaded its marketing and user acquisition costs to gain market share."


https://arstechnica.com/gaming/2021...fford-to-throw-money-at-the-epic-games-store/

Neither Epic Games nor Microsoft will operate their games stores at a loss over the long-term (and Humble Bundle won't either at the the 15% they keep). 12% will be profitable.
 
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The same can be said for literally any product sold at a profit, in that lower margins means lower prices for the consumer.
Context matters. We aren’t talking about computers games with hundreds of ways to distribute the game and compete on one or two platforms. We have one distribution method for one and perhaps two for the other with fundamentals incompatible offerings.

Steam? Mac/windows/Linux games.
GoG? Mac/windows/Linux games
Ubisoft? Mac/windows
EA play? Mac/windows
Epic store? Mac/ windows
Windows store? Windows/ android apps
Mac AppStore? Mac/iOS?
Apple AppStore? iOS only
Play store? Android only
And if anything, services are what helps subsidise hardware (Apple's hardware margins had been falling for a few years, mainly due to lower iPhone profitability).
More that people keep their iPhones longer instead of upgrading every year

I would also like to bring this article to everyone's attention, including the following excerpts that dispel the notion of an "Apple Tax".
They completely misunderstood what apple tax is. It’s been established to cover the outlandish costs associated with upgrading the ram or SSD storage is many times more expensive than doing it yoursel
and this part right here.
  • The App Store is run at just a 10% gross margin (my estimate). This goes against the idea that Apple is being unfair to developers when charging 15% or 30% revenue share. While some developers want Apple to charge them more like 5% to 10% of revenue, or nothing at all, such revenue share arrangements would likely lead to the App Store being operated at a loss considering that a majority of apps do not share any revenue with Apple.
Wel already know apples service profits is 70% if not 80% at a minimum if we exclude apple music/tv by their own saying. Effectively putting their theoretically smallest ask at 4%. And. That assumes apple lowers their store margins as well( nobody’s arguing for this)
And the zinger:

I believe that Apple is headed in the right direction by continuing to invest in all the crucial parts of their ecosystem, rather than rely on third parties. And if it just so happens to replicate an existing service that already exists, then so be it (especially if it's a crappy alternative like Tile or current public enemy no.1 - Spotify).
I hav never heard of Spotify as hated?
 
The product is the license to use the software contained in the app bundle you download from the store, just as the product you get from the Xbox Marketplace is the game file for the game you purchased, and from which MS extracted a cut. Or when you subscribe to Creative Cloud from Adobe, or purchase an Office365 subscription, or...

Again, you are mistaken.

The App Store sells suppliers the ability of users to install their app. It’s just that the form of payment is kind of convoluted to kick the price up. That is all.

This is not what Steam or Epic sell. This are pretty demonstrable facts … with evidences of such as well.

If Steam or Epic do not sell an existing app in the market, the users or potential users are still legally able to install it. The concept of Sideloading, is only applicable to the likes of the App Store for a business model reason.

That is why is so important for Apple to keep sideloading away. It devalues its core selling point to suppliers … the users ability to install their app. The rest that Apple applies on top are byproducts of this.

Its difficult to understand a point when the other side takes half of the point and gaslights the other half. Why do you do that? What’s the point?

Now as for Apple needing to justify the fee. Well it does, like any other business. All businesses have to justify their fees. Again you seem to be confused.

Look wether we agree or not with regulators stances, is important that claims are backed by evidence. The people in courts, especially judges and lawyers (regulators and all) are probably way smarter than you and me. Its important to take in the all point and not half of it to have an understanding of their decisions. All to understand the problem domain for a clearer perspective of the algorithms at play. Otherwise we fail to comment reality.

The rest is politics. The dialog of interests.

Have fun.
 
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Being the single place to download apps was the entire point of the store.

It does not look like the policies stick to that point. In fact, 99% of the policy aren’t concerned with that. So why pretend that it was the entire point? Because someone told you that it was?
 
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Until now, Apple has spent relatively little in lobbying (US EU).

