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Apple will be hosting a session at this year's Game Developers Conference for the first time, offering an introduction to ARKit, its augmented reality platform for developers.

The session will be presented by Michael Kuhn, who leads Apple's ARKit engineering team.

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Entitled "Introduction to Apple's ARKit: Best practices and recent updates," the talk will cover core concepts of the ARKit framework and the ARKit API. It's designed to teach game developers how to get started with ARKit, and it will cover ARKit best practices.
This session introduces core concepts of the ARKit framework, it's underlying principles, and the ARKit API. It explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines. The session also highlights best practices for AR like starting an experience, placing objects in the real world, interacting with them and implications for games. In addition it explains basic concepts and challenges of AR and Computer Vision to help avoid common pitfalls and allow the creation of great experiences.
Apple has not previously offered developer sessions at GDC, but this is the first GDC since the launch of ARKit and Apple is likely hoping to get more game developers interested in implementing augmented reality features.

ARKit was introduced as part of iOS 11 back in September of 2017, and since then, developers have incorporated augmented reality features into more than 2,000 apps. Major improvements are coming to ARKit with the launch of iOS 11.3 and ARKit 1.5, which may come out right around when GDC takes place and will likely be a topic of discussion.

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ARKit 1.5 can map irregularly shaped surfaces for better detection of ambient surroundings, it can recognize and map vertical surfaces like walls and doors, and it includes an image detection feature that works on everything from movie posters to bar codes.

The 2018 Game Developers Conference will kick off on March 19 at the Moscone Center in San Francisco, and it will last until March 23.

Article Link: Apple to Offer Presentation on ARKit at This Year's Game Developers Conference
 
Back when I first saw Apple demonstrating ARKIT, I thought that by now, I'd be having so much fun with AR on my iPhone... :apple:
 
One of the rare occasions I see the words Apple and Games in one article. And it probably doesn't mean anything this time either.
 
Very nice Apple has to up its game among Game Devs. They have a very capable Gaming Console in AppleTV with power far superior to Nintendo Switch or Sony PS3 but they are unable to sell it as a capable game console to either users or devs, which feeds the loopback cycle of lack of good AAA game content. It burns my heart looking at Nintendo Switch being an inferior hardware making it and a superior hardware like Apple's A'series chips not able to succeed in the gaming market.
 
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They could somehow combine a FaceTime call with ARKit. Hold up the phone and see the person sitting on a bench talking to you.

I read NY Police are switching to iPhones. Are they using ARKit in some special way?
 
I can't wait to see what Apple turn to next once they realise that AR doesn't really have any particular use outside fun tech demos.
 
Anyone bugged at the amount of bezel on the bezel-less X design?

"Funny" how all the official artwork has lovely reflections that reduce the width of it and even make the 6/7/8 look like they have huge bezels. Spotted this the other day in a shop with phones sitting next to each other. Suddenly the X didn't look to have as much screen real estate as I expected. And like bryan28c, LOOK at that NOTCH!!! Hideous. Seriously. Edge to edge on width and top and bottom bezel would have looked cleaner with 16:9 ratio instead of yet another new ratio.

I was digging through my pile of old tech and found a Samsung Note 1. Screen ratio 16:10 and when you fire it up, PDF documents fit much better, turn it sideways and web pages look better.

We have sacrificed screen usability for narrower, hand friendlier widths. In hindsight, not sure that was the correct decision for any phone supplier. Remember when 4" iPhones were 4:3 ratio and it felt right? Even Samsung basically admitted this ratio works better when their tablets moved away from 16:9 and Microsoft Surface tablets are 3:2 aren't they? Lets hope this elongation phone trend stops before we end up with remote control-like phones...
 
Very nice Apple has to up its game among Game Devs. They have a very capable Gaming Console in AppleTV with power far superior to Nintendo Switch or Sony PS3 but they are unable to sell it as a capable game console to either users or devs, which feeds the loopback cycle of lack of good AAA game content. It burns my heart looking at Nintendo Switch being an inferior hardware making it and a superior hardware like Apple's A'series chips not able to succeed in the gaming market.

You can't equate processing power with hardware, that's a very narrow view. The Apple TV isn't a portable console that comes with two built-in controllers which you can play on the go. Also, the PS3 is a 12 year old product, beating its hardware specs doesn't impress anyone, consumers nor developers.
 
