Um, ARM processors have historically lagged behind Intel processors with respect to multithreading performance which is why iOS has been designed the way it has. So it's still a valid question to ask with respect to how they are going to overcome this limitation with both chip design and MacOS design. Why doesn't the latest generation iPad Pro allow for a user to have more than two apps open at once side by side (three if you have an app that supports slide over) especially considering it has plenty of screen real estate to allow for more. Or, why do apps have to be reloaded if you switch away from them to another app and then switch back? These are all important limitations of the current devices running on the Axxx series chips that those of us who use MacOS are curious about.
ARM is behind Intel on single core execution speed but that isn't entirely comparable because the instruction sets aren't 1:1. It isn't a limitation of the chip design and running multiple threads on different cores is a feature of the XNU kernel. Apple have shipped a multithreaded kernel under the hood for iOS since the beginning and whilst you might only interact with a single UI application, there are numbers of processes running behind the scenes.
The demo during the keynote featured the same chipset as is in the iPad Pro, an A12Z. It has more memory (16GB) than the iPad Pro does (6GB) and there is part of the problem. Running multiple applications requires RAM for each of them or they need to swap when you run out of RAM. In general you want to avoid swapping so when there is memory pressure, iOS will terminate applications that were running in the background to make sure memory is available. MacOS also has a similar process as well though less aggressive than on iOS. On iOS once you run out of memory, your app is killed.
That's not an ARM limitation though, that's a memory limitation and a design trade off.