I have a feeling that is about to change...
Will lobbying is extremely hard to do in EU
Each lobbyist was required to register and disclose details about its organisation and the goal of the activities being performed, whilst accepting a code of conduct setting minimal ethical standards. So don’t expect anything to change
you can still order parts from the manufacturer or supplier to any of the Microsoft products they sell. Apple explicitly bann their provider from selling any parts to repair shops
Apple doesn't manufacture anything. And it's your opinion, about a PR stunt.
If apples offices are green is of little relevance if all the pollution com from the manufacturing of their products they sell. You can have objective measurements for green actions
According to what US court case?
The court of Netherlands
Lou Rossman would say he can fix a Macbook.
He is an independent who on the record say he can do that only because of getting his hands on illegally sold schematics and illegally sold components or using broken devices as a source for parts. And demonstrated apple actively combat’s anyone ability to repair their devices without going to apple directly. And scamming customers
They haven't won anything, yet. Tell me when it's over and then I'll be happy to agree with you. (They haven't won anything in the US either)
EU parliament passed the DMA with 642 votes in favour, 8 against and 46 abstentionsso yes they have won. And will be implemented in 2023
But you don't really know.
And nether do you
Then it will cost Apple. Capitalism not regulation should be the hue and cry.
We don’t live in a perfect world. Regulators always needs to exist.
Apple is behaving like an entitled company. Let the $$$ speak for themselves. Profits before customers win the day. That's why Apple is only $2.5T and not $3T. /s
Well, they are. They declare they have a right to everything. They tried to take a cut from Uber and prohibit Netflix from removing subscriptions. And luckily for us apple lost the race of chicken.
No Epic is NOT making a profit with a 12% cut with healthy margins: "By charging 12% commission, the Epic Games Store will not be profitable for at least several years. Current estimates indicate negative overall earnings in the hundreds of millions of dollars through at least 2027" - Case 4:20-cv-05640-YGR Document 812 Filed 09/10/21
Their own court data disagrees with you. The estimations is profitability by 2023/2024. And their costs is major investments in the platform and exclusivity deals. Not the service itself.
No it isn't “what aboutism” but the reality. Heck even PC you can work on have little tricks like exclusive designed RAM or BIOSes that won't work with certain hardware. Heck, the PC market has issues with fake CPUs and RAM - I Ordered a FAKE Ryzen 5 3600 from Best Buy and The Dirty Way Manufacturers are Downgrading Your PC. As II pointed out before soldered components is a cost saving process in manufacturing:
You should report them for fraudulent sales then. I would in EU if I saw it.
"The issue isn't that manufacturers just don't care, though; believe it or not, there are actual reasons behind this sometimes frustrating design decision. First and possibly foremost is manufacturing efficiency, which includes both quality control and cost reduction. Every additional removable piece, especially including a SODIMM slot, introduces more cost and another potential fail point. Plus, an actual RAM socket requires an actual human being be there to plug a RAM chip into every laptop that goes down the assembly line, further adding to cost.
So as I said, it’s for profitability and not for making things thinner. It makes it less repairable for no benefits whatsoever but the manufacturerS bottom line. Computers haven’t become cheaper as less repairable they have become. And that’s for two important parts. The RAM and PCIe SSD
More pertinent, though, is the fact soldered RAM can be placed just about wherever engineers decide. With proper research and development, this can lead to streamlined mainboard design as well as increased thermal efficiency. It also means there's no need to include a bulky connector or an access door, and all told, these benefits combine to let laptop designers shave millimeters off case thickness. As increasingly slim iterations of MacBooks and Ultrabooks have proven, the average consumer often appreciates having the most compact device they can get." - The scourge of fully soldered and non-upgradeable laptops
If you talked about the MacBook Air I would buy your points completely. Then you come to the iMac and Mac mini… they are re stationary. Sure I can buy the ram but not the SSD in the new M1 models
And Why would it be the case with the MacBook pros? Soldering the SSD is of no benefit. We already laptops in the slim size of MacBook Air and MacBook Pro with removable storage.

An iPhone is as useful as the apps on it. Which can also be said for all the other platforms. What’s stopping Microsoft from letting the Xbox run office? The specs are certainly there.
Nobody seems to have released office or similar software for it. So probably for the same reason office doesn’t run on your calculator.
In the same vein, I look at my Nintendo switch App Store and wonder why streaming apps like Netflix and YouTube aren’t available. If we want to talk about arbitrary limitations.
Perhaps because Nintendo wanted a cut of any revenue making it impossible to provide it. Who knows, it’s sucky
 
The App Store is run at just a 10% gross margin (my estimate). This goes against the idea that Apple is being unfair to developers when charging 15% or 30% revenue share.
We know that their services segment has had net sales of 68.4 billion USD, operating at a gross margin of 70%.

Even if we excluded from that figure, as somebody suggested, an estimated 10 billion "free profit" that is estimated Google pays to be the default search engine, that'd leave us at 64% gross margin for the rest of their services (37.7/58.4 billion USD).