You can't equate processing power with hardware, that's a very narrow view. The Apple TV isn't a portable console that comes with two built-in controllers which you can play on the go. Also, the PS3 is a 12 year old product, beating its hardware specs doesn't impress anyone, consumers nor developers.
* Processing power is hardware, how else do you equate processing power? Texel filling ratio of A8 GPU is way higher than both Nintendo Switch and PS3's onboard GPU. Beating PS3 hardware specs prove the point that AppleTV can serve better as a micro console replacement in terms of hardware specs compared to a Nintendo Switch and thus qualifies for a better alternate to serve the needs of a AAA content maker than a Nintendo Switch. As far as those controllers on Switch are concerned, they are cramped i dont like them, the controls are way off for playing serious games. Compared to that you can always buy a set of controllers to use with AppleTV, yes way better controllers.
 
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* Processing power is hardware, how else do you equate processing power? Texel filling ratio of A8 GPU is way higher than both Nintendo Switch and PS3's onboard GPU. Beating PS3 hardware specs prove the point that AppleTV can serve better as a micro console replacement in terms of hardware specs compared to a Nintendo Switch and thus qualifies for a better alternate to serve the needs of a AAA content maker than a Nintendo Switch. As far as those controllers on Switch are concerned, they are cramped i dont like them, the controls are way off for playing serious games. Compared to that you can always buy a set of controllers to use with AppleTV, yes way better controllers.

You're missing the point, you can't look at just processing power, and GPU as you now mentioned, there is so much more to the hardware of a console than that. Again, the Apple TV doesn't come with a game controller, it isn't potable, you can't play it with a friend on the go, and then dock it into your TV set when you get home. These are all the main features of the Nintendo Switch, not its processing power, although it's pretty good for a _portable_ device. The Switch would never have succeeded as a stationary game console with these same specs, just look at the Wii U.
 
You're missing the point, you can't look at just processing power, and GPU as you now mentioned, there is so much more to the hardware of a console than that. Again, the Apple TV doesn't come with a game controller, it isn't potable, you can't play it with a friend on the go, and then dock it into your TV set when you get home. These are all the main features of the Nintendo Switch, not its processing power, although it's pretty good for a _portable_ device. The Switch would never have succeeded as a stationary game console with these same specs, just look at the Wii U.

OK explain what am i missing here, how much more is there to a console than CPU/GPU and a controller. The controller on Switch is nowhere near a good controller, you can buy a good controller and pair it easily with an AppleTV. On the Go gaming can be easily done on your iphone. Plus mobile gaming is a totally different market, i am trying to discuss a "good" Micro console here. Nintendo Switch is neither. The biggest reason for its success is not mobility but availability of good games even many AAA titles. Look at Wii U gamepad. It had portability but the games are no good. Wii U failed for teh same reason, lack of good games, and what can serve good(AAA) games better if not good hardware?

Another example of this is the success of NES Classic launch. NES has great number of good games, even some of Nintendo's own IP is superb on NES. The NES Classic relaunch succeeded piggy backing on the old time gamers Nostalgia about NES Classic and availability of good games. NES Classic isnt _portable_ per se but small enough to carry in your bag to your friends place. along with regular size NES controllers.
 
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OK explain what am i missing here, how much more is there to a console than CPU/GPU and a controller. The controller on Switch is nowhere near a good controller, you can buy a good controller and pair it easily with an AppleTV. On the Go gaming can be easily done on your iphone. Plus mobile gaming is a totally different market, i am trying to discuss a "good" Micro console here. Nintendo Switch is neither. The biggest reason for its success is not mobility but availability of good games even many AAA titles. Look at Wii U gamepad. It had portability but the games are no good. Wii U failed for teh same reason, lack of good games, and what can serve good(AAA) games better if not good hardware?

Another example of this is the success of NES Classic launch. NES has great number of good games, even some of Nintendo's own IP is superb on NES. The NES Classic relaunch succeeded piggy backing on the old time gamers Nostalgia about NES Classic and availability of good games. which also wasnt portable but small enough to carry in your bag to your friends place. along with regular size NES controllers.

I agree that good games is the no.1 reason for the success of a console, but you can't say that because Apple TV has better CPU/GPU than the Switch it is a more capable console. Again, it doesn't even come with a game controller. If you want to compete on the stationary console market, first make something that rivals the best in that field, PS4 Pro/Xbox One X.
 
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