? Could you provide any insight on how you reconcile these figures from their financial filings with your estimate/claim of a 10% gross margin for running the App Store?
 
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We know that their services segment has had net sales of 68.4 billion USD, operating at a gross margin of 70%.

Even if we excluded from that figure, as somebody suggested, an estimated 10 billion "free profit" that is estimated Google pays to be the default search engine, that'd leave us at 64% gross margin for the rest of their services (37.7/58.4 billion USD).

Could you provide any insight on how you reconcile these figures from their financial filings with your estimate/claim of a 10% gross margin for running the App Store?

Here’s the post I made earlier in this thread, reiterating my calculations from a similar thread last year.

Post in thread 'Minnesota and Arizona Bills Aim to Let Developers Skirt Apple's In-App Purchase Rules' https://forums.macrumors.com/thread...s-in-app-purchase-rules.2286379/post-29644575

Apologies, I seem to have made a typo and quoted “10%” when it should have been 40%.
 
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Thanks for you reply. 40% is way too low IMO, but not outlandishly so as the 10% ;)
Post in thread 'Minnesota and Arizona Bills Aim to Let Developers Skirt Apple's In-App Purchase Rules' https://forums.macrumors.com/thread...s-in-app-purchase-rules.2286379/post-29644575

Apologies, I seem to have made a typo and quoted “10%” when it should have been 40%
The claim I disagree on is this:

"This includes the money from Google (...), and more lucrative ones like iCloud and AppleCare. So App Store margins would be lower to balance out."

The thing is: iCloud has "real", considerable costs to operate for internet traffic, data centers, administration. So does AppleCare (costs of repairs), though that is obviously hard to estimate (but not that big a business probably).

Contrary to your assumption, I believe that margins on App Store are above average of their services segment. Probably way above that. Even the very CNBC article you quoted has this to say:

"The apps that make the most money on the App Store are usually games, which aren’t subscription-based, but monetize through in-app purchases, which are billed by Apple at 30%"

What do these in-app purchases cost Apple?
Close to nothing.
They just "unlock" the purchase in-app and that's that - the app developer delivers the rest.

Well, to be more specific, it shouldn't cost them much beyond payment processing. For which I believe 2-3% is a reasonable figure. And a bit of VAT paperwork they do for developers - for which costs probably remain basically flat, i.e. that hugely benefits from economies of scale. All in all, the costs shouldn't be more than about 5% of the transaction value.

This translates to margins of more than 80% on in-app purchasing alone.
This figure is of course counterbalanced by all the free apps they're offering in their store (and reviewing) at what would be a operational "loss", if not for the developer subscriptions.
 
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The product is the license to use the software contained in the app bundle you download from the store, just as the product you get from the Xbox Marketplace is the game file for the game you purchased, and from which MS extracted a cut. Or when you subscribe to Creative Cloud from Adobe, or purchase an Office365 subscription, or...
Well I have never seen a license agreement when I purchase a game or app on iTunes or Xbox stor. And EU have already said a downloaded program with a perpetual license is a sale and transfer of ownership and can be ignored, they do not work as licensing. It’s illegal to dictate how consumer use their goods they own.

Valve lost this battle years ago.
Property right is an enshrined fundamental right in EU and can’t be infringed by contracts.
Apple doesn't have to justify the fee. Steam and the EGS "only" distribute software programs too, what's your point? Epic is charging lower commissions and giving away content to try and gain a toehold in the market. That is their right. Whether that will be sustainable in the long term remains to be seen.
They must justify their fee to the courts. Same reason.

Predatory or Below-Cost Pricing​

This is illegal and if epic was conducting this they could be prosecuted.
Being the single place to download apps was the entire point of the store. The idea was to make it as convenient as possible for consumers, and to allay security concerns. You obviously never downloaded or distributed phone apps before App Store. The stores were run by carriers, there were massive fees, not only for the initial app, but also for updates, and took a much higher commission than 30%. Consoles weren't immune, even your pals at MS charged thousands - and that was just for an update. Dev kits were also incredibly expensive. Apple gave away Xcode for free, asked for a relatively low $99 annual fee, and only charged commission for paid apps. Developers at the time were incredibly happy wit the arrangement. It worked out so well, Google had more or less the same terms for the Play Store.
You understand the argument that is was this or that’s the “standard” isn’t a legal argument many courts entertain. it’s a moral argument, but not a defense for illegal practices
Is it your contention that because Apple didn't code the app, they deserve nothing? You may find Apple's commissions or subscription fees excessive, but that doesn't mean they are or should necessarily be illegal. If you don't find value in publishing through Apple, then don't. Create a web app instead. Sure, you can publish an APK for Android and let users sideload, or you could publish via Amazon or Samsung. Epic tried this and so few customers took advantage of the option, they went crawling back to the Play Store. The Play Store is trusted by many Android users. Google created that value and they deserve some consideration for that.

Just because something is digital rather than physical does not mean the distribution costs are zero.
it’s the fact digital and physical are treated differently for no logical reason whatsoever.
 
Here’s the post I made earlier in this thread, reiterating my calculations from a similar thread last year.

Post in thread 'Minnesota and Arizona Bills Aim to Let Developers Skirt Apple's In-App Purchase Rules' https://forums.macrumors.com/thread...s-in-app-purchase-rules.2286379/post-29644575

Apologies, I seem to have made a typo and quoted “10%” when it should have been 40%.
Have you tried to use apples latest filing to the FTC? Apple had 17.5 billion in service revenue but “only” 5.3 billion in costs in Q3 2021 that’s 70% gross profit margin of 12.2 billion
 
Thanks for you reply. 40% is way too low IMO, but not outlandishly so as the 10% ;)

The claim I disagree on is this:

"This includes the money from Google (...), and more lucrative ones like iCloud and AppleCare. So App Store margins would be lower to balance out."

The thing is: iCloud has "real", considerable costs to operate for internet traffic, data centers, administration. So does AppleCare (costs of repairs), though that is obviously hard to estimate (but not that big a business probably).

Contrary to your assumption, I believe that margins on App Store are above average of their services segment. Probably way above that. Even the very CNBC article you quoted has this to say:

"The apps that make the most money on the App Store are usually games, which aren’t subscription-based, but monetize through in-app purchases, which are billed by Apple at 30%"

What do these in-app purchases cost Apple?
Close to nothing.
They just "unlock" the purchase in-app and that's that - the app developer delivers the rest.

Well, to be more specific, it shouldn't cost them much beyond payment processing. For which I believe 2-3% is a reasonable figure. And a bit of VAT paperwork they do for developers - for which costs probably remain basically flat, i.e. that hugely benefits from economies of scale. All in all, the costs shouldn't be more than about 5% of the transaction value.

This translates to margins of more than 80% on in-app purchasing alone.
This figure is of course counterbalanced by all the free apps they're offering in their store (and reviewing) at what would be a operational "loss", if not for the developer subscriptions.
Considering the revenue apple have I wouldn’t be surprised if Apple Pay close to nothing in transaction fees. So just simple bank transfers. In EU consumer cards pay a maximum 0.2-0.3% interchange fee for merchants.
 
In EU consumer cards pay a maximum 0.2-0.3% interchange fee for merchants
Don‘t forget that interchange fees are only a part (fraction) of card processing fees/costs.

But considering that even Sumup for small business charges less than 3% (less than 2% for card-present transactions at payment terminals) in the EU, payment transaction costs should still be considerably less than even 3% for Apple.
 
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[...]

you can still order parts from the manufacturer or supplier to any of the Microsoft products they sell. Apple explicitly bann their provider from selling any parts to repair shops
Essentially the answer is no.
If apples offices are green is of little relevance if all the pollution com from the manufacturing of their products they sell. You can have objective measurements for green actions
Still incorrect. Apple does not manufacture anything.
The court of Netherlands
Can you point to some citation where Apple has been convicted of it?
He is an independent who on the record say he can do that only because of getting his hands on illegally sold schematics and illegally sold components or using broken devices as a source for parts. And demonstrated apple actively combat’s anyone ability to repair their devices without going to apple directly. And scamming customers
In other words, these devices can be repaired. Same as Microsoft who has no official program in place.
EU parliament passed the DMA with 642 votes in favour, 8 against and 46 abstentionsso yes they have won. And will be implemented in 2023
I'll wait until 2023 then to come back to this.
And nether do you
So why opine on something then?
We don’t live in a perfect world. Regulators always needs to exist.
Yep and at 50,000 feet they should.
Well, they are. They declare they have a right to everything. They tried to take a cut from Uber and prohibit Netflix from removing subscriptions. And luckily for us apple lost the race of chicken.
Apple didn't really lose anything. They seem to be just fine.

At this point apple is fighting this and not paying fines. The sticking point seems to be their commissions. We’ll see where this goes.
 
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It does not look like the policies stick to that point. In fact, 99% of the policy aren’t concerned with that. So why pretend that it was the entire point? Because someone told you that it was?
Yes, Steve Jobs, during the keynote where he announced the store. The App Store was designed to be the single, trusted source of apps and app updates.
 
Again, you are mistaken.

The App Store sells suppliers the ability of users to install their app. It’s just that the form of payment is kind of convoluted to kick the price up. That is all.

This is not what Steam or Epic sell. This are pretty demonstrable facts … with evidences of such as well.

If Steam or Epic do not sell an existing app in the market, the users or potential users are still legally able to install it. The concept of Sideloading, is only applicable to the likes of the App Store for a business model reason.

That is why is so important for Apple to keep sideloading away. It devalues its core selling point to suppliers … the users ability to install their app. The rest that Apple applies on top are byproducts of this.

Its difficult to understand a point when the other side takes half of the point and gaslights the other half. Why do you do that? What’s the point?

Now as for Apple needing to justify the fee. Well it does, like any other business. All businesses have to justify their fees. Again you seem to be confused.

Look wether we agree or not with regulators stances, is important that claims are backed by evidence. The people in courts, especially judges and lawyers (regulators and all) are probably way smarter than you and me. Its important to take in the all point and not half of it to have an understanding of their decisions. All to understand the problem domain for a clearer perspective of the algorithms at play. Otherwise we fail to comment reality.

The rest is politics. The dialog of interests.

Have fun.
The Xbox Marketplace, PlayStation Store, or the Nintendo eShop act as gatekeepers to their respective platforms. You cannot sell a console game without going through MS, Sony, or Nintendo - physical or digital. Even if you purchase a digital code, fulfillment happens through the console store. Console makers take a commission on all games on their platform. This is no different from the App Store. If you want to create a console game, you have to go through them. If you are unhappy with the terms offered, you can publish for another platform, same as with the App Store.

And before you go off on how mistaken I am, I used to work for a game company. I'm not talking out of my ass here.
 
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Have you tried to use apples latest filing to the FTC? Apple had 17.5 billion in service revenue but “only” 5.3 billion in costs in Q3 2021 that’s 70% gross profit margin of 12.2 billion
Key phrase there is gross profit which is not the same as net profit.
 
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Have you tried to use apples latest filing to the FTC? Apple had 17.5 billion in service revenue but “only” 5.3 billion in costs in Q3 2021 that’s 70% gross profit margin of 12.2 billion
What’s the issue you are trying to surface? According to your recent posts, competition is alive and well in the app market. Apple is entitled to earn every cent it can. Consumers and devs are entitled to use the platforms they want.
 
"On the contrary, though—in its own court filings, Epic says that 12 percent revenue chunk has been "sufficient to cover its costs of distribution and allow for further innovation and investment in EGS."

The main driver of EGS' losses, instead, is Epic's generous program of "minimum guarantees."

Epic says it expects EGS to be profitable by 2023 and that current losses are mainly because it has "front-loaded its marketing and user acquisition costs to gain market share."


https://arstechnica.com/gaming/2021...fford-to-throw-money-at-the-epic-games-store/

Neither Epic Games nor Microsoft will operate their games stores at a loss over the long-term (and Humble Bundle won't either at the the 15% they keep). 12% will be profitable.
Funny as under oath Epic stated EGS would not be profitable by 2027: "By charging 12% commission, the Epic Games Store will not be profitable for at least several years. Current estimates indicate negative overall earnings in the hundreds of millions of dollars through at least 2027." - Case 4:20-cv-05640-YGR Document 812 Filed 09/10/21 which is just 5 months after the above.

I will take what Epic had to swear to in a court of law under penalty of perjury over what BS they are putting out through their PR department.
 
Yes, Steve Jobs, during the keynote where he announced the store. The App Store was designed to be the single, trusted source of apps and app updates.

One thing is what SJ said it was designed for. The other thing is what the policies TC signed off made it to be. Just the other day Apple said that streaming game apps were not allowed without publishing each stream, the entire stream catalogue to the App Store. Nothing of it can be credibly accredited to what SJ said it to be.
 
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Case 4:20-cv-05640-YGR Document 812 Filed 09/10/21 which is just 5 months after the above.
Funny, as the 2023 year they expect to be profitable was in the same document (with some reservations).

I will take what Epic had to swear to in a court of law under penalty of perjury
...und which they also stated, that their current losses were due to minimum guarantee deals.

But going back to your initial claims:
You "don't see why Apple needs 12%" when "By charging 12% commission, the Epic Games Store will not be profitable for at least several years.
Apple doesn't "need" more than 12% commission, since they don't have to promote their store in a similar way - cause they're currently the only "monopolist" store for the platform.

There's absolutely no evidence, let alone proof, that a 12% commission would be unprofitable in operating such a store over the mid- to long-term. Neither is it any uncommon that a company temporarily "front-loads" their marketing costs to grow their customer base.
 
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One thing is what SJ said it was designed for. The other thing is what the policies TC signed off made it to be. Just the other day Apple said that streaming game apps were not allowed without publishing each stream, the entire stream catalogue to the App Store. Nothing of it can be credibly accredited to what SJ said it to be.
No, of course not, game streaming wasn't around when the App Store was launched. Apple does not allow game streaming apps, but worked with developers to enable game streaming though Safari.

Steve did say that Apple was going to be moderating the store. For example, no porn.
 
The Xbox Marketplace, PlayStation Store, or the Nintendo eShop act as gatekeepers to their respective platforms.

Good.

Just to review some stuff that has been defended by you and others. The App Store does not operate like Cotsco, Best Buy or whatever retailer. It‘s model is not even close to consignment shops. So please don’t use that anymore in the debate. Some of you likees come over and over to this point every couple of weeks or so. I know, its catchy, but its not based on evidence.

Let’s put aside the term gatekeeper, gosh the news outlets love create catchy terms to things that don’t understand. Let’s stick to the core. Indeed PlayStation Store Nintendo Shop sell suppliers the user ability to install their apps. XBOX Game Store only partially, only the assets concerned to the XBOX Console, not Windows.

A software program can take many shapes, one of them a Game. The way they charge for the user ability to install a game, as you know, to simplify, is by getting a share over the software license sold. Indeed, one cannot install an app without agreeing and paying this kind of license. The software license is what grants the user the right to install an app … with or without the App Store … every where. So all is cool.

Super, in many instances that is precisely what the App Store does too. Games, Note taking apps, text processors, photo editors … you name it. I for one do not see anything wrong with that.

Where they differ is that the App Store goes way beyond charging for software licenses, and start charging for things that are in great part disconnected in value to the software license provided by the creator if not for the conditioning by policy, a connection that is legally fabricated in the agreement that developers are compelled to sign for the ability.

Take for instance a dating arrangement. There is a disconnect between the thing that is the software license, the ability to install, and one getting hooked to go out for dinner. Well, the App Store also wants to get a share from that. Say the software license and watching a movie or listening to music, reading a book, a math lesses … whatever, it gets a share from that.

For someone not used to the digital material all this might look the same. But in fact these components are totally different … in fact ar charged with a different value … some might even carry entire industries with it.

Car dealers sell cars, and get a fee from the sale of the Car. They don’t then “pretend“ to be selling transportation and charge 30% for Uber business. That would be absurd. But would it be absurd if indeed you are between one of the very few Car sellers in the planet … Of you had 50% of the US market? You see, context is everything.

None of these of the examples you mentioned, leverage the ability to install an app to charge for those things, just the software license. The later very close if not in practical terms, the legal enabler of a software install and update.

Some might find this the crucial difference between the business models of the businesses you mentioned and the App Store. The way they leverage such power to charge business developers. Some might find that the App Store is abusing the leverage they have.

I’m one of those that agree that they are. Simply because there is indeed a disconnect between a software license and the ability to provide a dating arrangement (An example) … or reading the Steve Jobs book mentioned. Selling a Bus (the vehicle) and a Bus ticket.

Cheers.
 
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And before you go off on how mistaken I am, I used to work for a game company. I'm not talking out of my ass here.

Well you were mistaken. There is no doubt about that.

About how digital game stores and consoles operate, have no reason to thing you are. So for sure you can understand what I’ve written.

I advise probably to revise the contents of a software license before trying to connect it to the ability to change say for a live math lesson or a video call between two people. Revise say the user / software license of say iOS.

Take this one for instance: https://policies.tinder.com/terms/intl/en
 
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[…].

Where they differ is that the App Store goes way beyond that, and start charging for things that are in great part disconnected in value to the software license provided by the creator if not for the conditioning by policy, a connection that is legally fabricated in the agreement that developers are compelled to sign for the ability.

[…]
In other words, a dev willingly and without coercion entered into a voluntary contract.
 
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